Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Media RSS Feed Report media NEW Aeon navil factory need crit (view original)
NEW Aeon navil factory need crit
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tt0022 Jun 30 2011, 10:03am says:

look's good. maby some flasy lichts

+1 vote     reply to comment
OverRated Creator
OverRated Jun 30 2011, 10:16am says:

We need some feed back what do you guys think of this factory from CNC 3 it would be used as a concept to start off on?

+2 votes   reply to comment
Lord_Kane Jun 30 2011, 10:51pm replied:

thats from Red Alert 3 not CNC 3.

Just to correct.

+1 vote     reply to comment
Dante551 Jul 1 2011, 12:29am replied:

i dont remember this in red alert 3

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d00msdaydan Jul 1 2011, 5:24am replied:

It's the Soviet naval factory

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OverRated Creator
OverRated Jul 1 2011, 7:35am replied:

--__-- CNC RA 3

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Dante551 Jul 2 2011, 9:35pm replied:

okay i have that game and i dont play it alot as the soviets and i dont remember lol....

alright maybe edited heavily i can see that then

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TheBetterguy Jul 2 2011, 1:07am replied:

I really think you should use Saraphim to fill in missing pieces for Aeons. After all, according to lore the Aeon technology was based off of the Saraphim. I'd use their building as a basis if that would make it easier. Otherwise I am amazed that you guys cracked the design part. I remember you said you were having trouble with making custom units due to...was it pathing? O.o

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ilovednb Jun 30 2011, 10:44am says:

i like the red alert 3 dock you linked to overrated but i think this one will look even better if it had some nice textures

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OverRated Creator
OverRated Jun 30 2011, 11:18am says:

This one reminds me a bit of that PD unit that jazz made for cybran i think the CNC one remodeled with smaller platforms out the front for 2 of the upgrades and 2 raised ones around the back for the other 2 upgrades and some aeon touches made to it like the flags a bit like the land factory ?

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SwiftBlizz Jun 30 2011, 12:15pm says:

You want to use the Soviet shipyard from RA3 as concept for the Aeon Shipyard?? o.O
*double thumbs up*

+2 votes     reply to comment
jlolment Jun 30 2011, 8:26pm says:

This works for Aeon much better than the RE3 shipyard. I would recommend using fewer struts, however, maybe taking off the wall-like structure behind the pipes? The portal should be more rounded, too. Maybe oval? After texturing/lighting, this will be a fantastic shipyard!

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Bastilean Jun 30 2011, 9:43pm says:

I like it as is. The wheels have to spin when the factory is building. Also it needs a flags tower on the crest.

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Cheesepuff Jun 30 2011, 10:39pm says:

Awsome! I always thought that the Aeon needed a new navel factory. :)

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Morsey Jul 1 2011, 1:19am says:

Why does the Illuminate need naval units? It already has hovercraft.

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OverRated Creator
OverRated Jul 1 2011, 2:01am replied:

because all factions need naval units just because 1 faction can hover doesn't mean any thing, its was just a cheap shortcut GPG made.

+2 votes   reply to comment
Foxglove Jul 1 2011, 12:21pm says:

Make a dip like a V in that little strip in-between the claw things and the main factory, that way it looks like a ship could actually be in the water....

I have an Idea though, to go with the classic Illuminate style of hovercraft, why dont you make the ships hover over the water but with outriggers that hang in the water.... Or, make the ships catamarans..... They both seem very Aeon to me....

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TheBetterguy Jul 2 2011, 1:05am says:

Took that from the basic Air Factory frame right?

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Some updates, I think its finished now but I would like to get some feedback about the changes, thx.

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Jun 30th, 2011
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