R E L E A S E D

Download Back2Fronts 1.0 full release

A B O U T
Back2Fronts is an extensive mod that will overhaul your Call of Duty 2 game to a next level. This mod brings more variety, intensity, realism and battle-like experience. Try new weapons, fight new enemies, fulfil new missions and explore new options. Mod is SP and MP friendly (although primary part is SP).

M O D C R E D I T S
See full detail here.

D O W N L O A D
For other addons go to downloads.

C O N T A C T
You can contact us at MCh2207Cz's email:
chaloupka.mar@gmail.com

If you have anything to say, any questions or requests, PLEASE DON'T WRITE IT AS A COMMENT BUT SEND US AN EMAIL TO THE ADDRESS ABOVE. The number of pages here is too large and we cannot browse all of them for searching of your comments. Thanks for understanding.

Regards,
Back2Fronts mod team

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Hi!

After some quite extensive tests along with Wicopp I am proudly announcing the full release of Back2Fronts mod version 1.0.

Let me briefly sum up the whole mod. Back2Fronts is an extensive mod that will overhaul your Call of Duty 2 game to a next level. This mod brings more variety, intensity, realism and battle-like experience. Try new weapons, fight new enemies, fulfil new missions and explore new options. Mod is SP and MP friendly (although primary part is SP).


M A I N _ F E A T U R E S :

1) sprint added
to start sprinting player must be standing and moving (in any direction)
sprint is started by double tap of "USE" button
sprint is ended when player runs out of stamina or when "USE" button is released
player can sprint in any direction (forwards, backwards, sidewards)
2) firemode switch for selected weapons added
selected weapons offer a secondary firemode (semi-auto or slow-auto)
to switch to a secondary firemode player must hold down the "USE" button for 1 second
weapons that offer secondary fire are: AVT40, BAR, Bren, FG42, M2 Carbine, MAB38, MG34, MP41, MP44, PPSh, Sten, Thompson and ZB26
3) 45 new hand-held weapons
4) 15 new grenades
5) 4 new stationary machine guns
6) 3 new usable artillery guns (British 6pounder, German PAK43 and German C36)
7) 3 new vehicles (German King Tiger, German Panzer IV and Russian T34/85)
8) 9 new SP maps accessable from menu and added to storyline (2 German, 2 American, 1 British, 1 Anglo-American and 3 Russian)
9) all SP maps modified to maximalize realism (usage of correct guns, vehicles etc.)
10) Back2Fronts combats and options menus added to options menu
11) load saved game menu added to main menu
12) Back2Fronts info menu added to main menu
13) Back2Fronts mod has full English (text) localization
14) new characters added (German Honorguard, German Fallschirmjagers, German winter SS, summer Russians, British paratroopers)
15) added support for British portable MG guys
16) added chin straps for German soldiers
17) winter and normandy versions of German armored car (SdKfz222) added
18) winter and african versions of Tiger I added
19) British versions of Jeep and Sherman added (without US star)
20) winter Sherman created
21) halftracks can have MG34 or MG42 turrets (depending on time period)
22) enemies will drop their weapon if shot into the holding (right) arm/hand
23) random bloody screens for hurted player
24) 94 new death sounds added to Germans, 85 new pain sounds added to Germans
25) 8 new death sounds added to Americans/British, 9 new pain sounds added to Americans/British
26) 5 choke death sounds added to all fighting parties
27) new menu music and new British tank battle music
28) enhanced artillery and vehicle sounds (type of artillery or vehicle can be identified by its sound)
29) enhanced player sounds (gear rattle, shellshock etc.)
30) and many more...

M E D I A _ U P D A T E :

De Lisle new anims. Note the animated bullets and firing pin. De Lisle is a fast-shooting suppresed bolt-action carbine. It's pretty effective even at close range.

Moddb version: Moddb.com
Youtube version: Youtube.com

Mosin Nagant new anims, including bayonet. Note the animated bullets during rechamber and reload. Actual stripper clip was added for reload. For those who have good eyes - the firing pin is animated as well.

Moddb version: Moddb.com
Moddb images: Moddb.com
Youtube version: Youtube.com

Kar98k new anims, including bayonet. Note the animated bullets during rechamber and reload. For those who have good eyes - the firing pin is animated as well.

