Add an new "empire building" mechanic for a truly epic Star Trek experience. A total conversion mod where you can play as one of 5 Star Trek factions with Rebellion 1.82.

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ceh4th
ceh4th Feb 4 2014, 8:36pm says:

Oh my

+3 votes     reply to comment
Dark_Ansem
Dark_Ansem Feb 5 2014, 1:41am says:

what's that?

+1 vote     reply to comment
Piemanlives
Piemanlives Feb 5 2014, 1:51am replied:

Planet destroyer, devoured planets whole and spat out the remnants.

+2 votes     reply to comment
myfist0
myfist0 Feb 5 2014, 4:04am replied:

^^ Exactly what it did in the episode. Ours will not 'destroy' planets though, as we went the terraforming route for planets instead. It will however blast the hell out of a fleet and feed of the remains :)

+1 vote     reply to comment
SuperMKarppinen
SuperMKarppinen Feb 5 2014, 8:56am says:

That thing is on STO too..

+1 vote     reply to comment
wbino49
wbino49 Feb 7 2014, 9:07pm says:

Played quite a few games and yet to see this... Are there special paramaters?

+2 votes     reply to comment
psychoak
psychoak Feb 7 2014, 10:53pm replied:

They are one of seven possibilities when you encounter an X Class world. As one of seven on a rare planet, it could take quite a while to randomly encounter one.

+2 votes     reply to comment
myfist0
myfist0 Feb 7 2014, 11:10pm replied:

We will see about making special maps for a guaranteed encounter. They were supposed to be secret easter eggs you would find only once in a pile of games, but we decided we should start advertising what makes our mod different.

+1 vote     reply to comment
wbino49
wbino49 Feb 8 2014, 12:45pm replied:

Would it be possible to put it in scout mode and just cause havoc as it goes along? I haven't seen it in game so not sure. But why limit this monster to one type of planet. If it roamed you might have to team with an enemy to take it down. Just an idea.....

+1 vote     reply to comment
myfist0
myfist0 Feb 8 2014, 7:16pm replied:

The problem is the retarded AI, no fun playing and finding your opponents were already eaten. If you care to submit us a map and a text with your ideas, we will add it to the mod and give you credit in the description.

+1 vote     reply to comment
wbino49
wbino49 Feb 9 2014, 11:24am replied:

Make it just a structure killer, most neutrals don't have them...so it would only attack AI players wells and yours. So it could scout its way though the systems and leave most neutral defended world intact. And canon wise it only ate ships cause they got in the WAY.

+1 vote     reply to comment
psychoak
psychoak Feb 12 2014, 2:40am replied:

If you have the DLC, they do roam.

+1 vote     reply to comment
ceh4th
ceh4th Feb 7 2014, 11:39pm says:

can you capture it, hopefully? and if you cant, how many fleets will it take to kill it?

+1 vote     reply to comment
myfist0
myfist0 Feb 7 2014, 11:51pm replied:

No, none of the xclass invaders will be capturable.

+1 vote     reply to comment
myfist0
myfist0 Feb 7 2014, 11:59pm replied:

Kill it? you mean how many of your fleets will you feed it?

+2 votes     reply to comment
ceh4th
ceh4th Feb 8 2014, 12:58pm says:

Oh dear. Best to just avoid it then.

+2 votes     reply to comment
myfist0
myfist0 Feb 8 2014, 7:13pm replied:

LOL :)
It is kill-able, but we don't want to reveal this kind of stuff.

+1 vote     reply to comment
spartan11011
spartan11011 Mar 24 2014, 1:18am says:

Oh.....crap

This is... this is... um... I relinquish my throne over the Earth Empire. Really, anyone can have it, im really ok with it!

+2 votes     reply to comment
myfist0
myfist0 Mar 30 2014, 11:02am replied:

ROFL. +1

+1 vote     reply to comment
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Description

Doomsday Machine: En.memory-alpha.org
TOS, Episode 2x06: En.memory-alpha.org

Model / Texture: metlesitsfleetyards
Imported: myfist0
Entity: psychoak

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Date
Feb 4th, 2014
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