Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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Media RSS Feed Report media Russian Topol-M1 ICBM Launcher (view original)
Russian Topol-M1 ICBM Launcher
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Massey
Massey May 9 2009, 11:37pm says:

Massey's got a "little" something for you

+4 votes     reply to comment
Massey
Massey Sep 25 2009, 4:51am replied:

why have ppl given me -marks?

+1 vote     reply to comment
cronos35
cronos35 Mar 29 2010, 7:54am replied:

jack *** people.

+7 votes     reply to comment
Gunmanryu
Gunmanryu May 24 2011, 1:23am replied:

Rookets awayyyy !!

+1 vote     reply to comment
R3ven
R3ven May 10 2009, 12:37am says:

love it

keep up the good work SWR and i cant wait for ROTR 2

+1 vote     reply to comment
Mingming47
Mingming47 May 10 2009, 12:40am says:

Nice! .......
Did you guys just copy and paste again!? lol maybe not.... little similar to Demolition General's Topol in Shockwave. I'm impress of the design....

But...... can fire anywhere in the map.... X_X
How does this function in the game, is it same from Shockwave?

+2 votes     reply to comment
CommanderJRB
CommanderJRB May 10 2009, 12:49am replied:

It's the same vehicle from ShockWave after all, so why would it have been remade save for the skin?
And does the one in ShockWave fire anywhere on the map? Well, no, therefore this one does not function the same. It works exactly as it is outlined in the blurb. You buy the launcher, set it up, and click the button to fire the MIRV ICBM at any point on the map of your choosing. There are no range limitations. At all. All you have to do is have visual contact in the target area. Then, once the missile has gone 'whoomsch... zoom... BOOOOOOOOM', you buy another one (and they'll be expensive - about half the not inconsiderable cost of the launcher) and repeat.

+2 votes     reply to comment
Mingming47
Mingming47 May 11 2009, 4:04am replied:

Is there a build limit for this unit?
Does it take a long time to reload after purchase?
Can my AA defense(Patriot Missile, Gatling Cannon emplacement, Stinger Site) shoot down this rocket before it reach to the target?(when the rocket near shooting range of my AA defense)

Do I work for EA or something? I sound like an interviewer....... Don't worry, I'm just a Freshmen in College this year....

+2 votes     reply to comment
CommanderJRB
CommanderJRB May 11 2009, 5:37am replied:

To quote myself from a few comments down:
SWR doesn't implement build limits as they are a cheap and generally ineffective method of balancing overpowered units. Rest assured that the Topol-M1 will be balanced correctly without resorting to such methods; the build-time and cost of both the launcher and the missiles themselves and the vulnerability of the TEL will ensure that in a fair match you'll never have an opportunity to build an army of them.
As for timing, yes, it will take a significant time to reload.
As for the missile, no, it is not able to be intercepted.

+2 votes     reply to comment
Guest
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afiqhanifah
afiqhanifah Nov 26 2009, 2:41am replied:

real Topol-M??launch ICBM Nukes?!!i cant wait!!

0 votes     reply to comment
Massey
Massey May 10 2009, 2:05am says:

i dont have Shockwave any more (did a PC wipe about a month ago)and i cant remember how it worked in SW but.

just thinking.... how is this Vechel coming to the feild? cause it might be a tight fit for the Warfactory.

BTW it looks UBER! can u buy me one PLZZZZZZZZZZZZZZZZ rofl

+1 vote     reply to comment
NergiZed
NergiZed May 10 2009, 2:29am replied:

I don't see why you're worried about it not being able to fit in the Warfactory as the Russian Warfactory is probably the biggest one in the game, and can fit such behemoths like the Sentinel and the Grumble.

+2 votes     reply to comment
Massey
Massey May 10 2009, 2:35am replied:

good point.... but are u guys going to buy me one! rofl just joking :P

cant wait to use this big boy!

0 votes     reply to comment
cronos35
cronos35 Jan 23 2010, 10:24am replied:

note, the topol-m in real life is not as slow as a slug, but can reach a maximum of 75 kph. so you guys are gonna have to make it move fast in game.

+1 vote     reply to comment
jcep31
jcep31 May 10 2009, 2:17am says:

great model though but havent i seen that in shockwave?

+1 vote     reply to comment
NergiZed
NergiZed May 10 2009, 2:34am replied:

No you haven't. Take a look: Moddb.com

It's the same vehicle, different model, much like how the Buratino in RotR has a different model than the one in SW. (RotR: Moddb.com , SW: Moddb.com)

RotR will have some models from SW, but not many. Many of our team member's skills have improved and many of the models and skins in SW are either obsolete or doesn't fit the more realistic style of RotR.

