Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Over the years, Russia developed a number of new ballistic missile systems, including the 'Don' which was designed for tactical use on the battlefield. Thanks to its on-board jamming systems, the new missile cannot be intercepted by any means and carries up to five low-yield atomic bombs, essentially designed as a way to deliver an accurate nuclear artillery barrage to shatter enemy formations and defensive lines. Ever since President Suvorov had issued the clearance to deploy these weapons to General Leonid Zhukov, several Don missiles were installed at Russian Army bases in the occupied territories of Europe. Zhukov reasoned that a ballistic missile launch that was detected closer to the frontline would not be as easily misinterpreted as a strategic launch from the larger silo compounds in the Russian homeland. He knew that such an error might easily bring about the end of the world, which is why he reserved his missiles for only a select few high-priority military targets in support of his ground assaults and defied orders from General Aleksandr who urged him to launch them against European population centres in a last fanatical effort to shatter their opponents' morale. Despite protests from Aleksandr, President Suvorov never reprimanded Father Leonid for his disobedience, which the old, respected General regarded as an unspoken statement of approval.