Shaft brings to life the original concepts from Half-Life's early years. Featuring enemies, areas, and game play features that never made it into the final product!

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RSS Report Test Chamber Before/After (view original)
Test Chamber Before/After
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Eoks
Eoks

This got some nice looks. You put a lot of effort to the /after one.

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Michael_T
Michael_T

Of course! We always want to give it our all!

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Magic_Nipples Author
Magic_Nipples

Thanks! I messed around with the effects like the fog, and the beam for an hour or two getting it right.

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Crumar
Crumar

shouldn't the thing in the middle be bigger? I dont see the need for so much space for one small thing. But still, awesome work as always!

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Michael_T
Michael_T

The middle part seems small in the picture. but it might be because of the fov set since we couldn't get the whole place in the shot. Like always, we love to hear from our fans point of view.

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Sgt.Headcrab Creator
Sgt.Headcrab

Dang, thats lookin' Nice!

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☢Uran-236☢
☢Uran-236☢

So good to see how are your guys making this mod, keep it up!

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Don_Juan
Don_Juan

10.5/10 "Not great"

- IGN

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Magic_Nipples Author
Magic_Nipples

IGN in a nutshell. Pretty sure you know that quote I posted at the top isn't real. I just remember another mod posting that thinking people would believe that nonsense.

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Qweekskowped
Qweekskowped

Sorry for being unrelated to this picture, but this is still about SHAFT. Will Xen levels still in Shaft or removed?

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GUI-27
GUI-27

And how's that supposed to work? I know in the retail it does make sense, giant beam powered by roters and whole Black Mesa Facility generators and even it's own electric dam to scan the crystal. This one is looking good, but what's it's purpose?

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Description

"Blast from the past!" -Gabe Newell

So I wanted to show you one last thing before we move on to the next chapter. I found 4 pieces you see at the top of the map near the skybox were a bit of a pain to make them look right, and get the scale correct. I guess mapping at 3 AM does that every once in a while.

Another note is that I started using fog in the mod using Spirit of Half-Life 1.9. I think it helps the atmosphere out quite a bit. especially in post-disaster areas.

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