R E L E A S E D

Download Back2Fronts 1.0 full release

A B O U T
Back2Fronts is an extensive mod that will overhaul your Call of Duty 2 game to a next level. This mod brings more variety, intensity, realism and battle-like experience. Try new weapons, fight new enemies, fulfil new missions and explore new options. Mod is SP and MP friendly (although primary part is SP).

M O D C R E D I T S
See full detail here.

D O W N L O A D
For other addons go to downloads.

C O N T A C T
You can contact us at MCh2207Cz's email:
chaloupka.mar@gmail.com

If you have anything to say, any questions or requests, PLEASE DON'T WRITE IT AS A COMMENT BUT SEND US AN EMAIL TO THE ADDRESS ABOVE. The number of pages here is too large and we cannot browse all of them for searching of your comments. Thanks for understanding.

Regards,
Back2Fronts mod team

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Hi!

After some quite extensive tests along with Wicopp I am proudly announcing the full release of Back2Fronts mod version 1.0.

Let me briefly sum up the whole mod. Back2Fronts is an extensive mod that will overhaul your Call of Duty 2 game to a next level. This mod brings more variety, intensity, realism and battle-like experience. Try new weapons, fight new enemies, fulfil new missions and explore new options. Mod is SP and MP friendly (although primary part is SP).


M A I N _ F E A T U R E S :

1) sprint added
to start sprinting player must be standing and moving (in any direction)
sprint is started by double tap of "USE" button
sprint is ended when player runs out of stamina or when "USE" button is released
player can sprint in any direction (forwards, backwards, sidewards)
2) firemode switch for selected weapons added
selected weapons offer a secondary firemode (semi-auto or slow-auto)
to switch to a secondary firemode player must hold down the "USE" button for 1 second
weapons that offer secondary fire are: AVT40, BAR, Bren, FG42, M2 Carbine, MAB38, MG34, MP41, MP44, PPSh, Sten, Thompson and ZB26
3) 45 new hand-held weapons
4) 15 new grenades
5) 4 new stationary machine guns
6) 3 new usable artillery guns (British 6pounder, German PAK43 and German C36)
7) 3 new vehicles (German King Tiger, German Panzer IV and Russian T34/85)
8) 9 new SP maps accessable from menu and added to storyline (2 German, 2 American, 1 British, 1 Anglo-American and 3 Russian)
9) all SP maps modified to maximalize realism (usage of correct guns, vehicles etc.)
10) Back2Fronts combats and options menus added to options menu
11) load saved game menu added to main menu
12) Back2Fronts info menu added to main menu
13) Back2Fronts mod has full English (text) localization
14) new characters added (German Honorguard, German Fallschirmjagers, German winter SS, summer Russians, British paratroopers)
15) added support for British portable MG guys
16) added chin straps for German soldiers
17) winter and normandy versions of German armored car (SdKfz222) added
18) winter and african versions of Tiger I added
19) British versions of Jeep and Sherman added (without US star)
20) winter Sherman created
21) halftracks can have MG34 or MG42 turrets (depending on time period)
22) enemies will drop their weapon if shot into the holding (right) arm/hand
23) random bloody screens for hurted player
24) 94 new death sounds added to Germans, 85 new pain sounds added to Germans
25) 8 new death sounds added to Americans/British, 9 new pain sounds added to Americans/British
26) 5 choke death sounds added to all fighting parties
27) new menu music and new British tank battle music
28) enhanced artillery and vehicle sounds (type of artillery or vehicle can be identified by its sound)
29) enhanced player sounds (gear rattle, shellshock etc.)
30) and many more...

M E D I A _ U P D A T E :

De Lisle new anims. Note the animated bullets and firing pin. De Lisle is a fast-shooting suppresed bolt-action carbine. It's pretty effective even at close range.

Moddb version: Moddb.com
Youtube version: Youtube.com

Mosin Nagant new anims, including bayonet. Note the animated bullets during rechamber and reload. Actual stripper clip was added for reload. For those who have good eyes - the firing pin is animated as well.

Moddb version: Moddb.com
Moddb images: Moddb.com
Youtube version: Youtube.com

Kar98k new anims, including bayonet. Note the animated bullets during rechamber and reload. For those who have good eyes - the firing pin is animated as well.

Moddb version: Moddb.com
Moddb images: Moddb.com
Youtube version: Youtube.com

Lee Enfield new anims, including bayonet. Note the animated bullets during reload. For those who have good eyes - the firing pin is animated as well.

Moddb version: Moddb.com
Moddb images: Moddb.com
Youtube version: Youtube.com

Springfield new anims, including bayonet.
Moddb images: Moddb.com

All bolt-action snipers have new anims and one small change - the rechamber motion is transfered into aiming through scope which makes it more realistic but also harder to aim. Also the bullets are animated during rechamber and reload.

Moddb version: Moddb.com
Youtube version: Youtube.com

Luger new anims. Note animated bullets in magazine during reload.

Moddb version: Moddb.com
Moddb images: Moddb.com
Youtube version: Youtube.com

Market Garden SP map played for Germans done. Mod now has 2 German missions (Market Garden is 2nd mission, 1st one is Red Square Massacre).


Merry Christmass to everyone!

Martin a.k.a MCh2207Cz

CoD2 Back2Fronts large update

CoD2 Back2Fronts large update

News 28 comments

The collaboration between Back2Fronts and WCP has pretty much fullfilled its original goals and gives some awesome new features. Aside from that, a ton...

CoD2 Back2Fronts & WCP coop

CoD2 Back2Fronts & WCP coop

News 33 comments

This news announces the cooperation between the Back2Fronts mod and the WCP mod. There is also some other info - recently created stuff, development notes...

