Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
After the United States had abandoned their military bases in Europe and put an abrupt end to eight decades of NATO history, the nations of Europe had to restructure their forces from the ground up in order to fill the gap left by their former allies who were now minding their own business on the other side of the Atlantic. The ECA military planners realised that Europe would need its own strategic bombing capabilities in order to play in the same league as the other global superpowers. Showing a sound degree of foresight, the planners decided that the most suitable country to house and operate the assets would be the United Kingdom, which has been regarded as an 'unsinkable aircraft carrier' since the dawn of military aviation. As a result, Bomber Command made a reappearance as a distinct entity within the RAF command structure and a conglomerate of British and European defence contractors provided the necessary aircraft in the form of the Vulcan B.3 bomber. Thanks to its powerful engines, the Vulcan has a very short response time for a bomber of its size. Its armaments include an extremely precise Smart Bomb - comically dubbed the '16-ton-weight' by Vulcan crews - and the Grand Slam, a massive free-falling gravity bomb with enough explosive force to create short, localised seismic events that sever power lines and break vehicle suspensions, leaving them paralysed for lengthy periods of time.