Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
Named after a Slavonian infantry force from the 18th century, the Pandur III is the third generation of the eponymous family of wheeled combat vehicles in service of the Austrian Bundesheer. Whilst originally designed as an armoured personnel carrier, the European Continental Alliance has decided to fill this particular role with the Swedish-made Lynx Bandvagn, choosing the heavy weapons carrier variant of the highly versatile Pandur as its standard infantry fighting vehicle instead. As such, the ECA Pandur omits its troop carrying capabilities in favour of additional storage space for a variety of heavy weapons that can be installed on the turret and operated by a dedicated specialist infantryman ordered into the vehicle. These include a 20mm auto-cannon, a self-loading, four-barrelled set of Panzerfausts, a rapid-firing grenade machine gun, an extendable repair arm, medical supplies and a short-barrelled canister gun. Its steel-encased polymer armour protects the Pandur against smallarms fire and keeps it light enough to fully utilise the mobility of its six wheels, making it a useful addition to any mechanised force. Oddly enough for a vehicle originating from a landlocked country, the Pandur is also equipped with inflatable rubber skirts to traverse stretches of water, such as the Danube river that runs through northern Austria.