Welcome to Shafts ModDB page. We hope you enjoy what this Beta based mod has to offer.

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WyldStyle Dec 4 2014, 5:25pm says:


+3 votes     reply to comment
OsirisGodoftheDead Dec 4 2014, 5:52pm says:

Aww man get hyped. I love the view tilt.

+3 votes     reply to comment
Crumar Dec 4 2014, 6:31pm says:

Amazing work!

+3 votes     reply to comment
Mariogamer1231 Dec 4 2014, 6:39pm says:

Hype train not enough

+3 votes     reply to comment
Guest Dec 4 2014, 7:01pm says:

I have been keeping track of half life mods for about 5 years and always expected some day people will make a remake of the half life beta as a mod, but all those mods died, it looks like this is the only one that will be released :D great job guys

+3 votes     reply to comment
Brian_Dacote Creator
Brian_Dacote Dec 4 2014, 8:20pm says:


+1 vote   reply to comment
TacticalBoomer Dec 4 2014, 8:27pm says:

I saw GMan, do I win the I Spy game?

-1 votes     reply to comment
Chr0n0Tr!gg3r Dec 4 2014, 9:00pm says:

So I have a couple of questions about this mod:

1) Will the Blocky Particles Be added (Bullet Tracers, Blood Particles, Bullet Impact, etc.)

2) Will we be using the regular HL1 Campaign, Alpha Campaign, Mixed, or Both?

3) Is there anyway you can modify the graphical settings for the mod so that it has the same Nintendo DS/PS1 Feel or will they be the default graphics options?

4) Will objects that are blocking the way be openable like in the Alpha 0.52 Demo (Move Vents Open, Push Certain Machines Aside, etc)

5) Will the Alpha Enemies make appearences (Heavy Grunt, Panther Eye, Mr. Friendly, Etc.)

6) And Finally just as a wow this is almost exactly like the real thing itself, will all the sound effects be drenched in huge amounts of static? (I was joking with this one but if you did I wouldn't be upset.)

Thanks for the Awesome mod and I really hope that you continue to work on this!

+3 votes     reply to comment
Magic_Nipples Author
Magic_Nipples Dec 4 2014, 9:21pm replied:

Let's see if I can answer all these.
1.Bullet tracers are on all guns now. The glock is still a bit on the wonky side so bullets holes on entities, and tracers, and muzzleflash don't work still.

2.We are using our own maps that mix the alpha areas in with beta areas in with ones we don't have imformation on other than concepts.

3. Not certain what you are asking. Anyway to clarify it?

4. Never thought about it, but we very well could :)

5. Yes to all of those listed.

6. Well of course haha!!

Thanks for the comment! Always happy to answer questions within reason.

+3 votes   reply to comment
Chr0n0Tr!gg3r Dec 5 2014, 12:06am replied:

I was talking about the graphical configurations for number 3 but I just played the alpha and it all depends on the graphics card used so that one is answered. Thanks for the speedy reply and good luck with the mod!

+3 votes     reply to comment
BossN00b Dec 10 2014, 7:45am replied:

I have 2 questions (one smaller than the other).

What video renders will Shaft support?

And the smaller one, did you find a way to make the battery deplete from right to left instead of up-down? Someone suggested to look at flashlight's code, was that useful?

+1 vote     reply to comment
Dune_Jumper Dec 5 2014, 1:55am says:


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TheCrazyGamer Dec 5 2014, 7:38am says:


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BossN00b Dec 9 2014, 6:39am says:

Fantastic. It's so nice to see how the old HL would've looked like, and this looks pretty authentic. However I noticed an issue with the pistol. The muzzleflash is not working.

+1 vote     reply to comment
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Here's that gameplay video I promised you about 2 months ago.

Video Details
Dec 4th, 2014
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