+4 votes     reply to comment
CommanderJRB
CommanderJRB May 10 2009, 2:41am replied:

Sort of. It's the same vehicle but with a new model and a new (and, IMO, vastly superior) Russian skin. As the Topol-M is an actual system in real life (it's one of Russia's most modern ballistic missiles) it's popular both in multiple mods, and was a natural choice for the Tactical Ballistics General in Rise of the Reds. This is the improved Topol-M1 variant, so it's better than those scrappy old examples Juzhiz stole!
Edit: ninja'd by NergiZed, ah well.

+3 votes     reply to comment
HeartbreakOne
HeartbreakOne May 10 2009, 3:08am says:

This one is bigger than the Shockwave's Topol, right???
I've noticed the SW's topol has 3 rear wheels each side, and this one got 4...

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 10 2009, 4:16am replied:

It'll be about the same size, and yes, as it uses the proper chassis the Topol-M1 has the full 7 axles, unlike those scrappily-maintained ones the rotten GLA stole a while back!

+3 votes     reply to comment
BananaClip
BananaClip May 10 2009, 3:33am says:

Wow. Giant weiner launcher! *Drool*

+1 vote     reply to comment
Massey
Massey May 10 2009, 3:49am says:

Will this be built only after u put a point in a general power?

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 10 2009, 4:16am replied:

Wait and see...

+1 vote     reply to comment
GDIZOCOM
GDIZOCOM May 10 2009, 6:36am says:

cool!!

+1 vote     reply to comment
LegionLord
LegionLord May 10 2009, 9:07am says:

Since this vehicle is so destructive, will the opposition get a warning similar to when an opposing 'Superweapon' is constructed? If so this may make this unit weaker as you'll see swarms of Aircraft and General Powers blasting at this thing to kill it.

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 10 2009, 10:09am replied:

It will reveal itself when firing the same as any artillery unit, and a pre-launch alert is very likely.

+1 vote     reply to comment
64dul_cool
64dul_cool May 10 2009, 9:40am says:

Nice skin bro...
BTW, nice logo too...

+1 vote     reply to comment
Crn1p0p
Crn1p0p May 10 2009, 10:39am says:

I like the bear logo...Truly big Russian bear... Good 4 smashing puny little mammuts...X)

+1 vote     reply to comment
sting2death
sting2death May 10 2009, 11:36am says:

When ROTR Beta was released I was Disappointed to know that the Russians didn't Have the Topol , Now you Have Completed my "List of needed Arsenals" :D

Any More Weapons for any faction are Greatly Welcomed ! And am Auctions About !

You are Doing a Magnificent Job ! Teach the Damn Electronic Arts how to Model skin and Program ! SWR can Out Class EA 10 to 1 !

+3 votes     reply to comment
Massey
Massey May 10 2009, 5:21pm replied:

i would have to agree on the out class on EA! and we havnt even seen half the units yet!

+1 vote     reply to comment
Dual55
Dual55 Sep 7 2010, 7:23am replied:

Is this unit in 1.5? If so how come I can't find it in worldbuilder!

+1 vote     reply to comment
RadarEclipse
RadarEclipse May 10 2009, 2:28pm says:

It might be interesting to have a bunker building similar to that in the first MEC (for the Israeli Lance) to protect it. Pretty sweet, though.

+1 vote     reply to comment
GDIZOCOM
GDIZOCOM May 10 2009, 6:40pm says:

this would be powerful if there are no build limits.

+1 vote     reply to comment
Massey
Massey May 10 2009, 10:13pm replied:

team up with ECA and have them build a Uber def.
then u build a army of these! win win win!

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 11 2009, 2:00am replied:

SWR doesn't implement build limits as they are a cheap and generally ineffective method of balancing overpowered units. Rest assured that the Topol-M1 will be balanced correctly without resorting to such methods; the build-time and cost of both the launcher and the missiles themselves and the vulnerability of the TEL will ensure that in a fair match you'll never have an opportunity to build an army of them.

+1 vote     reply to comment
GDIZOCOM
GDIZOCOM May 11 2009, 10:53pm replied:

ok.

+1 vote     reply to comment
NergiZed
NergiZed May 11 2009, 2:05am replied:

One of the biggest unspoken rules in SWR is that we never add build limits. They're stupid and a lazy way to limit something. This thing has three weaknesses: it needs scouts in order to be effective, it's incredibly vulnerable, and it'll cost you.

Firing each of these once is going to cost you some credits, so trying to topol-storm your enemies to death requires incredibly deep wallets, the type of wallets that could probably spam Sentinels and Hinds. By that time, you've already won anyhow.

