Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
The European Combat Pioneers are highly trained specialists that are deployed for a variety of support tasks. Their primary weapon is the MP57 personal defence weapon, a rugged submachine gun which fires the smaller 28mm length version of the ECA's standard 5,7x50mm assault rifle round. In addition, they pack some serious firepower in the form of a portable 81mm infantry mortar, which can be loaded with three types of ammunition once properly deployed and calibrated: General purpose high-explosive rounds, airbursting canister shells for use against massed infantry and non-lethal tear gas canisters to irritate and disorient the enemy. Thanks to their advanced weapon training, the Pioneers are able to fire a quick barrage of ten explosive grenades without having to fortify their position, if the circumstances prohibit proper entrenchment. Rounding off this useful combination of ranged fire support and self-defence, the Pioneers can also plant a powerful shaped charge anti-vehicle mine to shatter enemy tanks.