SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

Description

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the following addons: 200% Health Boost, Backdrop, Cruel AI / Vicious AI, Hyperspace Anywhere, Hyperspace Interdiction Modification, Reduced Weapon Ranges / Extremely Reduced Weapon Ranges, Imperial VSD-I, Invulnerable Supercap Factories

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OUTDATED - Sins of a Galactic Empire - Addons Pack
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donot1
donot1 - - 42 comments

can some one help me i done everything right but the hyperspace anywhere does not seem to work but the others do help!.
also LOVE THE MOD!!!

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Lavo Author
Lavo - - 2,041 comments

Hyperspace Anywhere doesn't reveal planets; they have to show up on your map before you can jump to them. Note I say show up on the map, not that you have to discover them. The addon's working fine on my end, make sure it's over CORE. If it isn't, the addon will not work.

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donot1
donot1 - - 42 comments

its all good i got it working i dont know why but now it is working

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Kuikka88
Kuikka88 - - 80 comments

Nice that addonds are now compatible with the main mod. Although, I had to recalibrate my brains, as now the backdrop addon is indeed the old "vanilla" one X'D.

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Lavo Author
Lavo - - 2,041 comments

Well, the vanilla skybox was added into the main mod. Some people liked the busier skybox, so I made that into an addon. For those who downloaded the backdrop addon for R1099, such as yourself, this might be a bit confusing. :v

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whitewolfmxc
whitewolfmxc - - 24 comments

humm why is making the VSD 1 usable an addon ? shouldnt this be in there in the first place for Imperials ?

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Lavo Author
Lavo - - 2,041 comments

No, as it wasn't in full Imperial service at the time. It's also to distinguish the Republic from the Empire; by your same logic the Republic should get the ISD-I.

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Guest
Guest - - 690,485 comments

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halogamer343
halogamer343 - - 12 comments

My internet is so slow I'd prefer to make sure before downloading this, does the "hyperspace anywhere" mean that ships can jump from anywhere within a gravity well, or that ships can jump from the edge of any gravity well to any other revealed gravity well? If it is the latter, would it be possible to get an addon which allows the ships to jump from far closer to the centre of the gravity well? Not quite from the planet surface, but you know what I mean.

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Lavo Author
Lavo - - 2,041 comments

It means the latter. For the former? Could be done I think, though I'm personally not going to look into it, due to a lack of time.

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Skyscream
Skyscream - - 2 comments

For some reason I installed this mod as instructed, but the VSD-1 for the Imp's wont show up in the construction yards. And it is activated correctly in the enabled mods file.

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Skyscream
Skyscream - - 2 comments

I forgot about moving above of the CORE line, but now my game dumps every time I open Sins with SOGE enabled. Any ideas what is going on and how to fix it?

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Lavo Author
Lavo - - 2,041 comments

Sounds like you have a corrupted download somewhere; on my end the VSD-I addon is working without issue.

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Guest
Guest - - 690,485 comments

What does vicious a.i. do? Does it make it smarter,or just give them more money? Does it work only for the star wars mod,or does it enhance the vanilla games a.i. as well?
Thanks for answering!

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Lavo Author
Lavo - - 2,041 comments

Sorry for missing this earlier; this addon gives the AI a number of extra bonuses, an enhanced version of what is already present in SoGE. Unfortunately as it is research based, and thus uses a custom SoGE entity, it will not work with vanilla Sins. However it can be modified to work with vanilla Sins with little work, however it's effectiveness with vanilla Sins is unknown.

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Guest
Guest - - 690,485 comments

Can you please post the download as a torrent file. The download speeds on the available mirrors are terrible.

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Daefaron
Daefaron - - 27 comments

The hyperspace anywhere. Is that purely for within a gravity well, or does that include every planet in the map?

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dskaar
dskaar - - 54 comments

I have no clue either... I wanna be able to bypass as many planets as I can so I can wipe the enemy out with ease :D

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dskaar
dskaar - - 54 comments

Are you supposed to research Oversector Juristiction for the old republic for example if you want to hyperspace anywhere? I began researching it and my game quit itself probably b/c of my tampering with "hyperspace anywhere" b/c I couldn't get it to work? Help is Needed!

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theshockxwave
theshockxwave - - 2 comments

Hello i have a problem, whenever i try to play this mod i can only use the Empire, i have done everything the readme has said however i still only allows me to put the empire in the game can you please tell me how to fix this

(love the mod by the way)

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Guest
Guest - - 690,485 comments

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Guest
Guest - - 690,485 comments

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masterdude94
masterdude94 - - 741 comments

This mod is really great! I just have one question. I am playing as the Republic, I have the research required to make a Praetor-class supercapital ship. I have the station to build it at my homeworld, and yet i still cant build it. It says i dont have the research necessary, but i do. How do I build it?

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