Born to be a compilation of the best stuff for Return to Castle Wolfenstein in the first release, this mod improves graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping original game elements.

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Venom5log

All previous stuff revisited!

New Snooper rifle (reworked on Hi res texture by Teh Schiff)RTCW VENOM MOD v4.6V3XRetexturing in progressHeinrichVenom Mod 4.8.5Venom mod 4.8.5 with QFXproSecret Weapon facility

Improved visual effects for SP and MP mode.

RTCW Venom Mod v5.0


RTCW VENOM MOD v4.8.5 Released

RTCW VENOM MOD v4.8.5 Released

News

New update Venom Mod v4.8.5.

RTCW Venom Mod v4.8

RTCW Venom Mod v4.8

News 2 comments

Released new update Venom Mod v4.8.

RSS Files
RTCW Venom Mod v5.0

RTCW Venom Mod v5.0

Full Version 13 comments

RTCW Venom Mod v5.0 - All changes in description, instructions for installation and further informations in readme file.

RTCW VENOM MOD v4.8.5

RTCW VENOM MOD v4.8.5

Full Version 4 comments

RTCW Venom Mod v4.8.5 - All changes in description, instructions for installation and further informations in readme file.

Venom mod 4.8.1 patch

Venom mod 4.8.1 patch

Patch 5 comments

Correct one issue when detail textures are disabled. Fixed water effect in lake of forest level. No textures changes. Installation: replace sp_pak7 with...

RTCW VENOM MOD v4.8

RTCW VENOM MOD v4.8

Full Version 9 comments

RTCW Venom Mod v4.8 - All changes in description, instructions for installation and further informations in readme file.

Comments  (0 - 10 of 204)
Nightmarekiller
Nightmarekiller

I love almost all mods and maps that had being created for this game. But I am curious to ask if anyone ever tried to fix some minor problems from the Original game that it appears also in mods.

1) If you equip the flamethrower and kick your enemy, he will react as he catch on fire !!!! WITHOUT EVEN SHOOTING LOL !!!

2) Create if possible "auto-reload off" option. I mean seriously when the clip is empty then you should switch to another weapon, but that is not possible ?

3) One option that I disable from the game is the "cg_autoactivate", basically the auto-pickup of items and weapons. I love this option to disable it because is adding a little bit of realism. The only problem with this option is that is a little tricky where you have to aim on the object or item you want to pickup. Another problem is when you reach an altar full of spikes with a treasure on it, you cannot pick it up.Is in the map "crypt2" at the end of the level.

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Nightmarekiller
Nightmarekiller

Magnificent mod !!! Thanks for all your hard work guys. I following this mod for years.

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HellBaron89 Creator
HellBaron89

Who don't see effects on textures maybe are using a Nvidia videocard. Update your video drivers.

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WolfRTCW
WolfRTCW

Baron, I was wondering if the superb gun models that you use in "Venom Mod" are new model versions created for your mod, or the old model versions that have been retextured?

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HellBaron89 Creator
HellBaron89

Sorry, I dont have time for new 3d models or new updates.

Reply Good karma+2 votes
WolfRTCW
WolfRTCW

Thanks for your reply, Baron. I was just trying to find out if some HD weapons for RtCW or Wolf ET actually existed.

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WolfRTCW
WolfRTCW

A very Happy New Year to you when it comes, Baron. Have a great 2017 :) .

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HellBaron89 Creator
HellBaron89

Thank you! Happy new year WolfRTCW! \m/

Reply Good karma+2 votes
VenomSVK
VenomSVK

Hi Hellbaron, in latest version I can not reverse to original AI by deleting "maps" subfolder in sp_pak5 via WinRAR, it says that access was denied when trying to delete that subfolder, any idea why is that happening?

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VenomSVK
VenomSVK

Okay, never mind, got it solved :)

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HellBaron89 Creator
HellBaron89

It's not good delete "maps" subfolder, you restore original difficulty and that's ok, but also you delete fixes for maps!

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JuleRose
JuleRose

Well I think you should remove or at least make the new AI optional, because the new AI completely breaks the Stealth in Return to Castle Wolfenstein.

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HellBaron89 Creator
HellBaron89

It's not true, stealth is only more difficult, you need to walk closing to enemy instead run all the time, cause they hears you now. My mod is made for skilled players.

Reply Good karma+1 vote
JuleRose
JuleRose

Well I sure that even "skilled" players would find it unfair.

Please just make it optional, not everyone would want Gameplay changes (especially if they make the game unbalanced), I mean how hard can it be just to make some things optional?

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HellBaron89 Creator
HellBaron89

I will not make it optional, I sent you a message to help with

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VenomSVK
VenomSVK

And that fixes for maps, which are they? Can you be more specific please what is fixed in maps? Thanks :)

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