Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
The European Combat Pioneers are highly trained specialists that are deployed for a variety of support tasks. Their primary weapon is the MP57 personal defence weapon, a rugged submachine gun which fires the smaller 28mm length version of the ECA's standard 5,7x50mm assault rifle round. In addition, they pack some serious firepower in the form of a portable 81mm infantry mortar, which can be loaded with three types of ammunition once properly deployed and calibrated: General purpose high-explosive rounds, airbursting canister shells for use against massed infantry and non-lethal tear gas canisters to irritate and disorient the enemy. Thanks to their advanced weapon training, the Pioneers are able to fire a quick barrage of ten explosive grenades without having to fortify their position, if the circumstances prohibit proper entrenchment. Rounding off this useful combination of ranged fire support and self-defence, the Pioneers can also plant a powerful shaped charge anti-vehicle mine to shatter enemy tanks.
This is very useful small defence
Combat engineer reporting!
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I think that ECA is too much buffed with everything already. I thought this mods is named RISE OF THE REDS
Gotta keep the reds at bay, whatever the cost.
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Why is it called rise of the reds anyway when it's about the Russian Federation and not the Soviet Union?
It's called Rise of the Reds because the mod is actually almost ten years old and went through multiple team/design changes. Back when it first started, the Russian faction -was- very much meant to invoke the Soviets from Red Alert, hence the title. We kept it because a.) you don't change an established, recognisable name after so many years and b.) because it still sounds catchier than 'Rise of the Russians'.
Amen, brother!
In the previous version, when you build a Solar Reactor on night map, then build defensive add-ons, there were these green rotating arrows staying over the bunkers/SAMs. These arrows disappear normally on day maps. Is that fixed in 1.85?
idk why but it reminds me of the Red alert 2 G.I's
Move out! We are combat pioneers, last one there gets no beer tonight.
Very good thinking! Good job, too! I like the whole defense-counter-attack based ECA war logic. By the way, what is supposed to be the Venom? Is it something like the Wolfenstein's Venom gun?
The Venom is the ECA's third and final prototype unit. It's a powered exosuit with a human operator and it'll most likely be revealed in our next update.
Thank you for the info! Sounds quite interesting and alternative.
Is this affected by the Pandora protocol?
If you're wondering whether the Pioneers' tear gas shells will be replaced with nerve gas, then no, they won't be affected since it would instantly make that type of shell superior to all the others in every situation.
Pioneers Ready for battle!
So a mobile mortar pit?
Give up! You shall fall, Europe! You have treated us as sub-human for years! Let's see how you like it when the whip is in OUR HANDS!
That should bee a unit quote. "Taking the whip into OUR hands!"
"You are combat pioneers!"
this little guy can attack or protect a small area nic
Reminds me G.I's in RA2.
Kinda reminds me of the Kindjal Infantry in Emperor (In that it packs a Mortar Cannon and a basic Gun) or that Airborne GI laotze made way back.
I like these mortal pits.
Mortar*