A rehaul of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. The current public version works for Sins of a Solar Empire: Rebellion 1.1.

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Some New Models
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LucianoStarKiller
LucianoStarKiller Mar 23 2012, 2:36pm says:

most impressive

+1 vote     reply to comment
ChrisM1A2
ChrisM1A2 Mar 23 2012, 2:58pm says:

agreed

+1 vote     reply to comment
ShamrockSoldier
ShamrockSoldier Mar 23 2012, 3:11pm says:

out of curiosity, will you be including the old republic and Sith empire in the next release?

+1 vote     reply to comment
MrPerson
MrPerson Mar 23 2012, 4:31pm replied:

I already asked that, they said no, besides how epic it would be.

+2 votes     reply to comment
Lavo
Lavo Mar 24 2012, 8:42pm replied:

No, SoGE will not be doing any of the old Republic eras.

Their lack of technology in comparison to the Clone Wars and beyond would make them impossible to balance; they don't have anything that can touch the higher end cruisers, let alone capitals and supercaps.

+1 vote     reply to comment
KingMakerRook
KingMakerRook Mar 27 2012, 5:33pm replied:

While I respect your descision and this is not an argument that is trying to get you to change your mind (it would add a TON of extra work for you. Ick.) But couldn't someone say that Star Wars almost perfectly fits the TV Trope "Medieval Stasis", albiet in a Science Fiction future setting?
From all the novels that I've read and the games that have come out in the Star Wars 'Verse, there isn't really a ton of evidence to point to a huge surge of technology, other than the doomsday weapon of the day or super ships like the Executioner or its New Republic equivilant (Can't remember the name right now), but wouldn't those be exceptions to the rule, in general?
Either way, the game is fantastic. Great job.

+4 votes     reply to comment
Lavo
Lavo Apr 2 2012, 11:07am replied:

While the scale of ships hasn't changed, their armament has. The infamous Interdictor of Revan's fleet was comparable to a GCW upgraded Dreadnaught in terms of firepower, versus say a Venator or Victory SD.

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KingMakerRook
KingMakerRook Apr 4 2012, 3:25pm replied:

Okay. Rad. Thanks for clearing that up. Would sound like a ton of work for you, in any case. Was curious though, so figured it was appropriate to bring up the question anyway.

+1 vote     reply to comment
KingMakerRook
KingMakerRook Mar 27 2012, 4:32pm says:

Those structures look very promising.
But what are they of, exactly? I thought that the whole thing about the Vong was that they are biological.

Those structures look decidedly man-made to me. Too...metal, and blocky in some cases. The two domes on the ends of the structure closest to the top-right look like the little radar domes on the tops of a Star Destroyer's bridge?

And is that a shuttle of some sort near the very cnter?

Either way, your work is fantastic. Keep it up, and with no rush. Take your time.

+1 vote     reply to comment
Warb_Null
Warb_Null Apr 2 2012, 4:34am replied:

These aren't Vong structures. They'll get threir own structures and they'll be more organic.
These are two types of Gravity well generators, 2 CIS space stations and a starbase constructor ship

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Lavo
Lavo Apr 2 2012, 11:10am replied:

Yup, they look man-made as they are man-made. If you played EaW, you'd notice the gravity well generator on the left, and had you played TIE Fighter, XvT, or XWA, you'd remember it's cargo ferry.

The two stations are the CIS' hangar defense and starbase, respectively. If you look even closer, you'd notice that the hangar defense fits right into the starbase, being a part of the latter's core structure.

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I figured, awhile back,when I said I'd put out those Vong fixes that I'd throw in some models too. Well, things keep moving and due to recent changes the next actual release of SoGE will be a full/stand-alone release. Due to this I'll probably get that Vong fix out soon. Until then, enjoy some new models.

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Date
Mar 23rd, 2012
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Lavo
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