Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
As a reaction to the devastating GLA attacks on vulnerable infrastructure, many countries have moved away from nuclear energy. Most prominently, the nations of Europe have started their visionary Solaris project. In order to bridge the gap until its completion by 2040, many conventional but highly efficient power plants utilising fossil fuels such as coal and natural gas were constructed, triggering the Russian resource boom of the late 2020s. In-game, these civilian Power Plants provide the player with additional power units upon capture, allowing for risky but potentially rewarding early game build orders that postpone the construction of one's own power plants. As before, the GLA does not require any electricity to operate, but they too should be greatly interested in capturing these facilities, for they provide them with an increase in unit production speed.
On top of these new additions, 1.7 will also feature all the classic tech structures that were introduced in Shockwave, including the Repair Pad, Radio Station, Airport, MG and Flak Bunker as well as the mighty War Fortress.