Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
This version of the Warp Pillars mod will work with the next alpha of 2.0 as its depends on code that i have added in for it to work. If these pillars get enough love Avtius_12 my model some need pillars :P haha.
Well i have started updating the warp pillars mod for RVE 2.0, and it will work similar to the old version apart from using two selections buttons rather the one, the arrows select between Air and Land, the other selects tier/class levels, this will give us head room to add more experimentals later on as well.
Hey overrated I might wake your neighbors with how loud I'm screaming for joy.
Hooray! Now I won't have to worry about seeing pink/blue cubes or overly large units in the gantries!
Was wondering, why not make this part of Revamp itself and just scrap gantries?
Some people like the gantries, I asked this question in the news more people voted to keep them.
Oh so that explains a lot. I just used the old version of the warp pillars and ended up without the ability of building experimental ground units because they didn't show up in the build menu.
That version wouldn't work with 2.0 right
i dislike how the uef main metal color is darker than the cybran.
also, in the future, will there be things in the unit info that list what is being buffed and how much? for example, id like to know if choosing structure positions based on how my energy generators are placed is worth it or not. like on a gantry, a little +10% build speed or +10% fire rate or +10% range thing under the health bars would be awesome.
Yes at some point I'll make a detailed list, the UEF colour is actually a very dark blue when cybran is black.