SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

Report article RSS Feed Weapons Discussion and the Next Full Release

Weapon re-balancing is currently being discussed on the SoGE forums; your input and participation is encouraged. Also, the next full stand-alone release of SoGE will be late April or early May.

Posted by Lavo on Apr 15th, 2012

As seen by the latest two pictures of the Viscount, it should be known by now that I'm tinkering and toying around with Rebellion, which SoGE will eventually port over to. With this tinkering has come an important facet of knowledge, that both frigates and capital ships can now support up to 5 weapons slots. This is something we, and other Sins modders, have been wanting for ages, and in our case, will allow us to expand and re-do several ships' armaments. A discussion on how to proceed with this is currently ongoing in the SoGE forums; your input and participation is encouraged. Furthermore, I would like to announce that the next full, stand-alone, release of SoGE will be in late April or early May. It will most likely be the last complete non-Rebellion release. Due to how it's set up, will allow players to choose which races they wish to play with before launching the game, and by taking off even a single race, Sins' RAM usage is reduced.

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noing
noing Apr 15 2012, 9:36pm says:

i love that last part!
reminds me of how sins of the fallen is set up

+1 vote     reply to comment
Lavo Author
Lavo Apr 16 2012, 1:27am replied:

That's where I got the idea from. To their credit, ZombieRus/myfist0/others found out something brilliant when they got this working. Allows for an endless amount of races, and better RAM usage.

+1 vote   reply to comment
noing
noing Apr 16 2012, 1:37am replied:

It is indeed brilliant!
So with this added space do you think you'll be adding in any more races

+1 vote     reply to comment
Lavo Author
Lavo Apr 16 2012, 2:38am replied:

No, because the races as is are unfinished, the Vong in particular are incomplete at best. Secondly, this RAM reduction was necessary because SoGE's resource usage was at the breaking point; post 2.1 beta additions were causing mid-game minidumps.

+1 vote   reply to comment
noing
noing Apr 16 2012, 2:47am replied:

Didnt really get any minidumps but then again i wasnt using the moddb downloads as i had beta access
Btw what have to the svn beta?
Its not updating

+1 vote     reply to comment
SCJ
SCJ Apr 16 2012, 8:33am replied:

I got a lot of minidump errors with this mod only :/ hope that this helps! Great mod btw!

+1 vote     reply to comment
Lavo Author
Lavo Apr 16 2012, 6:21pm replied:

SVN server is current down due to server migration; also you'll need to re-checkout the beta's multiple folders once it's back up anyways noing.

That doesn't help at all SCJ, though the split up I mentioned at the end of the article should help mitigate them, if they're the type of MD I'm thinking of.

+2 votes   reply to comment
shortandpoor
shortandpoor Apr 25 2012, 9:25pm replied:

Do you know when it will be back up?

+2 votes     reply to comment
Lavo Author
Lavo Apr 26 2012, 9:16am replied:

Unfortunately, I have no idea. :/

+2 votes   reply to comment
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SW Rebellion
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Released Dec 31, 2011
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