SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Installation Information (Games : Sins of a Solar Empire: Rebellion : Mods : Sins of a Galactic Empire : Forum : FAQ + Installation Info : Installation Information) Locked
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Jul 2 2014 Anchor

Sins of a Galactic Empire (SoGE) 4.11.1 release for Sins of a Solar Empire: Rebellion 1.90+
A Star Wars total conversion mod for Sins of a Solar Empire: Rebellion
04-09-2016

INSTALLATION
=============================================
The whole mod is around 2.57 GB in size, when extracted

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85
Example for Vista/Win 7/Win 8/Win 10 C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85

To activate the mod, open the EnabledMods.txt file present in the previously mentioned folder and edit the file like so (this can be copy-pasted in):

---------------------------------------------------------------------
TXT
Version 0
enabledModNameCount 1
enabledModName "SoGE 4.11.1"

---------------------------------------------------------------------

The blank line must be present in order for the game to read the EnabledMods.txt file correctly.
Checksum: 311901375

(See here for a more detailed walkthrough: Youtube.com
or: Forums.sinsofasolarempire.com )

An editted version of EnabledMods.txt has been provided with the mod; these instructions are here in the event that the provided file is lost.

The mod should be working fine if the only races you can select are Star Wars races. If this is not the case you have not properly installed the mod in your mods folder.

DO NOT ATTEMPT TO USE THE INGAME MODS OPTION PAGE TO ENABLE THE MOD, THIS OFTEN RESULTS IN A CRASH AND IS KNOWN TO CAUSE INSTABILITY.

ADDONS
=============================================
Welcome to the optional addons section of Sins of a Galactic Empire. This archive contains the following addons:

200% Health Boost: Doubles the health and passive regeneration of all ships.
Tougher AI / Nightmare AI: These two addons increase the AI's difficulty; Tougher makes it much harsher, while Nightmare makes the AI into an absolutely brutal machine. You may only activate one of these two addons at a time.
HoloNet Offline: Removes the ability to jump between planets via culture stations for all factions save the Yuuzhan Vong.
Hyperspace Anywhere: This allows a player to jump from any one planet to another, assuming it can be seen at all, and this works on both random and premade maps.
Hyperspace Interdiction Modification: This makes gravity well generators slow up the hyperspace charge-up of ships rather than prevent them from entering hyperspace.
Reduced Weapon Ranges / Extremely Reduced Weapon Ranges: This reduces the range of all weapons by 50% and 70%, respectfully. You may only activate one of these two addons at a time.
Imperial VSD-I and Venator: This gives the Empire access to the Victory I-class and Venator-class Star Destroyers.
Invulnerable Supercap Factories: This makes all Supercap Factories indestructible.

In order to use these, first extract the contents of this archive to your Sins mod directory. After this, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:

---------------------------------------------------------------------
TXT
Version 0
enabledModNameCount 3
enabledModName "SoGE Addon - Nightmare AI"
enabledModName "SoGE Addon - Reduced Weapon Ranges"
enabledModName "SoGE 4.11.1"


---------------------------------------------------------------------


The blank line must be present in order for the game to read the EnabledMods.txt file correctly.

In addition, all of these addons are compatible with one and other, unless otherwise stated, aka. you can run them all at the same time.

TEAM
=============================================
Lavo (Ship stats, abilities, tech tree work, rigging, interface icons)
Warb_Null (Models, textures)
Maxloef (Models, textures, particles, sounds)
Service_Disconnect (Interface icons)
killblock623 (Map making)
mmeier1986 (Error/bug fixing)
Chimaera (Ship stats)

INACTIVE STAFF
=============================================
Evillejedi (Models, textures, ship stats)
NovaCameron (Planets; models, textures, and stats)
Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])
Ludo Kreesh (SW Music, UI, interface icons)
Wawac (Interface icons)
Zoommooz (Tech tree additions/editting)
Evaders (Swrebellion.com Web support and general debugging)
sloosecannon (Coding, general debugging)
Ozwolf (Interface icons)
Pedro (SW Music)

CREDITS
=============================================
GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)
Burntstrobe (All planet textures in the mod, save for the Acid, Rusty, and Gas Giant planets)
myfist0 (Modeling and texture assistance and other insight)
RC-1290 'Dreadnaught' (Shield impact shader, bloom/star shaders)
Snowba11 (Many of the premade maps)
Cole_Protocol (Skyboxes, DP20 particle effect)
Mick666 (Re-scaling of many premade maps, creating and contributing to the SoGE wiki)
Yuuzhan Vong at War team (DP20, CR90, B-wing models/textures)
Arvis Taljik (Praetor, Malevolence, Consular, Charger c70, and other ships' textures)
NomeMD (Sentinel model and icons)
Republic at War team (Rusty planet's original texture)
ERock72 (Providence hanger shield particle)
the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE)
KrdaxDrkrun (A number of particles in this mod originate from his mod TotalEffects)
axeldude (Planet.fx)
NASA, ESA (Skybox textures)
ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)
Valpheus (Experimental Exhaust Colour Mod; removing team colors from exhaust)
MrPhildevil (Interface icons)
husker98 (A few maps built off of Snowba11's large galaxy map)
Drone04 (Mon Calamari Heavy Carrier, Rejuvinator's original concept art)
AdamKop (Rothana Battleship's original render)
Valpheus (Vasari Deep Voice mod)
dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)

Probably some other people we are missing, thanks.

CONTACT
=============================================
Discord Discord.gg
Forum Moddb.com
Moddb page Moddb.com
NexusMods page Nexusmods.com
Steam community page Steamcommunity.com
Sins forum Forums.sinsofasolarempire.com
Wiki Sins-of-a-galactic-empire.wikia.com
IRC #SoGE @ irc.coldfront.net

COMPATIBILITY
=============================================
Sins of a Solar Empire: Rebellion 1.90+

NOTES
=============================================
If you are new to SoGE, or feel somewhat overwhelmed by the sheer amount of different types of planets present, fire up the "Planet Sampling" map to get a feel for the mod's variety.

This release contains fully playable factions for the Rebel Alliance, Galactic Empire, Confederacy of Independent Systems, Galactic Republic, New Republic, and Yuuzhan Vong Empire.

Since it is a total conversion this mod does not contain the stock races (Advent, Vasari, TEC). If you want Star Wars races with the standard Sins races check out Star Wars: Interregnum at Moddb.com

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to help with the mod; riggers, modellers, skinners, and UI/icon art work. Please contact Lavo on moddb or post on the development forum if you feel that you can help us.

Check the moddb page for updates on news, new content or official patches.

Edited by: Lavo

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