RSS Articles

Update 0 - Welcome!

News 7 comments

Man, how far we have come since 2010, and that old 1997 mod, huh? Anyways, besides acting like this project has been ongoing for 7 years to feel smug about it, let’s dive right into some questions you all might have about this 48th attempt at a beta mod! This post will go up on both Preliminary, and Shaft because this will have information on both mods.

What is Preliminary, and why?

Well, Preliminary is a beta mod (yes, another one) that aims to be as accurate as possible with the current knowledge we have on Half-Life's development. The idea is to recreate different builds, and feature major chapter changes, and other content from that era of development. What is currently being worked on is an E3 1998 era build with the 3 chapters featured in the videos from that event. After that, I'm not too sure what I'm going to do next, but I have some ideas. The main reason for working on this is to test the waters with this pre-release of the new Xash3d build, and to have something that can be released to everyone during this pause in development for Shaft.

Here is a small game play video of the offices with that terrible widescreen stretching the original e3 footage had for some reason:

What happened to Shaft?

It died... Nah, it's still going strong. A while back a new version of Xash3d (the thing I mentioned above) was announced, and it featured tons of fixes, and redone code to mimic GoldSrc that much more, and I knew it would be beneficial to Shaft to wait for its release. The new version is planned to release on December 13th of this year, so you should see development again in 2018.

Website, and other info!

While we are still on the subject of Shaft, we also had a website made for the mod. For a good while now... Yea, sorry for not making any official news here. The kind people at Half-Life Creations allowed us to get a website hosted, and now we have that! It mainly has an archive of all the media related to Shaft, and also a preview for a e-book about the history of the mod. So, go check all that out over HERE.

Conclusion.

Well, that's all I can think of at the moment. As always, thanks for supporting us, and the stupid time wasters we work on! I also want to thank the people who have assisted me over the years with all my dumb questions, and assistance on getting whatever I'm not capable of doing, done. I've only improved myself, and the content I make from the help of others like you! The last thing I will drop is a link to our Discord server for those who want to talk to us, see any recent news from us, or just hang out and play some games (yes, I know we should do more game nights with the fans.). Discord link is HERE. Anyways, thanks for reading!!

Progress Update 3.5

Progress Update 3.5

News 10 comments

Some of the dev team sits down an shows what we have been working on, or have had stored up for half a year in a nice really impromptu video!

Programming Progress 02

Programming Progress 02

News 27 comments

The next installment in the series of videos where I show you what I accomplish when I stay up to extreme hours of the night.

Programming Progress 01 [Progress Update 3]

Programming Progress 01 [Progress Update 3]

News 32 comments

It’s a long overdue update to show what major feats have been happening over the past 6 months. Featuring a new video, and me droning on about what...

Shooting up monsters in 60fps!

Shooting up monsters in 60fps!

News 21 comments

New gameplay video in slick 60fps, and new menu backgrounds to admire while you adjust you adjust your game settings.

RSS Files
Shaft: Spirit Build [2014-2015]

Shaft: Spirit Build [2014-2015]

Demo 26 comments

Another old build of Shaft, but from the 2014-2015 era of the mod. This build runs on Spirit of Half-Life 1.9, and while originally this did run on Steam...

Shaft: Alpha Test Build 0.0 [2013-2014]

Shaft: Alpha Test Build 0.0 [2013-2014]

Demo 9 comments

A really old build of Shaft from 2013, that doesn't feature much, but a few people have asked for it to return. So here it is for those few who asked!

Xash3D Custom Build 3598

Xash3D Custom Build 3598

Full Version 11 comments

This is a unofficial custom build of Xash3d 3598 with some new features, small changes, and bug fixes, to help with the modding community.

Comments  (0 - 10 of 586)
toxicmember99
toxicmember99

For everyone that interested of how much half life alpha mods their are on Mod db.

Preliminary - Moddb.com
Shaft - Moddb.com
RainFall - Moddb.com
Half-Life Alpha in GOLDSrc - Moddb.com
Half-life Alpha (Straight Port) - Moddb.com
Half-Life: An Alternative Path - Moddb.com
Half-Life: Absolute Zero - Moddb.com
In Deep - Moddb.com

If there is more dead or alive half life alpha mods, let me know. Thanks!

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cambreaKer
cambreaKer

So.... december 13th is already over

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Jagar-Tharn
Jagar-Tharn

Not the best place to ask but..
I'm in dire need of tutorial about adding new grunts heads(and make them use random weapons sets)

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JuleRose
JuleRose

This gets my Vote for MOTY! :3

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Magic_Nipples Creator
Magic_Nipples

Thanks! Hope we are at a point to at least get top 100.

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Jagar-Tharn
Jagar-Tharn

Is it possible to load multiple dlls?

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Magic_Nipples Creator
Magic_Nipples

I dont believe so.

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Inepticus
Inepticus

In one of your videos you showed scientist models with different bodygroups for the heads, however the heads would change under certain animation (for instance using the syringe which in itself is a bodygroup).

Did you manage to fix that? And how exactly did you do it?

I tried something similar with barney and his head would change when he would pull out the gun or die.

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Magic_Nipples Creator
Magic_Nipples

Used the code that the grunts use to determine if the bodygroup changing is the gun or a head.

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Inepticus
Inepticus

Thanks man, you truly are magic :)
Playing with bodygroups is fun.

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