Shaft brings to life the original concepts from Half-Life's early years. Featuring enemies, areas, and game play features that never made it into the final product!
"Blast from the past!" -Gabe Newell
So I wanted to show you one last thing before we move on to the next chapter. I found 4 pieces you see at the top of the map near the skybox were a bit of a pain to make them look right, and get the scale correct. I guess mapping at 3 AM does that every once in a while.
Another note is that I started using fog in the mod using Spirit of Half-Life 1.9. I think it helps the atmosphere out quite a bit. especially in post-disaster areas.