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8 comments by Magic_Nipples on Aug 29th, 2014

Let's get right on down to it because I'm writing most of this as it comes to mind.

The HUD

So, first bit of news I want to cover is the code work being done. I have for you a good old image of a fully working HUD that compares to most early Half-Life photos I've seen.

The battery draws from bottom to top. Dont yell at me until you find proof it goes left to right or whatever.

I first attempted this feat back in May at the request of Zaxon and Harron. I looked at the code for the battery and tried to move it above the health. I broke it completely and that's about as far as it ever got. I then went to a few people looking for assistance. No one really could lend me a hand so I just gave up on it until about 2 days ago when I attempted it again. It was still a pain to do when you only have basic C++ knowledge, but it can be done!

Weapons, and Zombie Models

Just like the HUD, this was an ongoing event for a while. The weapons weren't that bad. Zaxon rigged a set of weapons to bare hands, then recently did it to the gloved hev. I don't believe I did much besides set up a few animations for the glock and shotgun. We've decided to use the gloved hev with gloves for any main releases, but Zaxon wants to release other packs later on. So don't worry if you thought you couldn't run around Black Mesa with bare hands flaying around!

We also recently got a hold of a zombie model kindly sent from Sappy. It was unrigged, and untextured, but the mesh was pretty damn good. Far better than another mesh we had that resembled a broken down car. Zaxon took care of rigging it.


I brought up the idea on making a Barney zombie since we can switch out models thanks to SoHL. Zaxon whipped up the model, and Harron provided the textures. Everything turned out excellent!

Everything Else!

I skipped mapping since I'm doing 90% of that, and I already kind of self promoted myself on the HUD, and none of what you are seeing, and will be seeing would of been possible without the team, and the brilliant minds helping us along the way! I want to say if anyone wants to help the project out in some way, give us a pm here on Mod DB. I hope to show some more updates on mapping, NPC's in the upcoming weeks. I also want to put out a game play video sometime as well. This all depends on work, college, and also just wanting to go hang out with friends, and not sit behind a computer most of the day.

I don't really have more to say at this point. If anything comes to mind that I forgotten, Ill post a small edit to this.

Stay Shafty!

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SHλFT Alpha Test 0.0

SHλFT Alpha Test 0.0

Feb 17, 2014 Demo 11 comments

Test build for everyone Old stuff back from 2012

SHAFT-TEXTURES

SHAFT-TEXTURES

Oct 13, 2013 Textures 2 comments

Shaft open source textures map textures gcfs contain early map textures

Post comment Comments  (0 - 10 of 129)
LastLifeOfficial
LastLifeOfficial Sep 18 2014, 12:36am says:

cool, traking this mod :D

+1 vote     reply to comment
SteLZ1993
SteLZ1993 Sep 14 2014, 9:59am says:

Will to be the kingpins, mr.friendlies and many other cut xen wildlife and human enemies, like CIA, HECU robot grunts, MPs, e.t.c?)

+1 vote     reply to comment
Magic_Nipples
Magic_Nipples Sep 14 2014, 1:07pm replied: Online

I already added in Mr. Friendly. Im going to put in the kingpin later, and everything else is a maybe. Except the military police. That won't be added in.

+1 vote     reply to comment
MatthiasTamerOfBabes
MatthiasTamerOfBabes Sep 14 2014, 5:15am says:

Looks great dude, it'll probably be better than Quiver, that was pre-leak though. Focus a lot on the lighting and Quakish atmosphere.

+1 vote     reply to comment
☢Uran-236☢
☢Uran-236☢ Aug 29 2014, 10:31am says:

Quiver sucks, Shaft is winner!!! ;-)

+4 votes     reply to comment
Magic_Nipples
Magic_Nipples Aug 29 2014, 11:05am replied: Online

Even though one or two people on the team were dicks. The others have lent us a hand with either ideas or some kind of content to help us out.

+8 votes     reply to comment
ParticleGhost
ParticleGhost Jul 25 2014, 8:46pm says:

Are you guys planning on making the big HECU camp from the concepts?

+4 votes     reply to comment
GordonFreemanZp
GordonFreemanZp Jul 18 2014, 3:28am says:

Glad to see this mod is alive and well. It's been painful to see basically every other Half-Life Beta styled mod die over the years and to see one that looks as good as this is really something else to me. When are you guys aiming for a release? Anyways, love all the work you guys did and it looks great.

+2 votes     reply to comment
Magic_Nipples
Magic_Nipples Jul 18 2014, 11:43am replied: Online

We might make a small release with gameplay that stretches to about the same length as Day One, maybe a bit further. Or we will make a release that goes to Apprehension.

+5 votes     reply to comment
UnitedDucks
UnitedDucks Jun 24 2014, 7:53pm says:

This looks incredible so far!

+5 votes     reply to comment
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