SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

Report article RSS Feed Rebellion Alpha Released

Were you expecting a release for Entrenchment? Too bad! You get Rebellion instead. That final Entrenchment patch might come soon, if at all, but for now enjoy this. When extracted the mod is around 2.27 GB in size. The readme bundled with the rar can be seen at the bottom of this news article.

Posted by Lavo on Jun 22nd, 2012

Were you expecting a release for Entrenchment? Too bad! You get Rebellion instead. That final Entrenchment patch might come soon, if at all, but for now enjoy this. When extracted the mod is around 2.27 GB in size. The readme bundled with the rar can be seen at the bottom of this news article.

For SoaSE: Rebellion, your mods folder can be found in:
...\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.XX

Mediafire.com
Mediafire.com
Mediafire.com
Mediafire.com

This release also includes the Vong. The AI will properly use their ships now, like the other factions. Also, I'm aware that there's some sort of crash occurring early-game due to either the Vong (most likely), Imperials, or NR. It's most likely related to abilities; I had an autosave of it but lost that save.

=============================================

Hello and welcome to the first release of Sins of a Galactic Empire for Sins of a Solar Empire: Rebellion! This version of the mod is currently in alpha, so there are some things missing, other things broken, though on the whole it runs fairly smoothly. There are some known issues with it:
-Abilities have a maximum of 2 levels, down from 3. This is a temporary thing, and was done in order to speed up the release of this alpha
-Titans (supercaps) currently have no abilities, this will be fixed in the future
-All maps are broken except for the Small Random map; Lavo, Ludo, and others are currently working on converting maps for use in SoGE in Rebellion
-Flagship victory doesn't work
-Research and Diplomatic victories will not work well
-Occupation victory is borked as the planet spawns without a militia, this is being worked on

If you ever experience a minidump, do the following:
1) Reload your latest autosave, continue as before the dump occured, to see if it happens again.
2) If it happens again, send in your latest autosave and tell us what factions you were using. Do not send the minidump log/report; we can't get any use out of it.

As with the beta of Entrenchment, SoGE uses stackable minimods.

To activate the mod, open the EnabledMods.txt file present in the aformented folder and edit in the mod like so (this includes all races, like file included in this rar; make sure to leave a blank space at the bottom of the txt file):

TXT
Version 0
enabledModNameCount 6
enabledModName "SoGE Beta Ent - Alliance"
enabledModName "SoGE Beta Ent - CIS"
enabledModName "SoGE Beta Ent - New Republic"
enabledModName "SoGE Beta Ent - Republic"
enabledModName "SoGE Beta Ent - Vong"
enabledModName "SoGE Beta Ent - CORE"

In order to reduce RAM, it's recommend to remove the modules/mini-mods that you aren't using, and update the enabledModNameCount accordingly. For example, if you're playing a game with the Empire, Alliance, and New Republic, you don't need to load up the CIS', Republic's, Vong's assets. It doesn't matter what order you load the mods in, as long as the CORE is on the bottom of the list.

22-05-2012
TEAM
=============================================
Evillejedi (Models, textures, ship stats)
Lavo (Ship stats, abilities, rigging, interface icons)
NovaCameron (Planets; models, textures, and stats)
Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])
Warb_Null (Models, textures)
Evaders (Swrebellion.com Web support and general debugging)
sloosecannon (Coding, general debugging)
Chimaera (Ship stats)
Ludo Kreesh (SW music, interface icons, HUD work)
Ozwolf (Interface icons)
Pedro (SW music)
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!

CREDITS
=============================================
GoaFan77, myfist0 (Modeling and texture assistance and other insight)
NomeMD (Sentinel model and icons)
the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE, and help with the VSD II model)
Arvis Taljik (Malevolence's textures)
KrdaxDrkrun (All non-vanilla missiles and explosions are originally or were modified from his mod TotalEffects)
ZombiesRus5, harpo99999, soviet_belldandy (Various tools and code repositories which helped speed things up alot)
MrPhildevil (Interface icons)
Drone04 (Mon Calamari Heavy Carrier's original concept art)
dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)

Post comment Comments
Shadowmetroid
Shadowmetroid Jun 22 2012, 9:34pm says:

Awesome! Gotta try this out :D

+1 vote     reply to comment
Hotshot823
Hotshot823 Jun 22 2012, 11:44pm says:

some of the maps dont have planets that conect i just stops suddenly and you are by your self

+1 vote     reply to comment
neronix17
neronix17 Jun 23 2012, 12:03pm replied:

should maybe try reading the post, they said most maps arent working yet, just the small random and a couple others.