CoD2 Back2Fronts firemode and bayonets created

CoD2 Back2Fronts firemode and bayonets created

News 18 comments

That's right, at last the CoD2 gets a firemode switch for its weapons. This new feature has been used for making select-fire weapons and bayonet attachments...

CoD2 Back2Fronts character body attachments

CoD2 Back2Fronts character body attachments

News 18 comments

After intensive testing, I got a very positive message - CoD2 can use the same equipment system as CoDWaW with all its benefits.

COD2 Back2Fronts 1.0 full release

COD2 Back2Fronts 1.0 full release

Full Version 112 comments

Back2Fronts 1.0 full release for Call of Duty 2 singleplayer game (and minor multiplayer).

CoD2 German language, fix2.0 (German distribution)

CoD2 German language, fix2.0 (German distribution)

Full Version 19 comments

This modification changes all German-spoken voices into real German taken from German version of CoD2. Included are all battlechatters and pain/death/charge...

CoD2 German language (English distribution)

CoD2 German language (English distribution)

Full Version 3 comments

This modification changes all German-spoken voices into real German taken from English version of CoD2. Included are all battlechatters and pain/death/charge...

CoD2 Russian language

CoD2 Russian language

Full Version 7 comments

This modification changes all Russian-spoken voices into real Russian. Included are all battlechatters, scripted voiceovers, pain/death/charge sounds...

CoD2 American language

CoD2 American language

Full Version 8 comments

This modification changes all American-spoken voices into real American English. Included are all battlechatters, scripted voiceovers, pain/death/charge...

CoD2 British language

CoD2 British language

Full Version 14 comments

This modification changes all British-spoken voices into real British English. Included are all battlechatters, scripted voiceovers, pain/death/charge...

Comments  (0 - 10 of 1,621)
xXx_getrektscrub420_
xXx_getrektscrub420_

here's a suggestion add in a pacific campaign both japanese and american ones :3

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shermantank55
shermantank55

Generaly the mod is suberb , the wors things is , that bayonet falls off

Reply Good karma Bad karma+2 votes
Albertitoeo
Albertitoeo

Hey, does anyone know a good gore addon to go with this mod? If I try to use a good one it won't work.
I've already tried with massacre mod.

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Conchobhar
Conchobhar

What the shite, slowest downloads ever! I'm not gonna leave my machine on for 8 hours to download this...

Reply Good karma Bad karma0 votes
davichagas
davichagas

How do you guys descompile a map ? Because I downloaded your mod and I saw some modifications .I want to bring maps from call of duty 1 to call of duty 2 like Stalingrad and Berlin.I have time to make this happen but I don't have luck to find tutorials.

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Kandara
Kandara

I saw the readme and stuff and i did everything.
I created the shortcut and do +set fs_game b2f thing but when i launch the shortcut it says "Failed to find steam" whanever i put the shortcut.

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armitom
armitom

You just copy paste all the files in the main folder in COD2 directory, then launch the game from the steam library
No need for shortcuts or target commands

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Kandara
Kandara

When i do that way i get this error:
recursive error after: Hunk_Allocalign failed on 252656 bytes (total 200 MB, low 1 MB, high 198 MB)
Puu.sh
I already re-installed and same thing.

Also it shows that error when is loading the enteties in the CoD 2 console.

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armitom
armitom

Go to the Call of Duty 2 main->players->"profile name" folder and open the file config.cfg,notepad will do.
Search for the line
;seta com_hunkMegsDefault this will say
;seta com_hunkMegs "200".
This is too low,you will have to change it.
Change the figure "200" to "512".
Save the file and try the level,again.

You can also do this through console,ofcourse.
Start the game.
Open the console and type
;com_hunkMegs 512
Press enter,close console and load the level.

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armitom
armitom

Awesome mod, great work.

I have 3 questions

How to i disable the bayonets (dont like them)
I read somewhere i have to hold the use button for 2secs but its not working

How do i enable ally names when i hover over them? The option in the meny on/off just doesn't work

Is there someway to adjust the amount of panzershrek/faust enemies, way too many for my liking.
Thanks.

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zoltankai
zoltankai

You can found the weapons without the bayonet in one of the mod files.

If you off the ally names. You will see none of the main characters' name.

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armitom
armitom

Can you please be more specific?

If i do find the weapons in the mod files, what do i do? And how do i know which ones are right?

As i said the option for the names doesn't seem to work

When its ON, i look at a soldier and it says "rifleman,submachinegunner etc'

When its OFF, i look at a soldier and it says "rifleman,submachinegunner etc"

I want to show me names..
Am i doing something wrong?

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armitom
armitom

Actually, i made a mistake, when its OFF it doesn't show anything

I want names as in Pvt.miller,cpl.jones etc
I always liked the random names in COD.

And as i said, please help me with removing the bayonets
Thanks :)

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zoltankai
zoltankai

Actually, i don't know how to add back the names. But if its on, you can see only the main character names, example Cpt. Price, Pvt. Braeburn, etc...

If you see a file with "nbayo", that weapon is without the bayonet.
If you want to change, rename a weapon without a bayonet.
Example: m1garand_nbayo -> m1garand
But firts, you have to move to another place, or delete the weapon with a bayonet's file.

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armitom
armitom

Alright, thanks :)

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zoltankai
zoltankai

No problem.

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9.6

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Highest Rated (9 agree) 10/10

It is an excellent work that these guys are doing. With more models and new animations for COD2. The new sprint is fantastic.

Nov 4 2011 by Triby

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