Born to be a compilation of the best stuff for Return to Castle Wolfenstein in the first release, this mod improves graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping original game elements.

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Venom5log

All previous stuff revisited!

New Snooper rifle (reworked on Hi res texture by Teh Schiff)RTCW VENOM MOD v4.6V3XRetexturing in progressHeinrichVenom Mod 4.8.5Venom mod 4.8.5 with QFXproSecret Weapon facility

Improved visual effects for SP and MP mode.

RTCW Venom Mod v5.0


RTCW VENOM MOD v4.8.5 Released

RTCW VENOM MOD v4.8.5 Released

News

New update Venom Mod v4.8.5.

RTCW Venom Mod v4.8

RTCW Venom Mod v4.8

News 2 comments

Released new update Venom Mod v4.8.

RSS Files
RTCW Venom Mod v5.0

RTCW Venom Mod v5.0

Full Version 13 comments

RTCW Venom Mod v5.0 - All changes in description, instructions for installation and further informations in readme file.

RTCW VENOM MOD v4.8.5

RTCW VENOM MOD v4.8.5

Full Version 4 comments

RTCW Venom Mod v4.8.5 - All changes in description, instructions for installation and further informations in readme file.

Venom mod 4.8.1 patch

Venom mod 4.8.1 patch

Patch 5 comments

Correct one issue when detail textures are disabled. Fixed water effect in lake of forest level. No textures changes. Installation: replace sp_pak7 with...

RTCW VENOM MOD v4.8

RTCW VENOM MOD v4.8

Full Version 9 comments

RTCW Venom Mod v4.8 - All changes in description, instructions for installation and further informations in readme file.

Comments  (0 - 10 of 208)
shazalakazoo
shazalakazoo

Hey there HellBaron89,

first things first: AMAZING work, thank you so much!!! It is really great to see this golden oldie shine like it does thanks to your work & effort, thumbs up!!!!

Now to my problem (and I hope sooooo much that you can help me or give me some advice):
I am not a skilled gamer due to some physical restrictions I sadly have, and I remember well that I played through RTCW when it was first released, but I struggled heavily..... I put a lot of effort in it and finally was able to finish it! With your mod allthough, it is a totally different story for me.... It is like a gamebreaker :-(

Sadly, I am in no way able to play in that high difficulty settings, but I desperatly want to experience this nostalgic classic in the new glory you gave it! I dunno what you changed, if it is anything else apart from the AI or just this, but I can't seem to play it like that, because that is just not possible for me....

As I am in no way willing to cheat, here is my desperate question:
can you somehow help me in getting the original difficulty settings? I know, you made this for skilled players, but please help a fellow dude out here!

Thanks in advance and again: great work, Sir! +1

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Nightmarekiller
Nightmarekiller

I love almost all mods and maps that had being created for this game. But I am curious to ask if anyone ever tried to fix some minor problems from the Original game that it appears also in mods.

1) If you equip the flamethrower and kick your enemy, he will react as he catch on fire !!!! WITHOUT EVEN SHOOTING LOL !!!

2) Create if possible "auto-reload off" option. I mean seriously when the clip is empty then you should switch to another weapon, but that is not possible ?

3) One option that I disable from the game is the "cg_autoactivate", basically the auto-pickup of items and weapons. I love this option to disable it because is adding a little bit of realism. The only problem with this option is that is a little tricky where you have to aim on the object or item you want to pickup. Another problem is when you reach an altar full of spikes with a treasure on it, you cannot pick it up.Is in the map "crypt2" at the end of the level.

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HellBaron89 Creator
HellBaron89

Thank you. You talk about realism, if weapon are empty why should changes from it self? More realistic is the need to change weapon after shoot all munitions by yourself. Isn't quake3! Never found problem to pick up the chalice in crypt 2 with "use" button. I will never change the original gameplay :) except for AI.

Reply Good karma+1 vote
Nightmarekiller
Nightmarekiller

Thanks for the reply. I think there is a small misunderstanding here, I think. What I am saying is for example I have the MP40 at hand and the moment the CLIP reaches zero(not the ammunition),it will automatically reload. Supposedly it might be better when the CLIP gets empty, you will have to press the reload button to reload a new CLIP. Supposedly it will give me a small chance to change weapons at that time instead of waiting to reload. Just saying...

Well about the auto-pickup is something for my own preferences, also this option exist in the Controls --> Misc.

Oh, thanks btw for the BIG changes in the Snooper Rifle. More ammo and the CLEAREST night-vision scope I ever saw !!! Very well done!

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HellBaron89 Creator
HellBaron89

Ammo is the same, however thank you!

Reply Good karma+1 vote
Nightmarekiller
Nightmarekiller

Magnificent mod !!! Thanks for all your hard work guys. I following this mod for years.

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HellBaron89 Creator
HellBaron89

Who don't see effects on textures maybe are using a Nvidia videocard. Update your video drivers.

Reply Good karma+1 vote
WolfRTCW
WolfRTCW

Baron, I was wondering if the superb gun models that you use in "Venom Mod" are new model versions created for your mod, or the old model versions that have been retextured?

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HellBaron89 Creator
HellBaron89

Sorry, I dont have time for new 3d models or new updates.

Reply Good karma+2 votes
WolfRTCW
WolfRTCW

Thanks for your reply, Baron. I was just trying to find out if some HD weapons for RtCW or Wolf ET actually existed.

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