SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

Report abuse SoGE - 2.0E (Not for Rebellion)
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soge2.0e.rar
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Evaders99
Date
Jan 2nd, 2012
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Description

Sins of a Galactic Empire (SOGE) 2.0E release for Sins of a Solar Empire Entrenchment v1.053 and v1.051 A Star Wars total conversion mod for Sins of a Solar Empire 29-12-2011


TEAM=============================================Evillejedi (Models, textures, ship stats)Lavo (Ship stats, abilities, rigging, interface icons)NovaCameron (Planets; models, textures, and stats)Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])Warb_Null (Models, textures)Evaders (Swrebellion.com Web support and general debugging)sloosecannon (Coding, general debugging)Chimaera (Ship stats)Ozwolf (Interface icons)Ludo Kreesh, Pedro (SW Music)Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!CREDITS=============================================GoaFan77, myfist0 (Modeling and texture assistance and other insight)the50first (Getting RaW's Malevolence's textures to work in SoGE, and help with the VSD II model which is a WIP)Arvis Taljik (Malevolence's textures)KrdaxDrkrun (All non-vanilla missiles and supercap explosions are originally from his mod TotalEffects)MrPhildevil (Interface icons)Drone04 (Mon Calamari Heavy Carrier's original concept art)dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)Probably some other people we are missing, thanks.CONTACT=============================================Development website Warlords.swrebellion.comDevelopment forum Warlords.swrebellion.com tracker Warlords.swrebellion.com forum Forums.sinsofasolarempire.com 1.051+ (until Ironclad breaks it again)Odds are this will work with Entrenchment 1.041, but this has not been tested. If you want to backport the mod to a previous version feel free, but it is a tremendous amount of work.INSTALLATION=============================================The whole mod is around 1.6 GB in size, when extractedExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.053\Example for Vista/Win 7 C:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.053\Open the game and go into options and select the mod from the list of available mods and then activate it.See here for a more detailed walkthrough: Soase.weebly.com MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.The mod should be working fine if the only races you can select are the Star Wars races. If this is not the case you have not properly installed the mod in your mods folder.NOTES=============================================This release is a compiled version of 2.0E, there are newer builds on the SVN, these are further developed than 2.0EIf you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version, unless you want to play online with non-beta players, in which case this file is necessary.This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent Systems, Galactic Republic, New Republic, and Yuuzhan Vong Empire.Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod much more stable. If you want the star wars races with the standard sins races check out Star Wars Requiem at Sins.imperial.cc you would like to participate in the development of the mod we can definitely use your help!However we are looking for skilled individuals to help with the mod; modellers and skinners in particular. Please post on the development forum if you feel that you can help us. If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers that will provide detailed feedback of items they find in the game into our bug tracker.Please check the development website for updates on news, new content or official patchesSOME STRATAGIES=============================================The first thing you should buy when starting a new game is a capital ship, no matter what.Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!There are a few planet hardening upgrades in the defence research tree, these are crucial if you want your colonies to survive heavy bombardment.The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many abilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!The Imperials focus on a balance of firepower, shielding, and armor. It is best to lead groups of Star Destroyers with an Imperial Command SD. The Executor really has no equal save the Viscount. Your starting capital should be either the ISD Command or the Tector. The Tector has more firepower while the Imperial Command SD can give whole fleets a boost.The Alliance is focused on survivability, their Mon Calamari vessels may not have a lot of firepower, but they will be able to last heavy engagements. Your starting capital should be an MC80 Liberty. The CIS starts off somewhat weak, but has some extremely powerful abilities after a bit of research. Your starting capital should be a Lucrehulk BB.The Republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and lead the fleets with a capital Venator. Your starting capital should be a Jedi Venator.The New Republic focus on heavy shielding, and a decent amount of firepower. They have many ships which can perform different roles, figure out what their specialities are and use them well. The Viscount really has no equal save the Executor. Your starting capital can be either the Rejuvenator SD or the MC90, both are solid choices.The Vong is based around their organic technology and dovin basals, which result in very resilient and quickly recovering warships, no matter their size. Your starting capital should be a Cluster Ship. KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked on.Some ships may be unbalanced this will be addressed in future versions and as we get bug reports.Some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens.On some ships it may be possible to zoom in to the point that the models mesh disappears slightly. Some vessels such as the Viscount may have no texture or may have incomplete textures, this is being addressed in future versions.Some abilities or effects may require work, this will be addressed as we get bug reports.Some ships/structures/etc don't have their own icons as of yet, this is being addressed in future versions. Fighters fly through ships and bounce around, this is an engine issue.The AI likes to spam some ships, and AI cruisers rush to bomb planets instead of clearing out other ships and structures first, this is due to the AI being it's stupid self.The AI likes to flat out stop researching once it hits certain points in the game, this is mainly an engine issue though work arounds are being attempted.

