Welcome to Shafts ModDB page. We hope you enjoy what this Beta based mod has to offer.

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Media RSS Feed Report media Test Chamber Before/After (view original)
Test Chamber Before/After
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Eoks
Eoks May 30 2014, 6:54pm says:

This got some nice looks. You put a lot of effort to the /after one.

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Trippy!
Trippy! May 30 2014, 7:03pm replied:

Of course! We always want to give it our all!

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Magic_Nipples
Magic_Nipples May 30 2014, 7:16pm replied:

Thanks! I messed around with the effects like the fog, and the beam for an hour or two getting it right.

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ParticleGhost
ParticleGhost May 30 2014, 6:55pm says:

shouldn't the thing in the middle be bigger? I dont see the need for so much space for one small thing. But still, awesome work as always!

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Trippy!
Trippy! May 30 2014, 7:02pm replied:

The middle part seems small in the picture. but it might be because of the fov set since we couldn't get the whole place in the shot. Like always, we love to hear from our fans point of view.

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mrbrodster
mrbrodster May 30 2014, 7:21pm says:

Dang, thats lookin' Nice!

+1 vote     reply to comment
☢Uran-236☢
☢Uran-236☢ May 31 2014, 8:55am says:

So good to see how are your guys making this mod, keep it up!

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Elitesse
Elitesse Jun 2 2014, 8:14am says:

Why is the roof open? Is it normal?

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Magic_Nipples
Magic_Nipples Jun 2 2014, 12:54pm replied:

yup. The underground facility wasn't so underground in the beta. At least not the test chamber.

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eXeTheGAYmaster
eXeTheGAYmaster Jun 8 2014, 10:40am says:

10.5/10 "Not great"

- IGN

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Magic_Nipples
Magic_Nipples Jun 8 2014, 1:50pm replied:

IGN in a nutshell. Pretty sure you know that quote I posted at the top isn't real. I just remember another mod posting that thinking people would believe that nonsense.

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Description

"Blast from the past!" -Gabe Newell

So I wanted to show you one last thing before we move on to the next chapter. I found 4 pieces you see at the top of the map near the skybox were a bit of a pain to make them look right, and get the scale correct. I guess mapping at 3 AM does that every once in a while.

Another note is that I started using fog in the mod using Spirit of Half-Life 1.9. I think it helps the atmosphere out quite a bit. especially in post-disaster areas.

Image Details
Type
Concept
Date
May 30th, 2014
Size
1024×1536
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