Our primary goal is to make a playable Classic Cooperative mod for the SP version of RTCW. Check out our media section to see the ingame shots. RTCW was an almost perfect game in 2001, the Cooperative mod was the only missing thing. Now we are trying to make this possible! As you can see on the ingame-shots, it's not impossible! :))))

The first step is to finish the works to play the whole campaign + some new maps in cooperative mod. You and your friends are simple soldiers who goes through BJ’s adventure.

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TIPS Flamethrower in a COOP-Action Test on forest
Blog RSS Feed Report abuse Latest News: RTCW COOP 0.9.5 is released

12 comments by fretnn on May 4th, 2013

This is the first release I consider stable. In the last two months we fixed a lot of bugs and now it feels a bit polished. I don’t consider it ready, so the version number isnt 1.x yet :)

RTCW COOP 0.9.5 Windows
RTCW COOP 0.9.5 Windows

RTCW COOP 0.9.5 OSX
RTCW COOP 0.9.5 OSX

RTCW COOP 0.9.5 Linux
RTCW COOP 0.9.5 Linux

Thanks a lot to Sage, Nate, Tihan, M4N4T4RMS for all the hard work on the bugfixing. And Thanks a lot to the {WeB} clan for the extensive bugtesting and bug reporting.
To quote {WeB}*GANG$TA*: “this is the best release to date by far. We played every map and it was superb fun all the way” 

Fixes

  • Fixed callvote nextmap in Church map
  • Fixed Baseout loading image
  • Fixed call vote crashing in Windows due to trivial unfinished MP call vote porting.
  • Fixed Centeprint newlines fix. Made CG_CenterPrint more like MP version.
  • Fixed chair pickup to work like it should.
  • Fixed clients being able to call activate on doors, chairs, etc. when dead.
  • Fixed clipboards from showing on all clients when only one client activated one.
  • Fixed crash loading crypt1
  • Fixed non working custom map notebooks and clipboards
  • Fixed drop so messages get printed as they should. This broke the announcer sound
  • Fixed crosshairnames and teamoverlay not always working
  • Fixed Improved AI behavior from getting blocked from one another.
  • Fixed mg42 hitcode
  • Fixed last door in Rocket that was not safely made.
  • Fixed obituaries from displaying.
  • Fixed voicechat and buymenus
  • Fixed speedrun last life crash.
  • Fixed venom weapon not gibbing corpses.
  • Fixed capslock Walk bug - see /view.php?id=128
  • Fixed When a client has a clipboard open, and they die, the clipboard goes away.
  • Fixed a broken sound
  • Fixed the memory allocation on windows
  • Fixed Crash when a spectator tried to spectate certain ai's
  • Fixed Axis being able to end a level
  • Fixed tram model not always working
  • Fixed walking and running animations
  • Fixed ai's being kicked because of inactivity
  • Fixed flag capture code
  • Fixed scrollbutton to be able to scroll lists
  • Fixed dead bodies blocking bullets
  • Fixed loading screen on widescreen setups

Added

  • Added banning and tempbanning
  • Added obituaries for players
  • Added 1 respawning gun around each flag that will only be there if AI respawning is enabled.
  • Added globalaccum command for player sections, as the accums in the player section are local to each player. This fixes random bugs like Tram, Boss1 start, City gate or Rocket elevator or such.

Changes

  • Any risky AI's stopped from respawning. Those who could respawn without guns etc.
  • Applied various fixes from wolfX (initially from ioq3).
  •     - static buffer overflow fix.
  •     - reliable command overflow
  • Changed explanations to the Skills in Create server menu. Like what options it sets.
  • AI reinforcements always respawn if g_airespawn = -1. If it is 0> reinforcements spawn randomly.
  • End map's Nazies won't respawn after you start final battle, unless you run nightmare mod.
  • Changed Baseout start explosion AI's.
  • Changed behavior of client helper functions; functions will return false if the entity is not a client. We will see how this behavior works.
  • Changed Forest and Village2. The reinforcements had godlike abilities to spot you.
  • Changed g_airespawn command. -1 = all respawn unlimited times. 0 = No respawning. x =respawn x times, now random percentage of reinforcements will not respawn.
  • Now axis can play in both speedrun and normal coop
  • Changed spectator health to be 0. This feels right and wonderfully fixes the AI issue when going in spectator mode.
  • Changed turn on allowdownload by default for new clients
  • Changed g_gameskill to also control AI respawning time. With hard it is now 5 seconds faster than before. Medium is like in 0.9.4. Easy is 5 seconds longer than before.

