Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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Media RSS Feed Report media UEF resource share building (view original)
UEF resource share building
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ArmageddonEvil
ArmageddonEvil Aug 12 2013, 5:31am says:

Nice building, keep up the good work Avitus12.
These buildings for the next update for Revamped Mod will be awesome.

+3 votes     reply to comment
Farhang
Farhang Aug 12 2013, 5:36am says:

GOD I can't wait to play Revamp 2.0!!!!!

+1 vote     reply to comment
PillePalle26647
PillePalle26647 Aug 12 2013, 5:57am says:

canĀ“t wait to see the UEF completely finished :)

+2 votes     reply to comment
MrPhalanx
MrPhalanx Aug 12 2013, 6:11am says:

Long life for the UEF!

+1 vote     reply to comment
Blue.Shark
Blue.Shark Aug 12 2013, 6:13am says:

This is an excellent idea! And great model of course :)

+1 vote     reply to comment
Rtys8
Rtys8 Aug 12 2013, 9:49am says:

Frankly....i feel these types of buildings should have an antenna to signify it's a sending building.

+1 vote     reply to comment
Blue.Shark
Blue.Shark Aug 12 2013, 10:48am replied:

I wonder if there could be a supply module automatically launched from the top of the building everytime the resources are sent :P It would be a nice detail :)

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Aug 12 2013, 8:27pm replied:

tht wud be an interesting idea, to have the resources flown from dock to dock via some kind of aircraft, the amount of resources sent determining the size, speed and armor of the aircraft carrying it, along with the distance, all determining how much is deducted to build/use said aircraft.

+3 votes     reply to comment
OmeG
OmeG Aug 12 2013, 8:36pm replied:

And then it could be intercepted by enemies and the resources could then be claimed at the crash site.

+3 votes     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Aug 12 2013, 8:49pm replied:

exactly. that wud add a whole new concept to supcom. makes me think of small cloaked commando units that wud make omni sensors crucial to battle.

+2 votes     reply to comment
Rtys8
Rtys8 Aug 13 2013, 9:58am replied:

Except you would have to spawn those killable research boxes for that as a model....

+1 vote     reply to comment
Blue.Shark
Blue.Shark Aug 13 2013, 4:38am replied:

That is exactly, what I was thinking about :)

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Aug 13 2013, 2:22pm replied:

i just thought about it, and if this were to be added, it wud only be for gameplay factor, because it would really sorta look dumb compared to the resource generators. i think they wud use the same teleportation method for resources.

but then it could also go deeper into this concept and make it so transports are needed to move mass entirely, from the extractors to a distribution center, and then from there to anything that is using mass.

or you could be supah simplistic and easy and make it so you can split the resources extracted/generated between said players, like simply sharing the extractor or generator.

i like the distribution center idea but i can imagine it requiring a ton of time to make it work properly. sadly this would take away supcoms unique resource gathering feature. but then who says you have to be rid of it? why not make it so the aeon are the only ones able to teleport resources instantly without the need of a distribution center? im rambling on again.

+1 vote     reply to comment
MorsTactica
MorsTactica Aug 12 2013, 3:35pm replied:

I think this is meant to be a physical distribution dock, not digital.

+1 vote     reply to comment
Res_Novae
Res_Novae Aug 12 2013, 7:24pm says:

Quite frankly, this is one of the best ideas you guys have ever had.

+1 vote     reply to comment
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Description

This is the building that UEF players can build to be able to give.

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Entertainment
Date
Aug 12th, 2013
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