Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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Version 0.95 BETA 24/04/11 (Mods : Revamp Expansion Mod (RVE) : Forum : Mobile Builder Mod : Version 0.95 BETA 24/04/11) Locked
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Aug 25 2011, 12:57am Anchor
Mobile Builder (WIP)
Author : OverRated

This mod goes back to the old SC/FA style it removes Gantry's for the game and add the ability to build all experimental units using the ACU and engineers

USER NOTE FOR PLAYERS NOT USING REVAMP
Because the normal build menu only supports 10 units and there's more experimental's that build slots this is why im releasing this for testing and feed back for the time being a work around will be created to fix this problem, Maybe the units will be spaced out between the ACU and engineers, I'm not sure yet .

Version 0.95
• Fixed the Campaign Space Temple from showing up in the Skirmish build menu.
• Fixed The Wilfindja from not showing up on the build menu.
• All Illuminate Experimental units are now available on the build menu (Revamp Only).

Version 0.9
• Conversion system improved any custom units or mods this will auto apply to them as well.
• Revamp Expansion Mod Tech Toggle Note
(Air units Tech 1 Land units move to Tech 2)

Version 0.8
• Release
This mod goes back to the old SC/FA style it removes Gantry's for the game and add the ability to build all experimental units using the ACU and engineers

SUPPORT INFO
• DLC Support only
• Added Support for Revamp Expansion Mod v1.2 and up
• Requests Mithys Mod Support MiniMod v7 and up

DOWNLOAD
Mediafire.com

Edited by: OverRated

Nov 20 2011, 8:04am Anchor

I think it will be good idea, if you built EX unit without factory, you have to pay more mass and energy, and it will take more time to built it, sorry for my inglish, its poor i know =)

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