Shaft brought to life the original concepts from Half-Life's early years. Featuring enemies, areas, and game play features that never made it into the final product! !DEVELOPMENT HAS NOW ENDED!
Another beta mod? Where is Shaft? Why are you doing this? These questions, and more info will be explained here!
update 0 - welcome!
Some of the dev team sits down an shows what we have been working on, or have had stored up for half a year in a nice really impromptu video!
progress update 3.5
The next installment in the series of videos where I show you what I accomplish when I stay up to extreme hours of the night.
programming progress 02
It’s a long overdue update to show what major feats have been happening over the past 6 months. Featuring a new video, and me droning on about what...
programming progress 01 [progress update 3]
New gameplay video in slick 60fps, and new menu backgrounds to admire while you adjust you adjust your game settings.
shooting up monsters in 60fps!
More things have happened since the last one. Who would of thought.
progress update 2
A good ol' general update showing some progress you may have seen, and talking about the future because we are partly physic.
progress update 1
We've been working our bums off, so expect a release new sometime this summer.
it's about to go critical this summer!
Shaft and Arrowhead merged, sharing content, open source, scratching each others backs, textures, map(s) hopefully coming soon, more to release later...
shaft-arrowhead merge
Shaft is still 50% done. We are lacking members and especially a somebody who can code in AI and custom weapons. Also anyone else who wants to contribute...
come help out shaft!
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