Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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Feb 10 2011, 5:04pm Anchor

Hi OverRated I love your mod, haven't really found any big issues or bugs yet, the only thing that really needs improving is the textures for the ported FA units.
I have started repainting the classic fat-boy to look more like the FB 2 so far it looks good (a big improvement from the original FA texture.)
I used 3d max to bake new textures that helped.  I'll post a comparison pic when I'm finished.XD

I seem to be having a slight hiccup when I try to redo the normal map... I don't know what DDS format to use any suggestions?:rolleyes:

Feb 11 2011, 2:15am Anchor

The reason I'm not recreating new textures for the units is because there's over 120 ported units it would take months to do and i had to create the team, mask and normal in Photoshop to get them the way there looking now, Plus they don't look to bad the units look more like they should for being 20 years old lol, The normal map needs to be a DXT1, but yer post a screen shot up after your done just remember the tracks your should cover with like guards because they will never be able to scroll like they did i FA because of the model changes from FA - SC2.

Feb 11 2011, 1:53pm Anchor

Thanks OverRated "there's over 120 ported units it would take months" I totally understand I'm just going to do a few of my favorites.  Looooove the mod btw.8)
I wonder if CT plays with this mod lol.

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UEF "Experimental" sniper bot.

Feb 11 2011, 2:18pm Anchor

Thanks there still more to come ;) even after the final ill still probably improve it more theres so much i can do like effects, projectiles and so on, But wish GPGs didn't hardcode/move 40% of the game into the engine.

Feb 11 2011, 2:46pm Anchor

Is that DXT1 with alpha or without?

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UEF "Experimental" sniper bot.

Feb 11 2011, 3:12pm Anchor

without

Feb 11 2011, 3:43pm Anchor

Thought so.
pic up soon just refining.

fatboy tank
Its nearly done just need to cover up the tracks and fix the spec map: what dose the spec map need to be saved as?

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UEF "Experimental" sniper bot.

Feb 11 2011, 5:16pm Anchor

Looks good Team and Mask are DXT5 with alpha , I can always add this into the mod if you like?

Feb 11 2011, 5:55pm Anchor

Yeah when its finished that would be cool thx:)


Its finished.
@OverRated what would be the best way for me to give you the files?

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UEF "Experimental" sniper bot.

Feb 26 2011, 5:19pm Anchor

upload them to a file hosting site and ill download them sorry some how i didn't see this post until now :S

Edited by: OverRated

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