Back2Fronts Mod

Mod credits:
===========
Developers (in alphabetical order):
CroWhiteWolf a.k.a. Captain_Victor (textures)
Heavymetal (textures)
Jessejoydb (animations)
MCh2207Cz (models, animations, textures, sounds, sfx, gfx, scrips)
Person-ASC a.k.a. Fainyance11 (sounds)
SPLinT_CeLL (textures)
Tomalla (complex scripts)
Torre
(models, textures, scripts, gfx, sounds)
Triby (SP maps)
Vassili_Tzaisev (reference, history, translation, texts)
War_Crimes (textures)
Wicopp (complex scripts, textures, sfx, gfx)
xxxCYCLONExxx (textures, character scripts)

Special thanks (in alphabetical order):
AluCarD (credited - sfx, gfx, scripts)
D @ r|< (credited - models)
Dawciooo (cooperation - mod help)
Diego Logic (credited - utility)
DokPZ (permissioned - models, textures)
GER-Iceman (credited - utility, idea)
Jakob93 a.ka. Mortyr93 (permissioned - textures)
KnifeInFace (permissioned - textures)
Meeshman (permissioned - textures)
Pleiades a.k.a. RuhigSein (credited - idea)
Pointy (credited - utility)
Sacknassos (credited - models, textures)
Supergun11 (permissioned - models, textures)
Taintxs (cooperation - SP maps)

Other games stuff usage (in hierarchical order):

Call Of Duty
Call Of Duty 2
Call Of Duty 4
Call Of Duty World At War
Call Of Duty Black Ops
Day Of Defeat Source

Hidden & Dangerous 2
Medal Of Honor Allied Assault
Medal Of Honor Spearhead
Medal Of Honor Breakthrough
Red Orchestra
Vietcong

For more details see the "MOD CREDITS".

Main mod features:
==================
Back2Fronts will be separated into SP and MP parts and those parts will also be released separately. As already said our mod is to bring much more intense, realistic and full battle experience. From our point of view the best way to achieve this is to give the player more options and diversity. Original CoD2 has not many unique stuff. This is especially the case of characters and sounds but also textures and effects. Also limited number of weapons and vehicles was the same issue.
We want to correct it by creating a lot of new weapons, textures, sounds, effects, 2D graphics, scripts, options, menus, etc.

For more details see the "MAIN MOD FEATURES" which contains also current development meter.

Mod tryout:
===========
Go to the download section to try demonstration
standalone mods which contain one aspect each. These can be applyed into the CoD2 main or fs_game folder. Instalation istructions are present in each standalone mod (in the *.txt format as a readme).

Mod decision:
=============
Now, as our team is quite small and work large we had to make priorities:
Priority number one: new weapons (models, animations and everything around), new sounds, new effects, new textures, new 2D graphics and some minor scripts.
Priority number two: new characters (meaning uniforms) and new SP maps (if we find a mapper).

Mod contact:
============
You can contact us at MCh2207Cz's email:
chaloupka.mar@gmail.com

EDIT NOTE: If you have anything to add, not only to the mod, any questions or requests, PLEASE DON'T WRITE IT AS A COMMENT INTO OLD NEWS/ARTICLES/IMAGES/VIDEOS, SEND AN EMAIL TO ADDRESS ABOVE. The number of articles, etc. here is large in present time and we cannot browse all of them for searching your comments. Thanks for understanding.

Regards,
Back2Fronts mod team

Image RSS Feed Latest Screens
CoD2 portable MG42 animation CoD2 portable MG42 animation CoD2 portable MG42 animation
Blog RSS Feed Report abuse Latest News: CoD2 Back2Fronts & WCP coop

12 comments by MCh2207Cz on May 15th, 2013

Hi all!
That's right Wicopp (author of the legendary WCP mod) is back! He offered his help to the Back2Fronts mod. We helped each other in past so it was a pleasure to join our efforts and continue.

The cooperation started circa a month ago. We both share very similar attitude in modding so the work goes smoothly forward. Since Wicopp is much better scripter than me he took this role and works on many improvements.

