Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

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Russian Bombardier
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Machine-Reaper
Machine-Reaper - - 2,221 comments

so its an Actual Cyborg with a portable artillery battery.

why didn't NOD think of this...

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DreadGrimReaper
DreadGrimReaper - - 170 comments

Tell that to Westwood...


Damn... That hurts at lot.

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ValdemarUA
ValdemarUA - - 8 comments

(buried)

rusian orks have more adnvanced weapon, than NOD (but not far really), so they have some toys, like that.

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Ahrimansiah
Ahrimansiah - - 3,216 comments

yeah and my grandma have more advanced weapons than NOD's chemical missile, its her fart

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tsfan
tsfan - - 491 comments

Why didn't CABAL think of this?

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Tleno
Tleno - - 1,048 comments

So now both ECA and Russia will have cybernetics or at least exoskeletal augments? Would be interesting to see what infantry augmentation other factions would focus on...

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MaelstromX103 Creator
MaelstromX103 - - 2,081 comments

ECA has exoskeletons
Russia has bio/genetical engineering
GLA has drugs

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Tleno
Tleno - - 1,048 comments

And I guess China had mental & subliminal influencing, and America has... 🦅LIBERTY™🗽???

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MaelstromX103 Creator
MaelstromX103 - - 2,081 comments

Brainwashing would be more of a shock trooper thing to be honest.

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AllenZakiv_Blackwell
AllenZakiv_Blackwell - - 946 comments

my life for Yuri..............

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Sgt.McHale
Sgt.McHale - - 303 comments

"An" is missing from the description, just before outlandish
.

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MaelstromX103 Creator
MaelstromX103 - - 2,081 comments

Fixed. Thanks for the report

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HotChocolat™
HotChocolat™ - - 34 comments

MaelstromX103 I have a major suggestion to help the ECA be more playable and not so much stronger:

In the original generals zero hour if you put a battleship in the scenario and play as the battleship side, you can see that a bombard generals power is added to command the battleship.

Can you guys please at least talk about adding this to the ECA howitzer position because the idea behind the positions was to make it be a sort of replacable for aircraft. however, its extremely difficult to control since with aircraft you can just select them all at once or group multiple ones on a number key. But with artillery one has to manually select each position. I get the idea to make it manual to not make it a automatic base defence - and I also understand you cannot make them groupable (which would be great) BUT can you at least please add that bombard button in the general power ribbon for the howitzer position? That way they are at least commandable without having to find each individual position and then skipping the screen all the way back to the target. Can you discuss this with the_hunter? Its just making it more playable, not more powerful.

I'd like to use the number keys for groups for the actual army and helicopters so to use all ten for the positions is abysmal.

THANKS FOR CONSIDERING IT - I REALLY AM.

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MaelstromX103 Creator
MaelstromX103 - - 2,081 comments

Impossible because if one major reason: howitzer position does not have infinite range.
And don't worry about hotkeys, in 1.9 they will be limited to a maximum of 6

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eil
eil - - 842 comments

Time passes, propaganda doesn't change: russians can be strong only due to brainwashing/genetical engineering/mental enslavery/gulagi repressions.

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DeathWalkerGT
DeathWalkerGT - - 46 comments

Ah... that quote from the Kirov Airship comes to my mind right now...

"Bombadiers to your stations."

Ah... those were the days...

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Description

An outlandish concept by design, the "Portable Artillery Rocket System 80mm", or PARK-80 for short, is unique among the Shock Divisions' weapons arsenal in that it was not developed by General Aleksandr, but by one of his known associates: Senior Colonel Illarion Komalev, who headed a project to bring what was originally an aviation rocket into an infantry-portable format. First deployed during the Battle of Kurmuk in 2040, the new weapon was quietly retired after numerous accidents involving dislocated shoulders and backblast injuries, along with its dubious tactical role on the battlefield compared to conventional artillery.

During the Russian invasion of Austria however, Aleksandr found that Russia's existing motorised artillery systems proved inadequate in the rough mountainous terrain where Bundesheer defenders had demolished most of the major roads and tunnels. In an effort to break the stalemate in the wider Alpine region, Komalev who had since become Aleksandr's go-to specialist in bio-mechanical engineering proposed a solution: By incorporating recently developed synthetic muscle implants along with reinforced titanium joints, veteran Shock Troopers were to be equipped with an updated PARK-80 featuring both sustained and burst fire options to assist their comrades as an on-foot rocket artillery. Aleksandr approved this plan, allowing field officers to choose seasoned "volunteers" for the necessary implantations. Never widely deployed due to difficulties with the complex surgery, these "Bombardiers" nevertheless were feared by the European forces, as they could deliver devastating rocket fire while being mobile enough to relocate quickly on foot or by transport. In the event of imminent capture by the enemy, the Bombardiers are instructed to scuttle their weapon (and themselves) via a built-in high-explosive charge, to prevent the PARK-80 and their own bionic implants from being studied.