Shaft brings to life the original concepts from Half-Life's early years. Featuring enemies, areas, and game play features that never made it into the final product!

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Media RSS Feed Report media Test Chamber Before/After (view original)
Test Chamber Before/After
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Eoks May 30 2014, 6:54pm says:

This got some nice looks. You put a lot of effort to the /after one.

+2 votes     reply to comment
Trippy! Creator
Trippy! May 30 2014, 7:03pm replied:

Of course! We always want to give it our all!

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Magic_Nipples Author
Magic_Nipples May 30 2014, 7:16pm replied:

Thanks! I messed around with the effects like the fog, and the beam for an hour or two getting it right.

+1 vote   reply to comment
Crumar May 30 2014, 6:55pm says:

shouldn't the thing in the middle be bigger? I dont see the need for so much space for one small thing. But still, awesome work as always!

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Trippy! Creator
Trippy! May 30 2014, 7:02pm replied:

The middle part seems small in the picture. but it might be because of the fov set since we couldn't get the whole place in the shot. Like always, we love to hear from our fans point of view.

+1 vote   reply to comment
SgtHeadcrab Creator
SgtHeadcrab May 30 2014, 7:21pm says:

Dang, thats lookin' Nice!

+2 votes   reply to comment
☢Uran-236☢ May 31 2014, 8:55am says:

So good to see how are your guys making this mod, keep it up!

+1 vote     reply to comment
-deleted- Jun 2 2014, 8:14am says:

Why is the roof open? Is it normal?

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Magic_Nipples Author
Magic_Nipples Jun 2 2014, 12:54pm replied:

yup. The underground facility wasn't so underground in the beta. At least not the test chamber.

-2 votes   reply to comment
Uber_eXe Jun 8 2014, 10:40am says:

10.5/10 "Not great"


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Magic_Nipples Author
Magic_Nipples Jun 8 2014, 1:50pm replied:

IGN in a nutshell. Pretty sure you know that quote I posted at the top isn't real. I just remember another mod posting that thinking people would believe that nonsense.

+1 vote   reply to comment
4Simp@ElectroShock Dec 24 2014, 2:11am says:

Sorry for being unrelated to this picture, but this is still about SHAFT. Will Xen levels still in Shaft or removed?

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"Blast from the past!" -Gabe Newell

So I wanted to show you one last thing before we move on to the next chapter. I found 4 pieces you see at the top of the map near the skybox were a bit of a pain to make them look right, and get the scale correct. I guess mapping at 3 AM does that every once in a while.

Another note is that I started using fog in the mod using Spirit of Half-Life 1.9. I think it helps the atmosphere out quite a bit. especially in post-disaster areas.

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May 30th, 2014
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