Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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GLA Barracks
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edsato82 Mar 17 2012 says:

Is very nice

+1 vote     reply to comment
Unknown12345678900 Mar 17 2012 says:

Why have the hole when there are tents?

+3 votes     reply to comment
phenom1992 Mar 17 2012 replied:

for their soldiers to FAP*FAP*FAP and take a rest maybe...

+7 votes     reply to comment
Comr4de Creator
Comr4de Mar 17 2012 replied:

I can see where everyone is saying that each of these structures look too much the same but I must add that:

- Each of these structures is supposed to represent their corresponding role, thus why its based off of the hole and
- Each of these builings can be upgrades for the Sneak Attack General power

+8 votes   reply to comment
souske22 Mar 18 2012 replied:

I personally like there being so many tunnels..it was always annoying as hell in Vanilla ZH and Generals that you always had to build tunnel networks which, lets face it mostly sucked. This adds alot more strategic flair to the GLA imo.

+2 votes     reply to comment
Lord_Chimera Mar 24 2014 replied:

Agree on that. The GLA lacks airlift capabilities of other factions and this mechanic gives them an edge in logistics.

+1 vote     reply to comment
CptIstvanofArdeal Mar 18 2012 replied:

so you mean that the GLA can deploy these new structures almost anywhere?

+1 vote     reply to comment
IPS Creator
IPS Mar 18 2012 replied:

yes, they can

+1 vote   reply to comment
-Golan- Mar 18 2012 replied:

It'd be nice if the basic tunnel model were more varied. While it makes sense that they are all based on the sneak tunnel, you could try and make the tunnel more fortified in the actual "structures". One could be covered in dirt like the regular tunnel, one could be fortified as an actual structure et cetera.
Alternatively, you could create a number of sneak tunnel models and have them selected at random, similar to how the Technical uses a random model.

+4 votes     reply to comment
D.jTeo Mar 20 2012 replied:

And why there are wheels on the ground if it is a Barracks?
Whats the point?
Just wondering...

0 votes     reply to comment
RS|Robert Mar 21 2012 replied:


+4 votes     reply to comment
OminousSpudd Mar 18 2012 says:

Very cool idea guys, I'm impressed! Like usual.

+3 votes     reply to comment
Mernom Mar 18 2012 says:

and if they have 1 building they can spawn a whole army to it in a sec..

+1 vote     reply to comment
BlackHand27 Mar 19 2012 says:

No offence guys but I think I felt some lazy work here. Why the hell all of the buildings have a damn hole? They look better if you remove them.Especially the barracks and supply stash.

-3 votes     reply to comment
IPS Creator
IPS Mar 19 2012 replied:

Read the comments.
Thank you.

+2 votes   reply to comment
Comr4de Creator
Comr4de Mar 19 2012 replied:

We've made the new designs based around the GLA Sneak Attack holes in order to have units move around faster using nearly all of their production buildings. On top of that when a player uses a sneak attack tunnel it can be upgraded to any of these structures.

It's not that we're being lazy, we're trying to make the GLA even more mobile than before while keeping their structures made to look they were built from their tunnels with haste.

+2 votes   reply to comment
Orac| Mar 25 2012 replied:

"No offense" is just another way of saying "I'm about to say something offensive".

+4 votes     reply to comment
BlackHand27 Mar 20 2012 says:

I see,allright.

+1 vote     reply to comment
Jason_Zombolt Mar 23 2012 says:

It needs some monkey bars. Every terror camp I've seen had monkey bars!

+3 votes     reply to comment
Erick_Auron Mar 26 2012 says:

i agree with the ichigo-photo person that posted on the arms dealer pic:
the tunnels should have diferent stiles for each building and the tunnel structures should not have advanced base functions, like building advanced units and researching advanced upgrades. that should be for the permanent buildings. otherwise i realy loved the idea of making theyr structures into tunel derived ones.

+1 vote     reply to comment
pato203 Apr 5 2012 says:

great model!

+2 votes     reply to comment
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Unlike its predecessor, the new GLA is no longer reliant on using converted civilian buildings from their host countries, as these small, rapidly establishable training camps go to show.

Mar 17th, 2012
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