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SoGE - 2.0E (Not for Rebellion)
Post comment Comments  (0 - 50 of 81)
CommissarScootaloo
CommissarScootaloo Jan 2 2012, 7:38am says:

Whoo! It's released! Thank you for making this awesome mod. :D

+4 votes     reply to comment
lordlandraid
lordlandraid Jan 2 2012, 8:01am says:

Wow, came out 8 days early. Sweet!

+3 votes     reply to comment
lilivo1013
lilivo1013 Jan 2 2012, 4:32pm says:

yay!

+2 votes     reply to comment
lordlandraid
lordlandraid Jan 2 2012, 6:01pm says:

Anybody else getting a ton of 'string not found' listings when they go into the map designer?

+3 votes     reply to comment
Sloosecannon
Sloosecannon Jan 2 2012, 11:22pm replied:

I don't know, not being one to use it. But it wouldn't suprise me... Are you using the mod's galaxyscenariodefs file?

+2 votes     reply to comment
Yanxa
Yanxa Jan 2 2012, 6:21pm says:

Is it compatible with 1.053?

+2 votes     reply to comment
Sloosecannon
Sloosecannon Jan 2 2012, 11:23pm replied:

Quote:
Sins of a Galactic Empire (SOGE) 2.0E release for Sins of a Solar Empire Entrenchment v1.053 and v1.051

Yes

+1 vote     reply to comment
lilivo1013
lilivo1013 Jan 2 2012, 10:42pm says:

is it compatible with 1.05?

+2 votes     reply to comment
Sloosecannon
Sloosecannon Jan 2 2012, 11:25pm replied:

Quote:
Sins of a Galactic Empire (SOGE) 2.0E release for Sins of a Solar Empire Entrenchment v1.053 and v1.051

No

+1 vote     reply to comment
SlaaneshFollower
SlaaneshFollower Jan 4 2012, 4:30am replied:

Well I have 1.05 version of entrenchment and it works for me.

+2 votes     reply to comment
Lavo Creator
Lavo Jan 4 2012, 3:07pm replied:

Quote:
Odds are this will work with Entrenchment 1.041, but this has not been tested.

IIRC there have not been any game breaking changes from 1.041 to 1.053; all the ships and abilities are 1.041 compatible, just the planets mod might not, hence the disclaimer.

+2 votes   reply to comment
starewars
starewars Jan 3 2012, 5:00am says:

Some of the effects appear as white squares, just clouds of white squares.... A lot do in fact...

+2 votes     reply to comment
Sloosecannon
Sloosecannon Jan 3 2012, 1:25pm replied:

Which effects? If it's just random, then that's your graphics card...
If there are specific effects though, then it's probably missing files. I haven't seen any problem with disappearing effects in my version (granted it's the closed beta, but they should be pretty close to the same)

+2 votes     reply to comment
Sloosecannon
Sloosecannon Jan 3 2012, 3:00pm replied:

Uh oh... I can confirm... Missile trails for one, maybe more... Do we have missing effect files?

+2 votes     reply to comment
starewars
starewars Jan 3 2012, 3:23pm replied:

When they hyperspace, some ships, usually frigates, just have white plumes, or sometimes they don't. It seems random, some effects have them, others don't.

Some missiles have them, I've seen that, but some others don't, mainly the Empire's.

I reDL'd and still have the problems, is it just me?

+2 votes     reply to comment
Sloosecannon
Sloosecannon Jan 3 2012, 3:37pm replied:

Nope that's not just you, I'm getting that on my end too...

+2 votes     reply to comment
Lavo Creator
Lavo Jan 3 2012, 8:14pm replied:

The missile trails is NOT a glitch, they are in fact white. If we were missing files you would see a bunch of black boxes; as that is what Sins "creates" in places of missing files. If you have suggestions as to what colors to use, or even custom missile particles, I'm all ears.

+2 votes   reply to comment
Sloosecannon
Sloosecannon Jan 3 2012, 9:10pm replied:

Yeah, my problem was from too much disk usage (building an installer at the same time lol)

+2 votes     reply to comment
rSlade Online
rSlade Apr 3 2012, 4:08pm replied:

Having same white squares with hyperspace and ships explosion while playing Empire.
And sentinel landing craft is missing textures.

+2 votes     reply to comment
starewars
starewars Jan 3 2012, 5:28am says:

Just wanted to add that other then the above, if is just me, the mods amazing.

The detail you put into some of the ships is amazing, even the low-life Frigates look stunning.

+2 votes     reply to comment
Agent_John
Agent_John Jan 3 2012, 6:30am says:

Weird, i have version v1.051 BUT when i try to play a game it says "DEFEATED!" as soon as i go in it, i dont know why it says that but i think the problem is converting this version with the other. I will redownload and report anything if its the same again. Cant wait to play it FULLY though ^^
EDIT: I crash on the loading sometimes to. I think its the vong

+4 votes     reply to comment
Sloosecannon
Sloosecannon Jan 3 2012, 11:41am replied:

Hmm... Someone else reported the same thing too...

