Our primary goal is to make a playable Classic Cooperative mod for the SP version of RTCW. Check out our media section to see the ingame shots. RTCW was an almost perfect game in 2001, the Cooperative mod was the only missing thing. Now we are trying to make this possible! As you can see on the ingame-shots, it's not impossible! :))))

The first step is to finish the works to play the whole campaign + some new maps in cooperative mod. You and your friends are simple soldiers who goes through BJ’s adventure.

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TIPS Flamethrower in a COOP-Action Test on forest
Blog RSS Feed Report abuse Latest News: rtcwoop 1.0.0 is here

15 comments by fretnn on Jun 11th, 2014

After more than a year (time flies), there is finally a new release.
MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.
Which resulted in a stable 1.0.0 version of this awesome game.

What do we have ?
The gameplay is exactly the same as in previous release, but its stable and rock solid. So you probably think, so whats new ?
For those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.
For those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:

  • New sound code to have better sound quality
  • 64bit support
  • built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends
  • avi video capture of demos, no more rendering thousands of tga files
  • much improved autocompletion of console commands
  • console history (it remembers the commands from your previous sessions)
  • http/ftp downloads, aka faster map downloads
  • and lots of bug and security fixes
  • A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2; vid_restart, to disable it: replace rend2 with opengl1 )

One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3′s to a new place for coop to work.
Downloads:

How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file, and move your rtcw pk3′s inside the ‘main’ folder.
New Cvars and ConsoleCommands ?

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rtcwcoop 0.9.5 patch 1

rtcwcoop 0.9.5 patch 1

May 19, 2013 Patch 7 comments

small update for latest version - fixes some spectator issues - and fixes the bug where you couldnt drown or fall to your death just unzip and overwrite...

RTCW COOP 0.9.5 Windows

RTCW COOP 0.9.5 Windows

May 4, 2013 Full Version 12 comments

Version 0.9.5 for Windows, most stable version so far !!

RTCW COOP 0.9.5 Linux

RTCW COOP 0.9.5 Linux

May 4, 2013 Full Version 0 comments

Version 0.9.5 for Linux, most stable version so far !!

RTCW COOP 0.9.5 OSX

RTCW COOP 0.9.5 OSX

May 4, 2013 Full Version 0 comments

Version 0.9.5 for osx, most stable version so far !!

RTCW COOP 0.9.4 Windows Setup

RTCW COOP 0.9.4 Windows Setup

Mar 11, 2013 Full Version 3 comments

All maps fixed and you can play as a player of the axis team

RTCW COOP 0.9.4 Windows

RTCW COOP 0.9.4 Windows

Mar 1, 2013 Full Version 9 comments

All maps fixed and you can play as a player of the axis team

Post comment Comments  (70 - 80 of 373)
martincz87
martincz87 Mar 2 2013, 5:17am says:

Hi! Yesterday we found this: On the map "City" of the new mappack second gate can be blocked by the track I believe, because they open towards the track. Hope this helps.

+2 votes     reply to comment
martincz87
martincz87 Feb 28 2013, 7:30am says:

I'm happy to see that this mod is still alive! I can't wait 'til all major bugs are fixed so you guys can focus more on the fun aspect of the game (not saying that it's boring now though!). But it's never ending process I guess 'cause every new feature brings new problems :) I always try out every new version you put up and also looking forward to 0.9.4. It's exciting to see the progress you are making with this.

By looking at it all, it gives me the impression that most of the people enjoy group "run'n'gun frag-fest" gameplay. But it's probably common nature of standard RTCW fan as there are classic DM guns like minigun or rocket launcher in the game and the general movement of the characters is quite quick. Despite the fast-paced action of the game, I have always enjoyed more the survival-like and careful aproach to my playing (you can see from there that I'm not typical public server skiller :D) soaking all that atmosphere. That's what I was hoping for a little in the coop version, especially during LAN sessions. Although there's not as much issues as such when one gets on with the rules given.

I also want to say that last thing I intend to do is to disappoint you devs, who have resurrected again a classic (at least for just few of us) which says it all. I understand what majority of people want and like and I respect that but I never completely get rid of the wishes of features bringing, let's say, more "tactical" feel everytime I launch a new release of your mod. Maybe some day you will include some small setting like this for least of us like me or maybe you're already planning it :)

Until then huge thanks anyway!!!

By the way, I love your new site - simple but nice :)

+3 votes     reply to comment
kvaki
kvaki Feb 26 2013, 12:04am says:

works great!

+2 votes     reply to comment
mauritos
mauritos Feb 25 2013, 3:14pm says:

still dont understand can we or we can not play in two campaign??not maps.

+2 votes     reply to comment
fretnn
fretnn Feb 26 2013, 3:59am replied:

sage will release a 3 map campaign, so you can choose which one you play, the original one or sage his campaign

+3 votes     reply to comment
Marvin_hun
Marvin_hun Feb 25 2013, 11:05am says:

Greetings My COOP Friends,

I haven't trustworthily enough time now to work on RTCW-COOP but I follow the developing, so I can tell you won't have to be without new RTCW-COOP releases!!!

So in my free time I work on the COOP mod for Medal of Honor Allied Assault and its mission packs Spearhead and Breakthrough. It's all about scripting, so you'll meet some funny bugs, but it works now! Check out the site of the mod here: Moddb.com

Don't forget to track it! The mod has 6 members now! (with me, of course) :)

I know MOHAA isn't better (= much worse) than RTCW, but a good challenge to make it and hope that you'll also try this COOP mod.

+4 votes     reply to comment
set_amon
set_amon Jan 30 2013, 10:55am says:

You made really fantastic thing. We are lovers of Rtcw waiting for SP coop. I hope you will make. I believe it is possible to make. Go on for it guys! Thanks....

+2 votes     reply to comment
fretnn
fretnn Feb 1 2013, 5:57am replied:

to make what ?

for your information you can already play it, see the downloads section

+5 votes     reply to comment
cygnusx_1
cygnusx_1 Jan 30 2013, 9:55am says:

You have done some fantastic work here, running great so far on linux. I'm wondering if there is any way to run the original single player campaign without your coop function. It's a great addition to the game, however I'm simply attempting to get it to run in it's original configuration on a newer platform. Thanks again for the hard work.

+2 votes     reply to comment
fretnn
fretnn Feb 1 2013, 5:57am replied:

just play it alone

but there are no cutscenes

+4 votes     reply to comment
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Platforms
Windows, Mac, Linux
Developer
RTCW.COOP.TEAM
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Official Page
Rtcwcoop.com
Release Date
Released Oct 4, 2012
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9.4

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Highest Rated (2 agree) 10/10

Coop for an old classic game like RTCW???!!! Oh it gets a 10, it's got a few bugs but I'm sure they will fix these later on. A very well done mod , they should update the installer to find my Steam folder for people that bought it there they might be confused where that is in the C:\Program Files (x86)\Steam\steamapps\common

Dec 14 2012, 1:37pm by Knights

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