A rehaul of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. The current public version works for Sins of a Solar Empire: Rebellion 1.80+ and all DLC.
New release for Sins of a Galactic Empire, the star wars mod for Sins of a Solar Empire
Posted by EvilleJedi on Dec 1st, 2008
Sins of a Galactic Empire 0.75 Release
works with 1.1 and 1.11
ship list and abilities list (tentative)
!!!!!!!!!!!download link at the bottom!!!!!!!!!!!
please report bugs to
Lots of thanks goes out to Pedro Laracuente for working on remastering the old Tie fighter and dark forces midis as well as a few tracks from the OT
(more tracks are forthcoming and they are continuing to be tweaked)
Extract rar file to your C:\Documents and settings\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\ path
(Vista is slightly diffrent, I think it is C:\users\\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\)
in game select the mod from the mod options panel and click load at start up, if it doesn't show up then check your path again (go to the ironclad forums for this Forums.sinsofasolarempire.com)
!!!!!!!!!!!!!!!!!!!do not report these as bugs!!!!!!!!!!!!!!!!!!
ships in red on the ship list are not in this version.
fighters and bombers were not implemented due to minidump issues
the ships that will have broken textures are the following(on the ship list these are pink or yellow) ships with light green need work
malevolence, geonosian dreadnaught, adv trafed destroyer, trafed carrier
the acclmator II, cc-2200 and victory II will share the meshes with their other variants, but will have different stats
as part of the fix to the fighter issue all of the fighters have been replaced with the default fighters from the stock game, sorry no xwings and tie fighters this release, I am still trying to squash the bug.
ships tend to clump together I can't figure out how to change thier formation spacing
alot of ships may have engine and weapon points that are not in the right spot, this will be fixed in future versions.
because of the above issue sometimes weapons may fire from empty space or engine trails may appear out of nowhere
very few ships have shield meshes, this will be fixed in the future
very few ships have proper glow textures, smoothing or normals this will be fixed as it can be addressed.
abilities are temporary almost all of them will get changed to new versions
research is completely worthless in most cases. (other than ship cap and support cap)
The AI needs some time to build up a fleet because of the lack of research to access ships, I suggest playing on the harder difficulties or waiting a bit to attack the AI
================================ download link =============================================
(mirrors will be added as available)