RSS Articles

Progress Update 3.5

News 10 comments

Programming Progress 03 still isn't done yet, but we haven't been doing nothing over the past months... For the most part.

The video

We were playing Paint the Town Red when Brodie wanted us to talk about Shaft, and then this video was forcibly created against its will.

Behind the video

While the video is all over the place, we did show off some areas being worked on, and some of the new enemies that were going to feature in the next programming video. We also showed some of the models being worked by Brian, and Brodie, like the parasite, and CIA female soldier. I have a picture below to show those off in case you don't care to see this particular video:

allthebois

We also have some mapping done by Jackathan, and you should see some screenshots later on the mod page.

Help Wanted

If the video doesn't show you the current state of our maps (or lack there of) this is where I will say we are lacking in the maps department. I originally was the mapper for the team, but then I became the programmer, and then became sort of a team lead for what plans to take, and dealing with other developer issues. I don't like having the lead badge since we are all important, but the main thing is I don't have the time I used to have to get the mapping done. That's why we are asking for one, maybe even two mappers to join the Freeze team. If anyone is at all interested then drop me a PM here, on Discord, or on Steam. We also have a few requirements to join the team so please read these bullets, and make sure you agree with them before sending a message.

Requirements

  • Have a decent level of experience with Hammer, or J.A.C.K.
  • Be able to use Google Drive to sync files with our developer folder.
  • Have some level of online activity (not going offline for months at a time pretty much).
  • Maps you have made (even if unrelated to the mod) are welcome.

Our Discord & conclusion

For those of you that may not know what Discord is, it's pretty much a Teamspeak, Skype, message board, mashup thing. We made a Discord for the team a while back, and never got around to really announcing it here. This is a good way to get in contact with any developer, or see any WIP stuff since we always post it there. I highly recommend if you are planning on joining to get the desktop app instead of using the in-browser app since the browser version is very unstable and many features don't work depending on your setup. Other than that I don't have much more to cover. I hope to see you all around for then next update. I promise it should be a good one! Anyways, I'll leave you with the links to the app, and our server.

Discord App: [HERE]

Freeze/Shaft Discord: [HERE]

Programming Progress 02

Programming Progress 02

News 27 comments

The next installment in the series of videos where I show you what I accomplish when I stay up to extreme hours of the night.

Programming Progress 01 [Progress Update 3]

Programming Progress 01 [Progress Update 3]

News 32 comments

It’s a long overdue update to show what major feats have been happening over the past 6 months. Featuring a new video, and me droning on about what...

Shooting up monsters in 60fps!

Shooting up monsters in 60fps!

News 21 comments

New gameplay video in slick 60fps, and new menu backgrounds to admire while you adjust you adjust your game settings.

Progress Update 2

Progress Update 2

News 7 comments

More things have happened since the last one. Who would of thought.

RSS Files
Shaft: Spirit Build [2014-2015]

Shaft: Spirit Build [2014-2015]

Demo 22 comments

Another old build of Shaft, but from the 2014-2015 era of the mod. This build runs on Spirit of Half-Life 1.9, and while originally this did run on Steam...

Shaft: Alpha Test Build 0.0 [2013-2014]

Shaft: Alpha Test Build 0.0 [2013-2014]

Demo 9 comments

A really old build of Shaft from 2013, that doesn't feature much, but a few people have asked for it to return. So here it is for those few who asked!

Xash3D Custom Build 3598

Xash3D Custom Build 3598

Full Version 11 comments

This is a unofficial custom build of Xash3d 3598 with some new features, small changes, and bug fixes, to help with the modding community.

Comments  (0 - 10 of 565)
master_clown
master_clown

Damn, that's cool. I'll be waiting it as much as my favourite mods which are being done the last 3 years. You've done a great deal ever since, it's been a pleasure to even just watching the available footages. Any chance I wouldn't need to play the old builds in near future?

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Guest
Guest

will the AI be Z-axis aware?

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Magic_Nipples Creator
Magic_Nipples

Depends on the situation. Monsters have the ability to aim up and down. The grunts can do it in retail, and Ive added it to the barney. Panthereyes will have the ability to jump onto crates and cross gaps.

Reply Good karma+2 votes
Guest
Guest

Did you barrow some of the headcrab code for the panthereyes to jump?

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DoktorWhiplash
DoktorWhiplash

Cool. Where did you get the alpha models? Was a alpha released? IF so... Wholy crap!!!! Cool stuff though, man

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Sgt.Headcrab Creator
Sgt.Headcrab

Moddb.com

Yep, it did get released, quite a while ago infact.

Reply Good karma+3 votes
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Guest
Guest

So can we expect an update before the 1 year birthday of progress update 3.5?

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Magic_Nipples Creator
Magic_Nipples

It will depend on the speed at which I get this new project to a public state to be shown. Once that is out of the way I have a Shaft article I want to finish for everyone here!

Reply Good karma+5 votes
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