Shaft brings to life the original concepts from Half-Life's early years. Featuring enemies, areas, and game play features that never made it into the final product!

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Report RSS Concept Charger [WIP] (view original)
Concept Charger [WIP]
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Gmadador
Gmadador

Good work! I feel like the animation could use a little more work on the easing, but other than that, it's great!

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Gamer#1
Gamer#1

i can't be beat, i won't be beat.

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Sgt.Headcrab Creator
Sgt.Headcrab

"I CAN'T BE BEAT!" -several men in a tornado

Reply Good karma+5 votes
DepravedDiptera
DepravedDiptera

The animation is a bit ridiculous. I think it should look more like a rhino or an Antlion Guard running at you with it's head down, along with the TRex from Jurassic Park's leg movement. The textures don't really fit HL's style, but that's such a small ******* detail who really cares, it still looks great and wouldn't be too out-of-place. The model is ******* perfect though.

Edit: Possibly raising the contrast on the textures and making them more rough and jagged would make them look more HL1.

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HonzaBalak
HonzaBalak

I think that the textures are already perfect, but I definetly agree with the suggested animations.

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Magic_Nipples Author
Magic_Nipples

I honestly agree a bit after checking out the animation some more with video or other animals with similar legs, and bodies running. I'll probably tone it down a bit.

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Sgt.Headcrab Creator
Sgt.Headcrab

Oh don't worry, I did contrast the textures to fit the concept art, and knowing how I do stuff though I'll probably touch it up more soon enough.

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arcrenul
arcrenul

looks so amazing

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shardthefox200
shardthefox200

i cant wait for this mod its gunna be a blast and bloody nostalgic too

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A-Shift
A-Shift

Niiice. Can't comment on technical aspects, but I absolutely like how tail and head move. While it does look funny, I think that's exactly what creature needs - HL1 is not a 100% serious game, less so it's early versions.

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Captain_Hell_Knight
Captain_Hell_Knight

This is some pretty damn fine work!

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Mr_FREEZE!
Mr_FREEZE!

Finally, an update for Shaft and it's ModDB page!

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Raph74
Raph74

Hey I did the orignal model for OF2 a while ago, while Ulfen did the texture. Good old time...

Good to see it still being used by the community ^^(Since OF2 has not released). That's cool to see that you managed to make it less poly and use it in gold source :). As for the animation, maybe try to make the headbobing less intense as some people said.

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Magic_Nipples Author
Magic_Nipples

Yea, I talked to some other devs, and I will make some adjustments to the animation along with fixing the head bobbing problem.
This model was pretty much perfect, and I didn't see a reason to make a brand new one and let this one fade away.

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GeneralRain01
GeneralRain01

mmmmm<3 lovin' it

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TheRenegadist
TheRenegadist

He's a happy little duder!

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EXU_SKULLY
EXU_SKULLY

you have met a terrible fate...
being smashed into a wall by a **** with legs

(jokes aside it's looking great)

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Description

► Thanks to Matthew "MenteR" Graef for letting us use the charger model from Opposing Force 2.

► Comparison image for original vs ours: Cdn.discordapp.com

The op42 team did a very good job making this model, and we wanted to use it for Shaft. Some changes were needed to get it to fit in hl1 without looking weird.
I worked on the animations, and decimated the model to get a closer poly count to other hl1 models. Sgt. Headcrab worked on the textures to get more color, and detail since goldsrc doesn't use shaders to look good.

Credits:
Original Model: Raphaël "Raph" Chappuis
Original Textures: Alexander "Ulfen" Wikström
Model edits, Animation: Magic_Nipples
Texture edits: Sgt. Headcrab

► Website: Shaft.half-lifecreations.com
► Discord: Discord.gg
► Steam: Steamcommunity.com

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