SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Imperial II-class Star Destroyer - Rebellion (view original)
Imperial II-class Star Destroyer - Rebellion
embed
share
view previous next
 
Post comment Comments
kcirtap
kcirtap Jun 14 2012, 2:00am says:

So beautiful looks almost real.

+3 votes     reply to comment
Z1on
Z1on Jun 14 2012, 5:35am says:

Do you plan to stick with original SoGE scales of ships or roll back on more canonical SoaSE ones?

+2 votes     reply to comment
Vore
Vore Jun 14 2012, 7:39am replied:

i hope it is a larger scale Sins ship scale was realistic but it sucked.

+1 vote     reply to comment
ShamrockSoldier
ShamrockSoldier Jun 14 2012, 11:02am replied:

Sins ship scale was absolutely NOT realistic. Frigates were the size of entire states and Cap ships looked like continents

-1 votes     reply to comment
Lavo Author
Lavo Jun 14 2012, 11:47am replied:

There will not, nor will there ever be, a total re-scaling of ships. We've said this before and it still holds.

0 votes   reply to comment
Z1on
Z1on Jun 15 2012, 9:32am replied:

Good, good. The screenshots were misleading (i'm thinking about the Viscount Vs Ankylon ones). I've always loved the incredible detail you put on your model even if they're "small" ingame (one can always zoom in).

+1 vote     reply to comment
shortandpoor
shortandpoor Jun 16 2012, 12:10am replied:

I've always really liked the scale of the ships in this mod. I first noticed the difference when I had a massive fleet fighting in a huge rocky planet. The battle was one of the bigger ones I had but you could barely see it. I had to zoom waaaaaaaaay in to see the action. I like that for a few reason:
1. Stated above, ships aren't 1/16th of a planet.
2. It puts the focus on other things, like the great looking planets. Vanilla Sins is a great game but ships were so big, a large fleet would dominate a gravity well.
3. It shows how big space really is. I know, I know, it's a science fiction mod BUT any details you can get in, however small, that is based on what we know now as fact, makes it much more believable and to me, more enjoyable.
If this mod rescaled the ships to be 1/16th of a planet like in vanilla Sins it honestly might be a game breaker for me, it's one of the reasons why I can't play the original game much anymore.

This, of course, is just my opinion. You can take it or leave it.

+2 votes     reply to comment
emphan34
emphan34 Jun 14 2012, 9:02am says:

Looks awesome!

+1 vote     reply to comment
Daohor
Daohor Jun 14 2012, 9:40am says:

I was thinking the exact same thing. *looks nervously out the window at the skyline* No, no triangulair shapes spotted yet. *phew*

0 votes     reply to comment
EvilleJedi
EvilleJedi Jun 15 2012, 8:33pm says:

Nice to know that with a few tweaks the old models still hold up.

+1 vote     reply to comment
Lavo Author
Lavo Jun 17 2012, 3:57am replied:

Believe it or not, the ISD hasn't been tweaked. It's only the engine that's changed.

+1 vote   reply to comment
EvilleJedi
EvilleJedi Jun 17 2012, 9:19pm replied:

by tweaks I meant fixing the mirrored normals and tangents :-p

+1 vote     reply to comment
Lavo Author
Lavo Jun 18 2012, 12:32pm replied:

Oh. Yeah those help a lot. :v

+1 vote   reply to comment
MrPerson
MrPerson Jun 18 2012, 12:15am replied:

how much has the enigine changed? I noticed the load times are much shorter and the game looks a little better and runs smoother, but will it still minidump?

+1 vote     reply to comment
Lavo Author
Lavo Jun 18 2012, 12:33pm replied:

Dunno what you mean by minidump. What case(s) are you referring to specifically?

+1 vote   reply to comment
MrPerson
MrPerson Jun 18 2012, 12:38pm replied:

I dont just mean your mod, I mean in general, sometimes mods will minidump for different reasons and I was wonderingif the chances were any less....

+1 vote     reply to comment
Lavo Author
Lavo Jun 19 2012, 12:48am replied:

Well, Rebellion is more stable than Entrenchment/Diplomacy and by extension less likely to randomly dump, if that answers your question.

+1 vote   reply to comment
MrPerson
MrPerson Jun 19 2012, 9:55pm replied:

yea it does, thanks. I noticed it did run much smoother

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

This wasn't easy to pull off, and contrary to what these pictures show, there still is a lot of work to be done. Lots. No ability/buff files have been converted over, but I have the planets, ships (no abilities for these two), particles, and sound/music in.

If it weren't for research being totally broken (read: virtually non-existent) and all the militias being vanilla Rebellion units, you could play an Empire vs. Empire game.

Image Details
Date
Jun 14th, 2012
By
Lavo
Size
1920×1030
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only