Revolt Mod for UO (version 3+) is an unofficial continuation of Revolt Mod for CoD1 (version 1x). I decided to continue on with permission of original developers. Aiming to reduce massive high recoil and perfect it at the sweet spot. Aiming to improve player Uniforms and chop down file size.
Later versions are planned for AWE integration to allow for more gametypes and full removal of Merciless Gore Mod.
Release Scheduled as follows:
Revolt Mod UO v5.1 (first)
Revolt Mod UO v6.0 (second) [Full AWE Integration]
Revolt Mod CoD1 V5.1-5.5 (Third)
Revolt Mod CoD1 V6.0 (Fourth) [Full AWE Integration]
Revolt Mod Single Player Versions (Fifth?)
Revolt Mod UO V5.1 is coming soon. Just got to iron out some minor errors and it's smooth sailing. The recoil I believe hits the sweet spot. It's low but not laser accurate. Hip fire inaccurate enough to not turn this into a spray fest. you'll have to burst fire at the hip with some weapons.
*Uniforms adjusted. Axis are Black Colored, a good bad guy color like Darth Vader.
*Green camo adjusted
*File Size Chopped down, removed some custom maps
*RRMS Sniper and RnG Maps added
Down the road I'll AWE integrate the mod so you can use ALL custom maps with it.
Estimated File Size is around 189MB, down from 211MB.
Had to take on this project again. Revolt Mod UO 4x wasn't good enough for me.
Article talks about a major revolt bug fix. This bug would leave server stuck on maps and now I bring you the fix.
This article talks about the release of Revolt_x4 UO and future release of Revolt_4x for cod1.
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This fixes the call vote options. It turns off most of the options and leaves Restart Map and Next Map. All other have been turned off. Only works for...
This is the Revolt_4x UO mod. All files needed to run Revolt_4x are included in this zip.
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