This is the SCP: Containment Breach Nine Tailed Fox Mod. The "SCP: CB Nine Tailed Fox Mod" is a modification of the game "SCP: Containment Breach" and it will swap the role from the Class-D Subject D-9341 to one of the MTF Units from the group E-11 (Nine Tailed Fox). This mod is adding new mechanics, such as adding functional guns, having a "health" bar for the kevlar and so on. It will also add lots of new SCPs, NPCs, Rooms and other cool features to SCP:CB. The mod is currently in PreAlpha state, but the first Alpha version of it is already planned.

A little side note: Please look at this link: Undertowgames.com This link is giving you some information about the mod itself (like how to install it or how to being able to fix some bugs).

Credits:

  • ENDSHN/PXLSHN: Main Leader,Programming,Sounds (few sounds),Textures,Models,Mapping,Voice Acting
  • Vane Brain: 2nd Main Leader,Mapping,Loadingscreens,SCP-Ideas,Documents,Textures
  • revo794: Sound Effects,Music
  • undead003: Voice Acting (the player)
  • Alphive: Textures,Music
  • Turtle Sandwich/Catnipbuddy: Textures,Sound Effects
  • enotovski: Hand Model ReTexture
  • D-7650: Sound Effects,Music (some Ambient Themes)
  • FireFox: SCP-457 Sighting Sound
  • PolkovnikAbramov (Arseny): Voice Acting (Class-D + some Intro lines)
  • Alex Morganidze: Voice Acting (MTF Unit)
  • Anon4743: Keycard ReTexture + SCP-109 model
  • Omniary: Sound Effects, Music
  • Took from Fan Breach & by Redbull.Ivan: SCP-1499 Model (Gas Mask)
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RSS Articles

Hello guys and girls!

It's time to make an announcement about the current update progress of this mod.


The first thing about this update is that it is ported to the newest SCP: Containment Breach version which means that certain bugs from the 0.1.0/0.1.1 version have been fixed. But other bugs about this mod (like ClassDs being invulnerable) had been fixed as well.

The mod in general now runs with a more stable framerate than before which should also fix the texture flickering glitch. For that we also added a system called "TextureCache" which stores all the textures while loading and prevents the game from loading certain textures multiple times which helps preventing a RAM overload.


But not only bugs and stability issues had been fixed:

New rooms also had been added as well and even some new small mechanics and even game modes!

Here are some screenshots which show some of the newly added content in this mod:

NTFScreenshot1

This screenshot shows the new 3D menu and 3 game modes that are planned for this version ("Challenge Mode" will however most likely not being available until another version). The "[REDACTED]" mode is a secret as of yet ;)


NTFScreenshot2

This is a screenshot of your MTF comrades looking at you. The AI of the MTF units had been heavily modified and they now follow you instead of just walking where they want.


NTFScreenshot3

This is a screenshot of the new checkpoint's design which is now designed to look more like an airlock now. The SZL (Seperate Zone Loading) mechanics had been adjusted and modified to suit this checkpoint style which also means that no loading screen will pop up when switching the zones.


NTFScreenshot4

This is one of the new rooms that will be implemented in this mod. It basically shows an entrance to an area with 2 new floors in this area instead of just one. You can also see that you can partially see the elevator shaft in the background which also means that you can actually see the elevator moving.


NTFScreenshot5

A screenshot of the new "Mission Mode" gamemode. The task bar you see at the top right-hand corner is a placeholder as of now and will most likely not match the final's design.

The continuation of the SCP: Nine tailed Fox Mod 0.2.0

The continuation of the SCP: Nine tailed Fox Mod 0.2.0

News 19 comments

These are some news about the continuation of the SCP: Nine Tailed Fox Mod.

RSS Files
SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

Patch 127 comments

This is a Patch for the 0.1.0, which should fix the MAV issues when playing the game. This Patch requires SCP:CB 1.2.2/1.2.3 and Nine Tailed Fox Mod 0.1.0...

Nine Tailed Fox Mod v0.1 (requires SCP CB v1.2.4)

Nine Tailed Fox Mod v0.1 (requires SCP CB v1.2.4)

Full Version 95 comments

This is the "Big Update" (version 0.1.0) of the Nine Tailed Fox Mod. It requires SCP:CB 1.2.2/1.2.3

SCP: CB Nine Tailed Fox Mod v0.0.3

SCP: CB Nine Tailed Fox Mod v0.0.3

Patch 80 comments

This is the 0.0.3 version of the Nine Tailed Fox Mod. This update added a new SCP, a NPC to kill (the Class-D with pistol) and lots of new rooms. It also...

Comments  (0 - 10 of 597)
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AEROMI
AEROMI

Hello,i would like to test scp cb ntf mod 2.0 please,pm me.

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minecraft4181
minecraft4181

you need to be a team member and an official tester as well and they already have enough testers in the team.

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minecraft4181
minecraft4181

Good mod but too much bug

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Lightning_Coey
Lightning_Coey

Great mod, hopefully 0.2 is around January or something :) I also want to know if there is a way you can give me tips on making a human model for a mod I'm currently making?

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ghemnioc
ghemnioc

So i installed it, Everything works. Everything. I can fire, talk to my teammates, everything. One problem. I can't move anywhere. As if I'm stuck. I've tryed noclipping but it still didn't work. Any explanations, fixes, etc? (FIXED)

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ghemnioc
ghemnioc

Going to re-install scp:cb and the mod, wish me luck

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ghemnioc
ghemnioc

Update, I tried teleporting and still didn't fix it.
Oh god, please tell me I don't have to re-install.

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Highest Rated (3 agree) 10/10

Hey, thats pretty good.

Jun 20 2016 by slender1200

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