General improvement of Return to Castle Wolfenstein, with updated graphics giving new life to textures and shaders and new combative AI, no gameplay changes. Universal compatibility for every Rtcw mod/application on Windows/Mac/Android.

RTCW Venom Mod v6.5.6
Filename
RtcwVenom6.5.6.zip
Category
Full Version
Uploader
_HellBaron_
Added
Updated
Size
600.94mb (630,131,411 bytes)
Downloads
14,982 (8 today)
MD5 Hash
dce9b458ace608ff7b7da4a1ca274f0a
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Description

RTCW Venom Mod v6.5.6 - All changes in description, instructions for installation and further informations in readme file.

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RTCW Venom Mod v6.5.6
Comments  (0 - 50 of 54)
Avgust1n
Avgust1n

Epic mod! Thank you so much again.

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Guest
Guest

Best grafic mod, thanks!!!

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joshwolf47
joshwolf47

nicely and awesome work, thank you!
Hail Wolfestein!

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Guest
Guest

I love you man, you are great.

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Auxide
Auxide

for some reson, i don't get a zip file, just a .rar file.

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_HellBaron_ Author
_HellBaron_

Use winrar! It handles zip and rar files as well

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Guest
Guest

i don't have winrar.

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Auxide
Auxide

i need to start ensureing that i'm signed in before i comment

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WolfRTCW
WolfRTCW

Baron, I was wondering, does your new versions of "Venom Mod" already contain the files from "ioRtCW"?

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_HellBaron_ Author
_HellBaron_

Nope. There's only an autoexec for the rend2 renderer and fixed shaders for it.
Max/extreme autoexec files still recommended for classic view game Rtcw 1.41, 1.42d and iortcw.

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WolfRTCW
WolfRTCW

Thanks for your reply, mate.

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WolfRTCW
WolfRTCW

Sorry to bother you, Baron, but I was wondering if you had any idea why these players over on "Steam" were having this problem with "Venom Mod"?

Link: Steamcommunity.com

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_HellBaron_ Author
_HellBaron_

Yes I know. Iortcw dont supports r_depthbits "32" but only "24". It dont changes the visual but ensures the correct work of the game under every operative system. I already updated the download links. Enjoy!

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WolfRTCW
WolfRTCW

Thanks for the update, Baron.

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WolfRTCW
WolfRTCW

Your fix for the "ioRtCW" conflict has definitely worked, Baron, the feedback has all been positive:

Steamcommunity.com

The new update is now posted on Wolffiles.de

...and Et.splatterladder.com

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SadCack
SadCack

I'm a bit confused, does this incorporate the changes made in RealRTCW or is it a entirely separate mod? Are the intents behinds each mod similar or very different?

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grossmarschall
grossmarschall

Github.com Program for self-improvement textures in RtCW/ET . Who will be able to do ?

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Guest
Guest

Hi Hellbaron I just installed the the new 6.52 mod along with the Nvidia shaders. I installed the normal patch first overriding the files in "main" and then installed the Nvidia shaders overwriting the files in the "main" folder. I am getting light gray floor texture corruption in the form of squares with jagged edges. I have never gotten this type of corruption before and I have used every version of this mod in the past with no issues. Everything else looks fine. Please advise

CPU I7 7700K
GPU Nvidia GTX 1070
RAM 32GB DDR4

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_HellBaron_ Author
_HellBaron_

Where do you see this issue? Looks like missing textures.

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Guest
Guest

Hi Hellbaron At the beginning of the game All videos play fine. As the game play starts only the floor textures seem like they are affected. It literally looks like a square tile is light grey and the edges are very jagged and stretched. Never had this happen with any other builds of the mod. Also not the entire floor is affected just a small section. I would love to send you a picture as I think if you saw it it may help you figure out whats up. Thanks in advance. My name is Tom by the way Thanks in advance.

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_HellBaron_ Author
_HellBaron_

Yes Tom, send me a screenshot here or in private. I tested both version of the mod, I'm sure you doing something wrong during installation. Also, do you using Rtcw, iortcw or RealRtcw?

Reply Good karma+1 vote
Guest
Guest

Hi HellBaron Tom here. i use the GOG.com version of Return to Castle Wolfenstein along with Return to Castle Wolfenstein Single Player v1.42d Unofficial Patch By Knightmare for widescreen. As far as installation I do it as I have always done it with all the other versions. So unless something has changed between the last build and this one that is dramatic I am not sure what to say. the last build worked flawlessly no texture corruption or crashes. Please send me a way to send you a picture and i will gladly do so. Thanks again. also Im not sure if this is important I use Reshade latest build it has not interfered before with any of the other builds you have made but I figured I would let you know.

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Guest
Guest

Hi HellBaron I just went back to build 6.51 installed it and added Nvidia shaders and all is ok again so it is definitely something within the new build 6.52 that is not happy with my setup. If you would be so kind send me a way to contact you and i will send you a pic of the corruption and hopefully it can be figured out. Thanks for all of your help love the mod big time :)))

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_HellBaron_ Author
_HellBaron_

First, use reshade it's a risk; also it's incompatible with advanced openGL surfaces, the extreme autoexec does better work within the game.
And second, DELETE old files from Venom and copy new ones in main (sp_vpak5-6-7 and z_pak1).
Then open nvidia pack and extract sp_vpack6 and 7. This means you must keep the other packs and overwrite only those two. Tell me if everything is fine.