Yeah try to re download and re install... not sure why that's happening...

+3 votes     reply to comment
Agent_John
Agent_John Jan 3 2012, 1:25pm replied:

Ok, i manually installed patch 1.051 to 1.053 (I dont know if 1.052 was needed FIRST but oh well). The star destroyer had roughly only its bridge and engines showing and everything was invisible. The game also had no projectiles shooting out of any ship even at highest graphics and i fear it will happen to other ships to. It's a fantastic mod but i am just getting tons of problems on my side.

+2 votes     reply to comment
Sloosecannon
Sloosecannon Jan 3 2012, 1:36pm replied:

That is very odd... I have never seen/heard of that problem before.

Umm... What are your system specs? The disappearing objects thing has happened before (granted on a much smaller scale...) when I was running max graphics on only one graphics card because some idiot disabled his SLI setup...

+2 votes     reply to comment
UKA91
UKA91 Jan 3 2012, 2:07pm says:

I'm getting various errors while playing SOGE.
My game is up to date but I'm playing via Steam.

I've got 2 major errors which were very odd.
1. The first time my game crashes while I played with Republic and CIS.
2. I had a mini dump once again. While I played with 1 New Republic, 2 Yuuzhan Vong and 2 Empire factions.

Does anybody have any idea what's the problem? Or does anybody have the same problem like I have..

Thanks

+2 votes     reply to comment
Sloosecannon
Sloosecannon Jan 3 2012, 3:04pm replied:

Keep re-loading... I got a crash as well, but that was just after I enabled the new version...

I think these may be enable-time crashes but I'll look into them...

+2 votes     reply to comment
starewars
starewars Jan 3 2012, 3:25pm says:

My game seems to crash about 20 minutes in on the Star Wars map you made, starting to think I installed it wrong or something lol.

It's happened three times so far,
1. CIS, Republic, Vong
2. CIS, Republic, Vong
3. Empire, Rebellion, Vong

+3 votes     reply to comment
Sloosecannon
Sloosecannon Jan 3 2012, 3:41pm replied:

That may be because that version isn't compatible... try with a normal map...

+2 votes     reply to comment
starewars
starewars Jan 3 2012, 7:55pm says:

Okay, I tried it with my friend as well, it seems to crash regardless, about 30-40 minutes in. I don't now if something triggers it or not, but my friend got it from an ISD model missing, engines only or something like that.

I've played the CIS mainly, keeping crashing well into the game... These seem like simple litter errors, I think runtime errors.

+2 votes     reply to comment
starewars
starewars Jan 3 2012, 8:17pm replied:

I can't play this mod, I really really like it but it wont stop crashing... Is there anything I or my friend can do to stop it? We have the latest Entrenchment

+2 votes     reply to comment
Lavo Creator
Lavo Jan 3 2012, 8:26pm replied:

Try editing the EnabledMods.txt file in your C:\Users\*Username*\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.05x folder so that SOGE is set to load when Sins boots up.

Sins may minidump on the first boot, but it should be fine on the second boot; I have NO idea why this happens but it's known to happen, I've experienced it personally.

+2 votes   reply to comment
Nasigno
Nasigno Jan 4 2012, 5:44am replied:

This has been something I noticed when playing both in 1.05 and 1.053, the issue is the game reaches its maximum memory limit being around 2 gig and then mini-dumps. The work around that I found was switching the effects down below Highest, had a full play through well into about 3 hours with no mini-dumps, not sure if it works with pirates yet though.

+2 votes     reply to comment
starewars
starewars Jan 4 2012, 12:40am says:

" TXT
Version 0
enabledModNameCount 1
enabledModName "SOGE" "

Looks okay to me :\

+2 votes     reply to comment
Klose
Klose Jan 4 2012, 2:32am says:

What if I have the previous mod unzipped should I delete that or is the SOGE 2 mod will overwrite it.

+2 votes     reply to comment
Lavo Creator
Lavo Jan 4 2012, 1:41pm replied:

This is a stand-alone, full version. You should rename or delete your 1.0E folder, in order to maintain the correct checksum.

