This is the SCP: Containment Breach Nine Tailed Fox Mod. The "SCP: CB Nine Tailed Fox Mod" is a modification of the game "SCP: Containment Breach" and it will swap the role from the Class-D Subject D-9341 to one of the MTF Units from the group E-11 (Nine Tailed Fox). This mod is adding new mechanics, such as adding functional guns, having a "health" bar for the kevlar and so on. It will also add lots of new SCPs, NPCs, Rooms and other cool features to SCP:CB. The mod is currently in PreAlpha state, but the first Alpha version of it is already planned.

A little side note: Please look at this link: Undertowgames.com This link is giving you some information about the mod itself (like how to install it or how to being able to fix some bugs).

Credits:

  • ENDSHN/PXLSHN: Main Leader,Programming,Sounds (few sounds),Textures,Models,Mapping,Voice Acting
  • Vane Brain: 2nd Main Leader,Mapping,Loadingscreens,SCP-Ideas,Documents,Textures
  • revo794: Sound Effects,Music
  • undead003: Voice Acting (the player)
  • Alphive: Textures,Music
  • Turtle Sandwich/Catnipbuddy: Textures,Sound Effects
  • enotovski: Hand Model ReTexture
  • D-7650: Sound Effects,Music (some Ambient Themes)
  • FireFox: SCP-457 Sighting Sound
  • PolkovnikAbramov (Arseny): Voice Acting (Class-D + some Intro lines)
  • Alex Morganidze: Voice Acting (MTF Unit)
  • Anon4743: Keycard ReTexture + SCP-109 model
  • Omniary: Sound Effects, Music
  • Took from Fan Breach & by Redbull.Ivan: SCP-1499 Model (Gas Mask)
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RSS Articles

Alright guys, I think it's time to announce something for the SCP: Containment Breach - Nine Tailed Fox Mod: The mod is in development again! The newest build got ported to SCP: Containment Breach 1.3.1 (during that time, new things that will be implemented in the original game will also be implemented in this mod too, so it will be up-to-date with the newest version(s) of SCP: Containment Breach).


However: The mod will still take a lot of time to make, as many features still need to be done and at the current state, the mod doesn't has all it's features being ported to the newest SCP:CB version (as some features, like the SZL (Seperate Zone Loading) feature, will be entirely remade in order to get rid of some performance issues I had with the mod in 0.1.0/0.1.1).


Some of the features that are planned are:

  • new SCPs
  • new Rooms
  • fixing issues regarding the "GateAIntro"
  • fixing issues regarding some new/changed mechanics
  • adding a bunch of other features (for guns, npcs, etc...)

I will at some point release screenshots/a video about the update progress of the mod. But you have to remember that the development of SCP:CB didn't stopped, so I'm still working on it as well.

I hope I can get the screenshots/the video done a.s.a.p.


Alright guys, I was able to do a video that has 2 new soundtracks for a new SCP I'm going to implement in 0.2.0 (but I'm not saying what SCP it is, it's still a secret).

RSS Files
SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

Patch 109 comments

This is a Patch for the 0.1.0, which should fix the MAV issues when playing the game. This Patch requires SCP:CB 1.2.2/1.2.3 and Nine Tailed Fox Mod 0.1.0...

SCP: CB Nine Tailed Fox Mod v0.1.0

SCP: CB Nine Tailed Fox Mod v0.1.0

Full Version 89 comments

This is the "Big Update" (version 0.1.0) of the Nine Tailed Fox Mod. It requires SCP:CB 1.2.2/1.2.3

SCP: CB Nine Tailed Fox Mod v0.0.3

SCP: CB Nine Tailed Fox Mod v0.0.3

Patch 68 comments

This is the 0.0.3 version of the Nine Tailed Fox Mod. This update added a new SCP, a NPC to kill (the Class-D with pistol) and lots of new rooms. It also...

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vatcharakeit
vatcharakeit

You have to hurry I am waiting for long time.

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VaneBrain Creator
VaneBrain

We are really sorry for this long delay, but we still working on it!

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Guest
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How about the option to shoot and kill zombies, and to shoot certain SCP's to slow them down?

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TheDiamondPickle
TheDiamondPickle

also there has been a bug regarding the D-class subjects where they get stuck in the NTFs in my squad and I cant shoot them but they can shoot me

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ENDSHN Creator
ENDSHN

Some features, like shooting zombies, still haven't been implemented yet.
The bug with the ClassDs is already known and will be fixed for 0.2.0.

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Highest Rated (3 agree) 10/10

Hey, thats pretty good.

Jun 20 2016 by slender1200

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