Known bugs

  • In escape1 you sometimes spawn at the wrong flag
  • If you join specs during a game, you cannot rejoin as long as the game is going on, you can only rejoin during warmup
  • Flamezombies their flames cannot hurt you
  • The Tesla gun's damage is multiplicated by the number of players that are watching the gun in action (don't ask)
  • spectators don't see the endgame scoreboard
  • In tram the ai's sometime just jump down into the canyon

Downloads

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
rtcwcoop 0.9.5 patch 1

rtcwcoop 0.9.5 patch 1

May 19, 2013 Patch 6 comments

small update for latest version - fixes some spectator issues - and fixes the bug where you couldnt drown or fall to your death just unzip and overwrite...

RTCW COOP 0.9.5 Windows

RTCW COOP 0.9.5 Windows

May 4, 2013 Full Version 12 comments

Version 0.9.5 for Windows, most stable version so far !!

RTCW COOP 0.9.5 Linux

RTCW COOP 0.9.5 Linux

May 4, 2013 Full Version 0 comments

Version 0.9.5 for Linux, most stable version so far !!

RTCW COOP 0.9.5 OSX

RTCW COOP 0.9.5 OSX

May 4, 2013 Full Version 0 comments

Version 0.9.5 for osx, most stable version so far !!

RTCW COOP 0.9.4 Windows Setup

RTCW COOP 0.9.4 Windows Setup

Mar 11, 2013 Full Version 3 comments

All maps fixed and you can play as a player of the axis team

RTCW COOP 0.9.4 Windows

RTCW COOP 0.9.4 Windows

Mar 1, 2013 Full Version 9 comments

All maps fixed and you can play as a player of the axis team

Post comment Comments  (0 - 10 of 347)
Guest
Guest 16hours 43mins ago says:

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Tur0k
Tur0k Mar 30 2014, 2:29pm says:

What ports need to be opened so that I can host this for online? and make my own server?... Thank you...!

+1 vote     reply to comment
Marvin_hun
Marvin_hun Apr 2 2014, 12:41pm replied:

for these questions we added a line at the top of Create Server tab! [27960]

+1 vote     reply to comment
rockitflies
rockitflies Mar 24 2014, 2:17am says:

for a newbee how do you install the mod and run it to play coop on LAN? Thanks

+1 vote     reply to comment
Marvin_hun
Marvin_hun Apr 2 2014, 12:43pm replied:

- Install the original game with all patches,
- extract the latest version (0.9.5 and his patch) into the gamedir,
- Start rtcwcoop.exe >>> Create Server tab. If you choose Non-Dedicated server it will start a net server what your friend can see in his list in the next room using your LAN.

+1 vote     reply to comment
vetordos
vetordos Feb 14 2014, 5:08am says:

dont stop playing this game guys! dont let the spirit of this damn atmosphere lost!

+2 votes     reply to comment
PROGRAMREBELLEN
PROGRAMREBELLEN Jan 25 2014, 5:12pm says:

is there a way to disable spawn protection?

+1 vote     reply to comment
fretnn
fretnn Feb 3 2014, 7:06am replied:

no, thats not possible :)

+1 vote     reply to comment
PROGRAMREBELLEN
PROGRAMREBELLEN Feb 7 2014, 4:32am replied:

because its really exploitable to just rush in invincible and kill everything, especially when you play with players on axis side, when a enemy player spawns right in front of you with godmode for 2-3 seconds.

+1 vote     reply to comment
Clonest
Clonest Feb 26 2014, 10:01am replied:

With cut-scenes I do hope since it's been so long? either that or perhaps script them into maps for the people who want it? :D

+1 vote     reply to comment
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Platforms
Windows, Mac, Linux
Developer
RTCW.COOP.TEAM
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Official Page
Rtcwcoop.com
Release Date
Released Oct 4, 2012
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9.4

43 votes submitted.

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Highest Rated (2 agree) 10/10

Coop for an old classic game like RTCW???!!! Oh it gets a 10, it's got a few bugs but I'm sure they will fix these later on. A very well done mod , they should update the installer to find my Steam folder for people that bought it there they might be confused where that is in the C:\Program Files (x86)\Steam\steamapps\common

Dec 14 2012, 1:37pm by Knights

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