Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Media RSS Feed Report media Multi PolyTrail Projectiles Support in RVE (view original)
Multi PolyTrail Projectiles Support in RVE
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Ρrʌжis May 14 2012, 6:07am says:

This... I like, great work

+1 vote     reply to comment
Ρrʌжis May 14 2012, 8:57am replied:

P.S. needz moar dakka

+8 votes     reply to comment
Rossky May 14 2012, 7:33am says:

this looks really nice , very impressive!
Can you do this with the UEF Archer, too? because it looks stupid when a quad cannon fires all barrels at once ;D

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OverRated Author
OverRated May 14 2012, 7:44am replied:

Yes i can but that's not really a Projectile problem just how the weapons firing mode is.

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Ρrʌжis May 14 2012, 8:58am replied:

More barrels, more fun! xD I don't mind them firing at once. I actually like it. As for the gatling guns, chain guns etc. in the game, the new polytrails are an awesome addition, make much more sense.

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Ticktoc May 14 2012, 9:23am says:

Impressive that you have gone into coding this type of thing too. Will you use a version of this model at all now that you have the newer replacement? I do like the athletic look of this one so it would be a shame not to see it in the game, though I agree the new one fits the name 'Hammer' much better.

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IMAZOMBIE358 May 14 2012, 1:30pm says:

i forgot what unit that is, but it looks like the big brother of the

+2 votes     reply to comment
kgocb001 May 14 2012, 3:21pm says:

call me blind but I don't see a diffrence :(

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OverRated Author
OverRated May 14 2012, 9:07pm replied:

If you didn't read the side info I am talking about the gattling lines.

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kgocb001 May 15 2012, 1:47pm replied:

LOL I'm blind - how could I miss that description :)

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punisher54 May 14 2012, 5:21pm says:

Me niether but I love it great work!

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Klinkhammer May 14 2012, 9:09pm says:

all rapidfire weapons have the same problem as described in pic 1 ... all barrels always look like they fire simultane.

just awesome how you got some piece of code together to "solve" this problem, hope it gets used thoroughly through the whole mod, so we get the "need moar DAKKA" effect on all rapid-fire units ... :D

keep it up, you can be proud of your work

as that unit in the pics, i think thats the old hammer, which got replaced just some days ago :p

+2 votes     reply to comment
IMAZOMBIE358 May 16 2012, 2:55pm replied:

yeah. i thought it was a little stupid how the uef anti tac description said it fired over 10k rpm but in game it sounded like an automatic shotgun. shoulda sounded and fired like a real minigun with the whole zip sound it makes.

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KC2142 May 17 2012, 2:50am says:

Im sorry but are you guys still gonna use this version of the hammer too? I kinda like both models and in my opinion it would be a shame too see one of them going to waste. Other then that I love how you fixed the effect :) Proves that you guys don't miss out on an inch of detail!

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For those who don't understand the 1st image is a old one it was taken last year as you can see the effects of the weapon are lot thinker and looks like it firing out of all barrels, This is because SC2 has no support for MultiPolyTrailProjectiles there for it plays all effects at once unlike in SCFA it would play one after another, The 2nd image is the same projectile but is using Revamps code for MultiPolyTrailProjectiles which i have just finished codding, Also yes we are still using the Version to of the Hammer.

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May 14th, 2012
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