the most energy generators ive ever had in one game took up a 1/4th of my half of setons clutch. i had them built in a checkerboard pattern with mass fabricators.
the result was me being able to build a monkeylord in five seconds.
im forgetting what those huge towers are to the left.
I shal destroy that base with my army of nukes and experimentals deployed from experimental transports, nerfing the shields with my support artillery striking it down unlimited miles away! MWA HA H... I mean nice base. :D
heeeeey i just realised something. if these pillars replace all factories, that means these pillars dont build things on site. energy is of course a need but if mobile units are built elsewhere, mass shouldnt be consumed by building anything that comes through the portal.
i would understand if the extractors sent cargo ships INTO the warp pillar. that would be pretty badass and more legitimate than a tower sitting in the middle of nowhere, somehow transporting the resources to the factories, wherever they may be.
mass extractor sounds cool but seeing those stupid hexagons on the ground is terrible. maybe instead of a hexagon, a really deep hole in the ground? an aircraft flying from the extraction plant to the pillar and warping to wherever the factories are off world and whatnot, t2 and t3 upgrades either making them bigger with a bigger ship or with multiple ships.
The ship dropping them off is a nice idea not so much not costing mass its more of a trade tower, You pay through the tower and the unit gets transfered back through rather than needing just energy for a Stargate .
lol
i remember a game of supcom on the xbox...
the most energy generators ive ever had in one game took up a 1/4th of my half of setons clutch. i had them built in a checkerboard pattern with mass fabricators.
the result was me being able to build a monkeylord in five seconds.
im forgetting what those huge towers are to the left.
Those huge towers are warp pillars, they replace gantries
i thought the mod made it so you only ever needed one pillar
Might be to build multiple experimentals.
exactly
Good lord man! Do you have enough energy
no... no I didn't...
it make me wish that the paragon was the same as the original
I shal destroy that base with my army of nukes and experimentals deployed from experimental transports, nerfing the shields with my support artillery striking it down unlimited miles away! MWA HA H... I mean nice base. :D
my lord i shall aid you a magnificent base such as that begs to be destroyed (by multiple cybran dragons!)
Why would you need that much energy?
heeeeey i just realised something. if these pillars replace all factories, that means these pillars dont build things on site. energy is of course a need but if mobile units are built elsewhere, mass shouldnt be consumed by building anything that comes through the portal.
i would understand if the extractors sent cargo ships INTO the warp pillar. that would be pretty badass and more legitimate than a tower sitting in the middle of nowhere, somehow transporting the resources to the factories, wherever they may be.
mass extractor sounds cool but seeing those stupid hexagons on the ground is terrible. maybe instead of a hexagon, a really deep hole in the ground? an aircraft flying from the extraction plant to the pillar and warping to wherever the factories are off world and whatnot, t2 and t3 upgrades either making them bigger with a bigger ship or with multiple ships.
The ship dropping them off is a nice idea not so much not costing mass its more of a trade tower, You pay through the tower and the unit gets transfered back through rather than needing just energy for a Stargate .
i know this is an old comment but yeah i wasnt actually suggesting that mass be removed from the game lol.
and by a hole in the ground i meant like a mine shaft.
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