Moddb version: Moddb.com
Moddb images: Moddb.com
Youtube version: Youtube.com

Lee Enfield new anims, including bayonet. Note the animated bullets during reload. For those who have good eyes - the firing pin is animated as well.

Moddb version: Moddb.com
Moddb images: Moddb.com
Youtube version: Youtube.com

Springfield new anims, including bayonet.
Moddb images: Moddb.com

All bolt-action snipers have new anims and one small change - the rechamber motion is transfered into aiming through scope which makes it more realistic but also harder to aim. Also the bullets are animated during rechamber and reload.

Moddb version: Moddb.com
Youtube version: Youtube.com

Luger new anims. Note animated bullets in magazine during reload.

Moddb version: Moddb.com
Moddb images: Moddb.com
Youtube version: Youtube.com

Market Garden SP map played for Germans done. Mod now has 2 German missions (Market Garden is 2nd mission, 1st one is Red Square Massacre).


Merry Christmass to everyone!

Martin a.k.a MCh2207Cz

CoD2 Back2Fronts large update

CoD2 Back2Fronts large update

News 28 comments

The collaboration between Back2Fronts and WCP has pretty much fullfilled its original goals and gives some awesome new features. Aside from that, a ton...

CoD2 Back2Fronts & WCP coop

CoD2 Back2Fronts & WCP coop

News 33 comments

This news announces the cooperation between the Back2Fronts mod and the WCP mod. There is also some other info - recently created stuff, development notes...

CoD2 Back2Fronts firemode and bayonets created

CoD2 Back2Fronts firemode and bayonets created

News 18 comments

That's right, at last the CoD2 gets a firemode switch for its weapons. This new feature has been used for making select-fire weapons and bayonet attachments...

CoD2 Back2Fronts character body attachments

CoD2 Back2Fronts character body attachments

News 18 comments

After intensive testing, I got a very positive message - CoD2 can use the same equipment system as CoDWaW with all its benefits.

COD2 Back2Fronts 1.0 full release

COD2 Back2Fronts 1.0 full release

Full Version 112 comments

Back2Fronts 1.0 full release for Call of Duty 2 singleplayer game (and minor multiplayer).

CoD2 German language, fix2.0 (German distribution)

CoD2 German language, fix2.0 (German distribution)

Full Version 19 comments

This modification changes all German-spoken voices into real German taken from German version of CoD2. Included are all battlechatters and pain/death/charge...

CoD2 German language (English distribution)

CoD2 German language (English distribution)

Full Version 3 comments

This modification changes all German-spoken voices into real German taken from English version of CoD2. Included are all battlechatters and pain/death/charge...

CoD2 Russian language

CoD2 Russian language

Full Version 7 comments

This modification changes all Russian-spoken voices into real Russian. Included are all battlechatters, scripted voiceovers, pain/death/charge sounds...

CoD2 American language

CoD2 American language

Full Version 8 comments

This modification changes all American-spoken voices into real American English. Included are all battlechatters, scripted voiceovers, pain/death/charge...

CoD2 British language

CoD2 British language

Full Version 14 comments

This modification changes all British-spoken voices into real British English. Included are all battlechatters, scripted voiceovers, pain/death/charge...

Comments  (0 - 10 of 1,650)
scottlear1975
scottlear1975

On a third play through with this mod installed completely clean with no other mods installed I still can't see the German Major across the square close to the end of the Stalingrad Sniper Duty level. For now I am reverting back to WCP75's 2.91 mod, but I will keep an eye out for patches and/or updates to Back2Fronts.

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scottlear1975
scottlear1975

I'm 100% sure the reason why they are so hard to see is because Martin made it so that those German officers are wearing their white winter coats. Change them so that they are dressed like the first German officer killed on that level and they would be much, much easier to spot. They are, after all, indoors and do not need their overcoats.

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scottlear1975
scottlear1975

I take all that back. For some odd reason (not sure why) I decided to use the binoculars to search for the first officer. It seems using the binoculars activates him so then he is visible when I switch to aiming through the scope of the rifle. I hope that Martin and the other modders working on this mod can fix the other (real) issues as well as tweak some things (such as AI using smoke nades and too many machine gunners/anti-tankers). I gave this mod a 10/10. With some revisions and bug fixes it could be the greatest mod ever developed for CoD 2.

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scottlear1975
scottlear1975

Um, just one more thing Martin, and it's just a minor thing I noticed while using the PTRS-41. Would you please increase the max ammo capacity to something equal to the other rifles? Thanx.