Back2Fronts will contain 8 custom SP maps:

  • leonspmap, Russian campaign (by Leon Brinkmann)
  • stalingrad, Russian campaign (by Babycop)
  • leningrad, Russian campaign (by Babycop)
  • eastyorks2, British campaign (by Yorkshire Rifles)
  • angoville, American campaign (by Soulwax)
  • lamaire, American campaign (by Ryan Krysiak a.k.a. Ace008)
  • radiobase, American campaign (by Estonian)
  • redsquare, German campaign (by Taintxs)

All these maps will be present in the mission select menus for easy accsess and built into the default CoD2 campaign gameplay flow. All maps are moddified, sometimes to add detail or change something, sometimes because of historical accuracy and also sometimes to correct known bugs and enable B2F compatibility.

Wicopp works also on other script related things but I won't reveal them for you now because it's supposed to be a surprise. But I can say that some of them were in his WCP2.91 and some of them are new. You will be informed after the works on these are completed.

A good news for you guys that the potential full release is closing in. Here is the list of top things that has to be finished in order to release the first full version of the mod:

  1. finish WCP-Back2Fronts cooperation
  2. finish bayonets/knifes
  3. finish all remaining portable and turret machine guns (DP-28, 30cal)
  4. finish handheld antitank weapons (PTRS-41, Bazooka M9 and M1)

Slightly off-topic info - I have to submit my Master's Degree Thesis in a 3weeks period. So in the incoming 3 weeks I won't have much time for modding.

Custom stuff info:
I probably didn't say that in any of my previous news posts so I am gonna make it clear now. There are 2 types of models in Back2Fronts from development point of view:

  • REMODELS - these are remakes of some original CoD2 weapons/vehicles/etc. All these remakes must stick with the DEFAULT CoD2 TEXTURES. These TEXTURES are of course RESKINNED for nicer detail but their LAYOUT is SAME
  • NEW MODELS - these are new models, so all the weapons/vehicles/etc. that were not in original CoD2. All new models can use CUSTOM TEXTURES with CUSTOM LAYOUT.

That had to be done because of compatibility and performance reasons. CoD2 engine has a certain limit for number of custom models, textures and materials. I decided to stick with the default layouts as much as possible to save the space for totally new custom things that were not in original CoD2. I hope you guys understand that.

Now some info of already completed work:
Portable MG42

The whole MG42 model was totally overhauled. The most detailed model version has 5864 polygons (compare with 1297 polygons of the original CoD2 MG42). The model was created using advantage of my older MG42 models and references from MOHAA, CoDWaW, CoD1 and unused CoD2 MG42 models for 1st person. I naturally made LODs to save memory.
Anims were created from my MG34 anims. MG42 can't use the same anims because it has slightly different shape and topology compared to the MG34 (especially the sights, barrel and bolt handle). Reload empty and partial reload both included like on the MG34.
MG42 is lighter and faster than MG34, it also has incredible firepower (1200RPM). Although the recoil is big you don't have to aim much thanks to the incredible rate of fire. The only disadvantage with this gun is that it doesn't have semi auto mode, accuracy is worse than on MG34 and it eats ammo very quickly.

     
   

CoD2 BF MG42 animation preview
Video preview of the first MG42 ingame test.

Bayonet anim for M1 Garand
Since each bayoneted weapon must have its own bayonet anim I created one for M1 Garand based on the anim from CoDWaW. The new anim is shorter set for CoD2 melee standard and less camera shaking.

   

M2 Carbine
Along with the M1 Carbine remodel the M2 was made as well. The paratrooper M1A1 might be created as well in future.

   

Thermite grenade
Thermite grenade is encountered only in some scripted moments so I decided to change that and make a regular pickable grenade from it. Only American troops are equipped with these.

   

New models for scopeless springfield and K98k
K98k and Springfield got new iron sights and more detailed ammo clips.

 

_________________________________
That's all for now fokes! Stay tuned!
Martin a.k.a. MCh2207Cz

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Fallschirmjager collection [TRY-OUT]

Fallschirmjager collection [TRY-OUT]

Apr 8, 2012 Demo 8 comments

This modification changes all Normandy Germans into German Paratroopers (Fallschirmjagers). As a side-effect, this modification removes all "fat" Germans...

