Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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Media RSS Feed Report media European Combat Pioneer (view original)
European Combat Pioneer
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Ra2K3
Ra2K3 Dec 28 2013, 3:46pm says:

This is very useful small defence

+8 votes     reply to comment
CaptainIstvan
CaptainIstvan Dec 28 2013, 3:55pm says:

Combat engineer reporting!

+7 votes     reply to comment
GypsyBastard
GypsyBastard Dec 28 2013, 4:09pm buried:

(buried)

I think that ECA is too much buffed with everything already. I thought this mods is named RISE OF THE REDS

-15 votes     reply to comment
magachs
magachs Dec 28 2013, 4:15pm replied:

Gotta keep the reds at bay, whatever the cost.

+20 votes     reply to comment
dodgevipergts
dodgevipergts Dec 28 2013, 7:15pm buried:

(buried)

Why is it called rise of the reds anyway when it's about the Russian Federation and not the Soviet Union?

-12 votes     reply to comment
MARS2588
MARS2588 Dec 29 2013, 2:37am replied:

It's called Rise of the Reds because the mod is actually almost ten years old and went through multiple team/design changes. Back when it first started, the Russian faction -was- very much meant to invoke the Soviets from Red Alert, hence the title. We kept it because a.) you don't change an established, recognisable name after so many years and b.) because it still sounds catchier than 'Rise of the Russians'.

+24 votes     reply to comment
Lockandload
Lockandload Dec 29 2013, 9:42pm replied:

Amen, brother!

+2 votes     reply to comment
Lockandload
Lockandload Jan 1 2014, 6:06pm replied:

In the previous version, when you build a Solar Reactor on night map, then build defensive add-ons, there were these green rotating arrows staying over the bunkers/SAMs. These arrows disappear normally on day maps. Is that fixed in 1.85?

+2 votes     reply to comment
Guest
Guest Mar 13 2014, 3:46pm replied:

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KinQQz
KinQQz Dec 28 2013, 6:41pm says:

idk why but it reminds me of the Red alert 2 G.I's

+9 votes     reply to comment
Woozle
Woozle Dec 28 2013, 6:57pm says:

Move out! We are combat pioneers, last one there gets no beer tonight.

+5 votes     reply to comment
Lockandload
Lockandload Dec 28 2013, 6:58pm says:

Very good thinking! Good job, too! I like the whole defense-counter-attack based ECA war logic. By the way, what is supposed to be the Venom? Is it something like the Wolfenstein's Venom gun?

+1 vote     reply to comment
MARS2588
MARS2588 Dec 29 2013, 2:38am replied:

The Venom is the ECA's third and final prototype unit. It's a powered exosuit with a human operator and it'll most likely be revealed in our next update.

+6 votes     reply to comment
Lockandload
Lockandload Dec 29 2013, 11:06am replied:

Thank you for the info! Sounds quite interesting and alternative.

+1 vote     reply to comment
Ultima73
Ultima73 Dec 28 2013, 7:19pm says:

Is this affected by the Pandora protocol?

+1 vote     reply to comment
MARS2588
MARS2588 Dec 29 2013, 2:39am replied:

If you're wondering whether the Pioneers' tear gas shells will be replaced with nerve gas, then no, they won't be affected since it would instantly make that type of shell superior to all the others in every situation.

+3 votes     reply to comment
The_Govenator
The_Govenator Dec 28 2013, 8:54pm says:

Pioneers Ready for battle!

+1 vote     reply to comment
Commandodiamond
Commandodiamond Dec 29 2013, 2:59am says:

So a mobile mortar pit?

+5 votes     reply to comment
Pythian.lygume
Pythian.lygume Dec 29 2013, 2:18pm says:

Give up! You shall fall, Europe! You have treated us as sub-human for years! Let's see how you like it when the whip is in OUR HANDS!

That should bee a unit quote. "Taking the whip into OUR hands!"

-3 votes     reply to comment
renzjericho
renzjericho Dec 30 2013, 11:02pm says:

"Call in the German Pioneers!!"

If they're only German

+4 votes     reply to comment
Ledgend1221
Ledgend1221 Jan 4 2014, 1:16am says:

"You are combat pioneers!"

+1 vote     reply to comment
Santis88
Santis88 Jan 6 2014, 9:34am says:

this little guy can attack or protect a small area nic

+1 vote     reply to comment
Frostquake
Frostquake Jan 17 2014, 6:45pm says:

Reminds me G.I's in RA2.

+1 vote     reply to comment
JeremiahLoh
JeremiahLoh Jan 22 2014, 2:16am says:

Kinda reminds me of the Kindjal Infantry in Emperor (In that it packs a Mortar Cannon and a basic Gun) or that Airborne GI laotze made way back.

+1 vote     reply to comment
HopeEstheim
HopeEstheim Feb 17 2014, 10:40pm says:

I like these mortal pits.

+1 vote     reply to comment
HopeEstheim
HopeEstheim Feb 18 2014, 12:33am replied:

Mortar*

+1 vote     reply to comment
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Description

The European Combat Pioneers are highly trained specialists that are deployed for a variety of support tasks. Their primary weapon is the MP57 personal defence weapon, a rugged submachine gun which fires the smaller 28mm length version of the ECA's standard 5,7x50mm assault rifle round. In addition, they pack some serious firepower in the form of a portable 81mm infantry mortar, which can be loaded with three types of ammunition once properly deployed and calibrated: General purpose high-explosive rounds, airbursting canister shells for use against massed infantry and non-lethal tear gas canisters to irritate and disorient the enemy. Thanks to their advanced weapon training, the Pioneers are able to fire a quick barrage of ten explosive grenades without having to fortify their position, if the circumstances prohibit proper entrenchment. Rounding off this useful combination of ranged fire support and self-defence, the Pioneers can also plant a powerful shaped charge anti-vehicle mine to shatter enemy tanks.

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Dec 28th, 2013
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