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scottlear1975
scottlear1975

Also, please consider setting sprint to holding the melee attack key. I can't count how many times I have either switched firing modes or simply picked up a different weapon while trying to sprint away from danger or while rushing an enemy position to take them by surprise only to realize my SMG or rifle with bayonet has been replaced by a sniper rifle, MG or anti-tank rocket launcher.

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scottlear1975
scottlear1975

Here is a list of things I noticed during a complete run through CoD 2 with Back2Fronts installed:

1. During the Russian campaign the PPSh-41 with drum magazine only gives 35 rounds of ammo give or take a few rounds each time one is picked up while the PPSh-41 with curved magazine gives 70 rounds or more each time one is picked up. That seems a little backwards to me. The PPSh-43 (the all steel one) is never seen. Perhaps it wasn't put into the game.

2. During the prison break level (love it btw) German troops drop MP38s (expected given the time frame) and MP41s (they seem out of place given the spot that the level is given in the game's timeline).

3. Please do something about the German officers on the Stalingrad sniper duty level (the ones you snipe from across the square). They are impossible to see and as I said in another post you can't shoot what you can't see!

4. There are way too many AI soldiers (allied and axis) carrying machine guns (such as the DP28, M1919 Browning and MG34/MG42) and anti-tank weapons (bazookas, panzerfausts and panzershreks). Is it possible to thin that out some and give some of those guys SMGs and rifles? Also, the Russian PTRS-41 anti-tank rifle seems to be a pretty rare spawn during the Russian campaign.

5. Please, please, PLEASE take the smoke nades away from the AI on both sides! I got SO tired of either waiting for smoke to clear or having to rush into an enemy position blind and getting killed most of the time.

6. The Lee-Enfield's firing sound seems very weak and doesn't even sound like a rifle.

7. When the game is switching from one chapter of levels to the next it keeps wanting to load the final level when the Rangers cross the Rhine River and take the town of Wallender.

8. Removing bayonets from rifles with the use key does not work (not that I care since I happen to enjoy having them for melee fighting). Switching fire modes on the weapons with select fire does work even though I don't use it.

9. All of the machine guns (mounted and portable) eject their brass at the wrong angle (down and to the right). Thus, while using them the player cannot see the ejecting brass.

10. During the Prisoners of War level Cpt. Price somehow appeared to have a German nade stuck to his rifle just forward of the bolt.

11. After Toufferville the game loops back to Prisoners of War.

12. Rifles with bayonets that look like normal fixed blade knives keep showing removing and attaching the bayonet when switching between primary and secondary weapons as well as when climbing over obstacles.

13. I saw a Ranger using the Winchester M1897 during the Normandy campaign and rather than racking the slide after each shot he was doing the motion of working the bolt handle of a bolt action rifle.

14. Please add in some blood and gore effects. Something like what's included in WCP75's mod would be great.

If you took the time to read this, thank you. I hope my discoveries will assist you in figuring out exactly what people who have this mod are complaining about.


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scottlear1975
scottlear1975

Ok, I must have not noticed it or something, but I just found a PPS-43 in the Leningrad level dropped by a Russian soldier during the initial charge on the enemy trenches. He was running right in front of me and got shot in the head. His sacrifice was not in vain since he helped me find what I thought was missing.

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zoltankai
zoltankai

Well, Martin said, he can't fix the 13. issue, because it's impossible.

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scottlear1975
scottlear1975

Ok, thanks. Overall Martin has posted a beautiful mod that, with some tweaking, could easily become the best mod available for CoD 2. I even took the time to play the two levels on the German side and they were fun.

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zoltankai
zoltankai

Yeah, I agree with you, especially with the Lee-Enfields firing sound. It's very bad.

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scottlear1975
scottlear1975

Correction, the PPSh-41 drum and curved magazine versions are fine on ammo pickups. When the ammo glitch occurred I was testing blood mods and the one I was using was causing certain issues with Back2Fronts. The bloodthirsty mod was the problem. I am in the process of testing to see if removing some files from the bloodthirsty mod fixes the incompatibility issues with
Back2Fronts. 7zip is a wonderful little application...

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9.6

79 votes submitted.

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Highest Rated (10 agree) 10/10

It is an excellent work that these guys are doing. With more models and new animations for COD2. The new sprint is fantastic.

Nov 4 2011 by Triby

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