Dragonia II is a fantasy mod for Civilization IV. It is a sequel to the Dragonia mod for Civilization III. Dragonia II features the same fantasy world as the original, and allows players to play on an updated version of the map in the original Dragonia, or to choose a randomly generated world. Currently the Dragonia world map is not yet completed. Only a randomly generated world is available.
Dragonia II has 25 civilizations and 40 leaders to choose from. Most civilizations will have their own flavor units. In future versions Dragonia II will also feature hero units. These hero units will represent heros and leaders from that civilization's history. As such, these hero units will each be unique, and when they die in battle, they will be permanently eliminated from the game.
As in the original Dragonia, the leaders of each civilization will have alignments associated with them. In Dragonia II, however these aligments will be dynamic, and so can change over time based on choices that the player makes. The leaders alignment will also have an effect on their relationship with other leaders...and so a evilly aligned leader will not be very friendly to a good aligned leader.
Dragonia II also features an updated tech tree featuring about 115 technologies. Most of these advances will be familiar to players of the first Dragonia, but some of the old advances will be removed, and others added.
Other features in Dragonia II will include a magic system, a religious system featuring 8 faiths (Tel'Seldarine, Dark Seldarine, Solanism, Nerullicism, Morndinsamman, Eye of Gruumsh, Heironeanism, and Hextorianism), new unit promotions, and many more features to come.
Remember, this is an early beta version of the mod, and as such, not all features have been completed, and there will be bugs. Please feel free to contact the Dragonia II modding team at www.civfanatics.com
Patch 1.0.1 for the Dragonia II Beta 1 mod for Civilization IV has now been released. This patch will fix some crash and balance issues, as well as adding...
Diabolic Studios has released the first beta release of the Dragonia II mod today.
An article with interview has been written about the Dragonia II mod at eGames.de.
This is the second patch for the initial beta release of the Dragonia II mod. If fixes a crash issue in Mercenary Mod when placing a hired merc.
This is the first beta release of the Dragonia II mod for Civilization IV.
The Dragonia Intro Video in AVI format. You will need the DivX codec to view this video.
Eye of Gruumsh?
That name rings a bell.
Hmmmm doesn't work with the 3.19 patch at all. In the readme file authors say it's for 3.13. ;-/
Real pity this mod seems to be on ice. I'm doing something similar right now with a mod called Fairy Tale, but this Dragonia seems much more impressive than mine. Can't it be resurrected? I mean with Civ 5 on the way and all.
Mod crashes...Is there another version or patch not posted here?
wow u can play as the drow? o_O keep up the good work. im def tracking.
Unofficially sanctioned development royale tournament 1v0 no holds barred BEGIN
What does that mean?
I'm holding a poll regarding gunpowder units in the mod. Please vote at Forums.civfanatics.com
Officially Authorised