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Guest
Guest

Hi HellBaron Tom here Well the way you described the installation is the way I did it originally but I tried it again exactly as you described and once again the grey squares are back. Also there is slightly smaller grey squares that appear on the walls as well that disappear and reappear when you move revealing the original textures. Also the cinematic video at the beginning is choppy with the new build smooth with 6.51. The cinematic I am referring to is the full motion video not the in game engine video to be clear I removed reshade to see if that was the issue and there is no change so it is not that. I'm at a loss I am going to revert back to 6.51 for now until this is figured out. Thank you for all of your help. I will still send you pics if you want let me know where to send them.

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_HellBaron_ Author
_HellBaron_

Just load it in Imgur.com and send here a link of the pic.

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TomDiMura
TomDiMura

Hi HellBaron here is the pic. Thanks again

To HellBaron Imgur.com

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_HellBaron_ Author
_HellBaron_

The problem is blood textures. Can you send me a pic of your Rtcw Main folder with the files? Also the yellow lines in the console with all errors? Something interferes with Venom Mod, note that in previous build blood decals had specular image, no more in 6.5.2. Maybe you still using some files from 6.5.1. Write me in private.

Reply Good karma+1 vote
Guest
Guest

Hi HellBaron Tom here You are right because the wall blood textures have the same grey boxes I am at work now but I will send you the info when I get home I dont think I am using the same files as I removed everything and started new . Maybe you will see stuff in the files that I can not see. 6.51 works perfectly though Thanks for your help Talk to you soon. How do I contact you in private?

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_HellBaron_ Author
_HellBaron_

Just login with your profile, and send me a private message.

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Lophier
Lophier

dude could i playing it on cellphone ?

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_HellBaron_ Author
_HellBaron_

In a powerful android yes.

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Guest
Guest

Hi, I installed all the required files in my main directory but do I have to do something else afterward because when I launch the game It's still the vanilla version and not venom modded? Would appreciate any help thanks!

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_HellBaron_ Author
_HellBaron_

If you extracted the pak files in Main folder the mod is installed. You will see better menu, console, crosshairs, hud, flares, textures and effects.

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Guest
Guest

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Guest
Guest

What's with the new upload of the same files? Are there changes?

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_HellBaron_ Author
_HellBaron_

I made some fixes that was necessary that I forgot past month, some mistakes from 2015 completely deleted, fixed details and effects, it's the best and complete version so far and will be for long time, I guess. Also, I've included a folder with fixed vanilla AI with standard difficulty.

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TomDiMura
TomDiMura

Hi HellBaron Quick question. I noticed today a new update at least that's what I think it is for the RTCW Venom Mod 6.52 updated on Mar 31st, 2020. What is new with this update? and should I install this latest build or wait for a major update. Thanks for all your hard work its really amazing.

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_HellBaron_ Author
_HellBaron_

I'm testing multiplayer on several maps. The updated v6.5.2 includes an hot fix for MP weapons and new helmet axis textures, more in line with uniforms. Today or tomorrow I will update the mod once again, multiplayer will be covered of advanced effects just like single player, it don't affects at all the perfomances of online matches using max quality. But if you are interested for SP, don't worry there's no changes for it.

Cheers

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Wolf_Manu
Wolf_Manu

Hola, alguien me podria decir si se puede usar este Venom v6.5.2 junto a realrtcw3.0

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_HellBaron_ Author
_HellBaron_

Hi, sure you can. For run Venom Mod under RealRtcw you must rename Venom pk3 files in sp_pak5, sp_pak6 etc., to keep realrtcw file the priority.

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DOOMMARINE117
DOOMMARINE117

does this mod include the shaders or is that seperate? im sure this already been asked. can i play on RealRTCW?

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_HellBaron_ Author
_HellBaron_

V6.5.2 already includes all the effects for AMD graphics, it's the best version. But if you use nvidia card you must download also the nvidia pack after that.

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DOOMMARINE117
DOOMMARINE117

cool. awesome. so now i can play all 3 add ons in game:)

my computer has: Nidiaia gtx geforce 1050ti and has amd ryzen 7 1800x eight-core processor.

is it possible to have both or no? the two files?

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_HellBaron_ Author
_HellBaron_

You have Geforce graphics, so you need to install this pack, then overwrite with files included in nvidia pack.

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DOOMMARINE117
DOOMMARINE117

cool. it all works. everything works out well:)

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fabuc
fabuc

Hi, very good mod!, it's a great improvement from the original!!

The bad part is the game always crash when paratroopers (black guards) are nearby, so therefore I have to move the z_pak1.pk3 file out of Main folder and the game works, but it looks awful with several missing textures as expected...

I suspect that it's a paratrooper texture that keep crashing the game, it happens 100% of time, no exceptions

I'm using a Intel HD Graphics 5500 and iortcw-1.51c-win-x64

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_HellBaron_ Author
_HellBaron_

Hi, very strange. After the crash the console reports some error string? Maybe you can fix this using Knightmare patch 1.42d, that is way better and stable for rendering and to play single player.

Reply Good karma+1 vote
crimsonpirate
crimsonpirate

hey guys , pls i need help . Tryed everything what i know.
i have 2560x1440 monitor.
Tryed this patch and widescreen patch.
effect always same . only 900x600 works ok , all other bigger and widescreen resolutions looks wrong.
I disabled scalling from nvdia panel , i tryed all options there and still wrong...
i think its not about this patch or this game , mb some windows or nvidia dunno...
had same effet in other game star wars jedi academy.
here is a screenshot how game looks after start. i hope u can help , you are my last hope
Ibb.co

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_HellBaron_ Author
_HellBaron_

Have you tried Knightmare patch 1.42d? If don't, apply the patch files and open wolfconfig.cfg and search "r_mode" cvar and change the value with "29", save it and play the game.

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