+2 votes   reply to comment
gabastrophe
gabastrophe Jan 4 2012, 3:09pm says:

first i want say. this is a brilliant mod and looks great. But i have the same crash problems. regardless of what race I play the game will crash after a playtime since 10-20min. i redownloadet the file, reinstall several times. installed that mod.txt. . it still does not work. i' m freaking out, i like the mod really. i tried to play and safe often. But that destroys the game right. and if you forget it once, it punishes you. have the german version of the game and the trinity edition. can this be the problem? but the oder 2 mods on diplomacy works without problems. my version of entrechemen is 1.53. It is really a very good mod. and I would like to thank again the modders who have done a really great work. Maybe you can fix the problem.I know nothing of modding. so i can only wait and hope. I hope you can understand the text (google translate for me ;) )
Greetings from Switzerland

+4 votes     reply to comment
Lavo Creator
Lavo Jan 4 2012, 3:19pm replied:

I will make a version of the mod without any of the files converted to bin from txt. This version will be larger in size, and take longer to load, but it might be more stable.

Try lowering your graphic settings, this might be causing issues as well, SoGE is VERY resource intensive.

+2 votes   reply to comment
Sloosecannon
Sloosecannon Jan 4 2012, 4:33pm replied:

Hmm... I thought binning the files made it less resource intensive...
But that seems to be the problem...

+2 votes     reply to comment
Lavo Creator
Lavo Jan 4 2012, 5:19pm replied:

It makes it less resource intensive, though there may be compression errors. People should also lower their graphics settings, as that is likely a large source of crashing as well.

+2 votes   reply to comment
starewars
starewars Jan 4 2012, 6:18pm replied:

It worked! Thanks!!

+2 votes     reply to comment
gabastrophe
gabastrophe Jan 4 2012, 3:24pm says:

thx. i have all graphic settings on highest. i will try this.

+2 votes     reply to comment
gabastrophe
gabastrophe Jan 4 2012, 6:29pm says:

now after 3h and 3 min playing. there is no more crashing. the graphic settings are the problem. i now playing only on high. and it works

+2 votes     reply to comment
nooobie117
nooobie117 Jan 10 2012, 2:27pm says:

:D Im so happy!

+2 votes     reply to comment
diabolicalteddys
diabolicalteddys Jan 13 2012, 12:06am says:

Hey im trying to install this mod and so far i cant find the path you guys have listed
C:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.053\
So i was wondering if somebody could walk me through it because the sight with the instructions is down

+2 votes     reply to comment
Lavo Creator
Lavo Jan 13 2012, 4:39pm replied:

Load up Sins, go: Options -> Mods -> Show Mods Folder

+2 votes   reply to comment
Deszeraeth
Deszeraeth Jan 15 2012, 5:34pm says:

Is there a chance we can get a list (or screenshot) of all graphic options that we can/cant use for maximum quality that is still stable?

I run several computers with the same issue as far as "random" crashes, the flagship computer is an i7 3.2-4.0ghz with 12gb 1.6ghz RAM, nvidia GTX 590 + GTX 285 all dx libraries installed and tried with latest beta and release drivers from the 280.x family onward. I would like to shy away from playing this game on minimum graphics.

I do know i can easily run the default game with all options on, high unit caps, and multiple players/PCs without an issue if a comparison helps.

Thank you for your time!

+2 votes     reply to comment
Lavo Creator
Lavo Jan 15 2012, 9:41pm replied:

Lowering anything that's on "Highest" down to "High" should eliminate the random crashing. In addition, disable "Use Colored Skyboxes", "Use Deep Space Skyboxes", and "Bloom Enabled" under the Effects page.

In all honesty, there has not been extensive testing on this crash issue, mainly as it's utterly baffled us and due to a lack of time to spare. I have a theory, based on sloose's findings, on the root cause of the issue. This will be included in the next patch and should help improve stability.

+2 votes   reply to comment
Agent_John
Agent_John Jan 18 2012, 1:32pm says:

Forums.sinsofasolarempire.com
Im not advertising, but this might help alot, it has practically ALL of the patches you need in order to play... the latest ones, if you cant do it via impulse this is the way to do it manually. This MAY help in getting the mod to work so manually making Entrenchment 1.053 from 1.052 such and such. Hope this helps

+2 votes     reply to comment
Agent_John
Agent_John Jan 22 2012, 11:39am replied:

Tip: THIS MAY NOT WORK FOR TRINITY AS I HAVE TRNITY AND DONE IT FOR THAT! DO NOT USE FOR TRINITY

+2 votes     reply to comment
Lavo Creator
Lavo Jan 22 2012, 5:13pm replied:

It should work fine with Trinity; just use it with Entrenchment. I know that there are Trinity users that play SoGE just fine.

+2 votes   reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SW Rebellion
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Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
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MD5 Hash
45ded1e96695a4206be55d1081632d6e
Related Mods
Sins of a Galactic Empire (Sins of a Solar Empire: Rebellion)
Sins of a Galactic Empire Sins of a Solar Empire: Rebellion - Single & Multiplayer Real Time Strategy
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Sins of a Solar Empire
Sins of a Solar Empire Single & Multiplayer Real Time Strategy
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SW Rebellion
SW Rebellion Developer & Publisher with 4 members