Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Tech Powerplant (view original)
Tech Powerplant
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Vader91
Vader91 - - 1,837 comments

Wonderful work on all the models, and I love how this power plant calls back to older generators in Red Alert (I think that's the game).

Reply Good karma Bad karma+18 votes
BuchananP
BuchananP - - 208 comments

right

Reply Good karma Bad karma+1 vote
Comr4de Author
Comr4de - - 887 comments

Yes indeed, it was heavily inspired by the Advanced Powerplant from Red Alert 1, and it wont be the last structure to be like that either. =)

Reply Good karma+16 votes
((;^GrimReaper^;))
((;^GrimReaper^;)) - - 563 comments

love the model...now i gotta find my TFD disc again so i can reinstall RA1...dangit

Reply Good karma Bad karma+3 votes
CptIstvanofArdeal
CptIstvanofArdeal - - 2,363 comments

this is awesome man

Reply Good karma Bad karma+3 votes
FranksterJF
FranksterJF - - 14 comments

This is just awesome.

Reply Good karma Bad karma+2 votes
MO_China
MO_China - - 63 comments

You can use solar power, wind power generation

Reply Good karma Bad karma+2 votes
GJK21
GJK21 - - 336 comments

Red Alert 1 Powerplant Advanced :P hahahah I Like ... Me Gusta ...J'aime ... 7abeit :P

Reply Good karma Bad karma+2 votes
LePawel
LePawel - - 90 comments

what res textures are you using for these buildings?

Reply Good karma Bad karma+2 votes
Comr4de Author
Comr4de - - 887 comments

512x512 but it gets compressed to 256x256 for the game.

Reply Good karma+2 votes
Circular0rb
Circular0rb - - 2,124 comments

very cool Red Alert-ish design.

Reply Good karma Bad karma+2 votes
RAVE--PMW
RAVE--PMW - - 45 comments

Lovin it' good work!!

Reply Good karma Bad karma+2 votes
GooberTrooper
GooberTrooper - - 2,197 comments

Glad you gave the GLA a benefit from this too! Pretty original concept right there.

Reply Good karma Bad karma+2 votes
Arkanium
Arkanium - - 312 comments

Hmm, it could be useful to rush-cap one of these things with a dozer too and then build a some nice defenses next to it.

@GooberTrooper GLA have always had a stucture build speed bonus from having postive power levels in vanilla ZH.

What exactly does the Tech Radio station do? I don't ever remember those things having much effect.

Reply Good karma Bad karma+2 votes
GooberTrooper
GooberTrooper - - 2,197 comments

Never knew that. Huh.

Reply Good karma Bad karma+2 votes
Anubis_theDark
Anubis_theDark - - 718 comments

Actualy it's not a gla thing at all. The game is coded that if you have no power/low power you build everything slower. Basicly both usa and china would have the same handicap if they had low power. So this powerplant isn't like a bost for gla, it just gives them the same build speed as the other factions that use power.

In shockwave radiostation had 2 abilities - 1. was to reveal all enemy units on the map for a small period of time, and second was an abillity that had only a multiplayer application.

Reply Good karma Bad karma+2 votes
vietchinh
vietchinh - - 349 comments

MOARE POWER TO EVERYONE!

@arkankium proberly see all maps and .... the other one i forget

Reply Good karma Bad karma+2 votes
dodgevipergts
dodgevipergts - - 92 comments

nice RA1 advanced powerplant, war factory and cannon remakes

Reply Good karma Bad karma+2 votes
W!nt3r
W!nt3r - - 25 comments

So many updates lately. I'm happy.:)

Reply Good karma Bad karma+2 votes
APB_ICE
APB_ICE - - 1,245 comments

Awesome RA1-ish Power Plant! I love seeing old relics from decades ago; So nostalgic! :D

One suggestion: Perhaps you could have a couple of different models of power plants?
For example, in addition to this old-school coal-plant, you could also have a more modern type, such as a solar-power station like the 3-piece set in Tiberian Sun (Left panel, transformer, right panel).

Reply Good karma Bad karma+3 votes
Superjeno
Superjeno - - 274 comments

Awesome work guys, you really push the limit of generals models :P

Reply Good karma Bad karma+2 votes
Hieronymus_97
Hieronymus_97 - - 394 comments

I'll Capture it in the flag of Russia!
Soon, that white tech flag will be Maroon flag!!

Reply Good karma Bad karma+2 votes
Hieronymus_97
Hieronymus_97 - - 394 comments

This is to Great. Greater than *coughing* USA Power Plant *Coughing again*

Reply Good karma Bad karma+2 votes
casojin
casojin - - 237 comments

Wow....more RA1 stuff.

Reply Good karma Bad karma+2 votes
GrEeNBoY
GrEeNBoY - - 79 comments

Awsome O_O Amazing xDD =)

Reply Good karma Bad karma+2 votes
AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

Red alert one is the best game ever and rotr is the best mod ever :D

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,741 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

As a reaction to the devastating GLA attacks on vulnerable infrastructure, many countries have moved away from nuclear energy. Most prominently, the nations of Europe have started their visionary Solaris project. In order to bridge the gap until its completion by 2040, many conventional but highly efficient power plants utilising fossil fuels such as coal and natural gas were constructed, triggering the Russian resource boom of the late 2020s. In-game, these civilian Power Plants provide the player with additional power units upon capture, allowing for risky but potentially rewarding early game build orders that postpone the construction of one's own power plants. As before, the GLA does not require any electricity to operate, but they too should be greatly interested in capturing these facilities, for they provide them with an increase in unit production speed.

On top of these new additions, 1.7 will also feature all the classic tech structures that were introduced in Shockwave, including the Repair Pad, Radio Station, Airport, MG and Flak Bunker as well as the mighty War Fortress.