Back2Fronts visuals [ADDON]

Back2Fronts visuals [ADDON]

Aug 28, 2011 Demo 27 comments

This modification contains much of the visual style of Back2Fronts. It corrects original CoD2 models and changes their textures into much more detailed...

Back2Fronts wallpapers [MEDIA]

Back2Fronts wallpapers [MEDIA]

Apr 20, 2011 Wallpapers 0 comments

A set of unique Back2Fronts themed wallpaper in various sizes (1024x768, 1152x864, 1280x960, 1280x1024, 1440x900, 1600x1200). These were made up from...

Binocular and HUD collection [TRY-OUT]

Binocular and HUD collection [TRY-OUT]

Aug 16, 2010 Demo 2 comments

This is a separate mod which means that it contains a specific feature (weapon, vehicle, plane, etc.) for demonstration purposes. This one changes almost...

German plane collection [TRY-OUT]

German plane collection [TRY-OUT]

Jul 18, 2010 Demo 10 comments

This is a separate mod which means that it contains a specific feature (weapon, vehicle, plane, etc.) for demonstration purposes. This one changes all...

MG-42 drum collection [TRY-OUT]

MG-42 drum collection [TRY-OUT]

Jul 18, 2010 Demo 1 comment

This is a separate mod which means that it contains a specific feature (weapon, vehicle, plane, etc.) for demonstration purposes. This one gives you much...

Post comment Comments  (0 - 10 of 593)
jnoonfelt
jnoonfelt May 16 2013, 5:56pm says: Online

Will you make a kar98k with a HUB-23 suppressor? They were used by the Waffen SS and snipers.

+1 vote     reply to comment
NSF001
NSF001 May 20 2013, 6:21am replied:

This~

+1 vote     reply to comment
HartstokITA
HartstokITA May 16 2013, 9:38am says:

mabye i ask this yet but anyway: will you add to the campaigns in single player the ability to choose the weapons before start the mission? as in medal of honor: airborne? believe me guys: it would be something really fantastic. for example choose the type of grenades to use, the primary weapon and secondary. you think about it and you will see that you will not regret

+1 vote     reply to comment
Guest
Guest May 16 2013, 10:20am replied:

While unrealistic, i would love to see an loadout based on the Black Ops 2 mission loadout, that all weapons would be unlocked with game progress.

+2 votes     reply to comment
HartstokITA
HartstokITA May 17 2013, 10:06am replied:

unrealistic? what have u smoke man? XD is better choose the weapon and start: in my case i would like to chose a rifle with a gun. unrealistic... bah :/

+1 vote     reply to comment
MCh2207Cz
MCh2207Cz May 16 2013, 10:05am replied:

Wait till the cooperation with Wicopp is completed.

+2 votes     reply to comment
dibe91
dibe91 May 15 2013, 2:55pm says: Online

when it comes out in a version of the full game?

+1 vote     reply to comment
Guest
Guest May 8 2013, 8:19am says:

This comment is currently awaiting admin approval, join now to view.

MCh2207Cz
MCh2207Cz May 10 2013, 3:39pm replied:

Well technically you can jump, strafe, go forward/backward when sprinting but remember that you must hold the sprint button so your both hands are occupied - one is holding sprint button and second is going forward.

+1 vote     reply to comment
Guest
Guest May 8 2013, 8:14am says:

Looks so great! If you make your own FPS, I would buy it :D

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Call of Duty 2 Icon
Platform
Windows
Developed By
MCh2207Cz
Contact
Send Message
Release Date
Released Aug 29, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.9

48 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

It is an excellent work that these guys are doing. With more models and new animations for COD2. The new sprint is fantastic.

Nov 4 2011, 9:37am by Triby

Style
Genre
First Person Shooter
Theme
Realism
Players
Single & Multiplayer
Statistics
Rank
679 of 19,340
Last Update
1 week ago
Watchers
241 members
Files
16
News
30
Features
6
Reviews
14