+1 vote     reply to comment
hames1340462383
hames1340462383 Jun 23 2012, 10:42am says:

I got this up and running last night and it worked pretty well(only played the random small map). It's pretty fun!

This is my first time playing the mod so I have some questions and feedback. What is the best way to get this to you and the other modders?

+1 vote     reply to comment
Lavo Author
Lavo Jun 23 2012, 10:13pm replied:

Best way is to either PM me here or post on the SWR Warlords forums.

+1 vote   reply to comment
hames1340462383
hames1340462383 Jun 24 2012, 10:03am replied:

Thanks for the reply.

Is this the correct link to the SWR Warlords forums?

forums.swrebellion.com/viewforum.php?f=593

Thanks.

+1 vote     reply to comment
Lavo Author
Lavo Jun 24 2012, 1:19pm replied:

Yup, that's correct.

+1 vote   reply to comment
calthal66
calthal66 Jun 23 2012, 10:57am says:

Have you eneabled titans? i started a small game NR against the CIS but i could not see were to unlock the titan?

+1 vote     reply to comment
Lavo Author
Lavo Jun 23 2012, 10:12pm replied:

Titans are ingame. They're called "supercapitals" or "supercaps" in this game; I'll be releasing a patch soon to fix some issues related them.

+1 vote   reply to comment
방탄_수도사
방탄_수도사 Jun 23 2012, 11:09am says:

downloading! hip HIP HAZZAR!!!

+1 vote     reply to comment
tokage
tokage Jun 23 2012, 11:26pm says:

where do i send the auto_save for mind dumps?

+1 vote     reply to comment
Lavo Author
Lavo Jun 24 2012, 7:28am replied:

Send them to me via PM.

+1 vote   reply to comment
MagicalPaladin
MagicalPaladin Jun 25 2012, 7:48am says:

again minidump when i play 2 empire vs 2 new republic or 2 republic vs 2 cis on huge single map :(

+1 vote     reply to comment
Lavo Author
Lavo Jun 25 2012, 4:40pm replied:

Odds are it's Rebellion's terrible memory usage.

+1 vote   reply to comment
Lavo Author
Lavo Jun 25 2012, 11:20pm says:

An update for everyone; I have been able to track down the Vong minidump error, the reason being their Spaceport and Refinery not working right. They're each trying to spawn a ship that isn't present in the game, one that was in the Entrenchment release, one that I removed from Rebellion as it was no longer in use (or so I thought).

+1 vote   reply to comment
MagicalPaladin
MagicalPaladin Jun 30 2012, 9:44am says:

the mod foncting when i activate only 4 factions (+ core) i think is better to desactivate vong and new republic

+1 vote     reply to comment
Lavo Author
Lavo Jul 4 2012, 7:57pm replied:

The NR shouldn't be causing issues.

+1 vote   reply to comment
MagicalPaladin
MagicalPaladin Jul 5 2012, 3:13pm replied:

no but this is better for ram utilisation for me

+1 vote     reply to comment
Lavo Author
Lavo Jul 6 2012, 3:18pm replied:

Ah I see, you're using the modularity as it's intended to be used.

+1 vote   reply to comment
legend601st
legend601st Jul 20 2012, 3:09am says:

Will these Rebellion Mod be downloaded from desura

+1 vote     reply to comment
ungainlybilliam
ungainlybilliam Aug 21 2012, 11:18am says:

im probally not doing this right but the mod isn't working. when i go into the active mods itshow they are enabled but i cant play it

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Aug 25 2012, 5:49pm says:

The militia forces are incredibly powerful

+1 vote     reply to comment
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Platform
Windows
Developer
SW Rebellion
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Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
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Related Mods
Sins of a Galactic Empire (Sins of a Solar Empire: Rebellion)
Sins of a Galactic Empire Sins of a Solar Empire: Rebellion - Single & Multiplayer Real Time Strategy
Related Games
Sins of a Solar Empire: Entrenchment
Sins of a Solar Empire: Entrenchment Single & Multiplayer Real Time Strategy
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SW Rebellion
SW Rebellion Developer & Publisher with 4 members