It'll be powerful in the right hands, but it won't be Over-Powered.

+2 votes     reply to comment
GDIZOCOM
GDIZOCOM May 11 2009, 10:54pm replied:

the topol storm!i know you guys rejected that for shockwave.

+1 vote     reply to comment
LXD_Bruce
LXD_Bruce May 11 2009, 10:05am says:

Nice Model.
However, the missile barrel of the model is shorter than the one in reality.

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 11 2009, 10:20am replied:

As this is the Topol-M1 variant, you can expect some minor changes to have happened over the thirty or so years it's been deployed.

+1 vote     reply to comment
liberty_wings
liberty_wings May 11 2009, 11:30am says:

GO INSIDE THE VAULTS!!!THE COMMIES SONS-OF-B#@?! ARE NUKED THE WEST COAST!!!!!!!!GO INSIDE THE VAULT!!!!

0 votes     reply to comment
SоrataZ
SоrataZ May 12 2009, 4:44am says:

ECA Soldier 1: Hey Josh, what is that?
ECA Soldier 2: I dunno Mike, maybe... *boom* -static-

+2 votes     reply to comment
trumsu915
trumsu915 May 12 2009, 11:29am says:

Topols are owned by Russian Strategic Rocket Force.
In real life, S-300 and S-400 are responsible to intercept ICBM.
In the game, the ICBM cannot be intercepted. I guess it's for the balance, rights?

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 12 2009, 8:01pm replied:

The S-300 and S-400, while technically ABM capable, are not designed as such and have never really been tested in that role. Their main role is strategic air defence of cities, key military installations, and in the form of the S-300V/VM series, long-range defence of Ground Forces troops on the move (hence the tracked nature of the Gladiator/Giant complex vehicles as opposed to the wheeled nature of the battery vehicles in the S-300P/PMU/S-400 series Grumble/Gargoyle/Growler complexes). Their main ABM job would be against tactical ballistic weapons such as Scuds (or, rather, Pershings) rather than the ICBM threat, for which the A-135 system was designed (but is admittedly effectively useless at the moment). ICBM warheads travel immeasurably faster and are immeasurably harder to track than tactical ballistic weapons, so while it might be possible, it's very unlikely that even the S-400 would be anyone's first choice for ICBM defence.

As for in-game, the Topol-M1 can't be intercepted primarily because it would look daft and yes, be unbalanced (as you'd have to then give anti-missile capabilities to the Twin Fang and Chapparal - and the ECA and GLA equivalents, when they're revealed - which would be completely counter-intuitive). To give a slightly more in-universe explanation, it also carries one of the most modern anti-missile-defence suites in the world, though we know little about it.

+1 vote     reply to comment
trumsu915
trumsu915 May 12 2009, 11:30am says:

By the way, the Topol reminds me the quote of GLA Scud Launcher "Look at my beautiful warhead" :D

+1 vote     reply to comment
AXstryker
AXstryker May 12 2009, 11:38am says:

i'd love to see it malfunction and fire the missile while un-deployed.
USA Ranger: ITS COMIN' STRAIGHT FOR US!!!
USA Missile Defender looks at his launcher: *sigh* its bigger than mine

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 12 2009, 8:03pm says:

Edit: Comments have screwed up, was in response to AXstryker
Might get messy...

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 12 2009, 8:03pm says:

Edit: Comments have screwed up, was in response to second comment by trumsu915
Only this would be 'look at my beautiful warheads' because we have MIRVs for double the fun!

+1 vote     reply to comment
D-WRTHBRNGR
D-WRTHBRNGR May 25 2009, 4:20am says:

The chassis has 14 wheels, compared to the 12 from ShockWave...
...more devastating, might be costly, but well worth it...

ULTRA LONG RANGE = OWNAGE!!!!

+1 vote     reply to comment
CommanderJRB
CommanderJRB May 25 2009, 9:53am replied:

The 7-axle chassis is actually the technically correct one from real life. the GLA one from ShockWave had been GLA-ised with a chassis taken from the Scud Launcher as it was a fictional terrorist army variant.

+1 vote     reply to comment
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Description

This 2.0 Exclusive unit will be available for General Zhukov. As you may imagine it launches multiple independently-targetable re-entry vehicles ('MIRVs') with devastating effect. In-game, this means you will obtain a vehicle that can fire anywhere on the map as long as you have units scouting for you or other reconnaissance illuminating the target and you have ample cash to replenish the ICBM after each successive launch. They are however very slow and lightly armoured, and should be considered a high priority to protect (or destroy, depending on the friendliness of the owner).

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May 9th, 2009
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