Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

Report content OBSOLETE - Revamp Expansion Mod v1.1b2c
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Revamp_Expansion_Mod_1.1b2c.zip
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OverRated
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Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly one reason to support version 1.26 of SC2

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OBSOLETE - Revamp Expansion Mod v1.1b2c
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OverRated Author
OverRated

This release is only a bug fix release as I'm spending all my time working on v1.2 and dont plan on doing any think more than support for this version of RVE.

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Guest
Guest

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ALBINOsnowball
ALBINOsnowball

Hooray! Now I get to tinker with all the new files...and, of course, add my own stuff. If I find any bugs, I suppose I should just fix them myself instead of reporting them?

Funny...I look at the changelog, and I fixed almost everything by myself! Modding self-esteem boost...

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Markth
Markth

What 'stuff' did you add Albino? i'm curious.

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ALBINOsnowball
ALBINOsnowball

This makes me even happier: publicity for my mod! First, I fix all revamp bugs that I can. (See last comment...)

Second, I port new units. At the moment, I've got approx. units for UEF and Illuminate, and 3 for Cybran (I don't play as them often...). I mostly take units from Total Mayhem, since the mod's got some pretty cool models. I also am making a "return of the torpedo pds". Of course, my texturing is off (but not THAT bad), icons are bad, and all units aren't terribly complex...

If you want to see a big of what I've done, click on my name and take a look at a illuminate XP artillery ship that I ported...

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jwnater
jwnater

Albino,could you tell me which programs you used?

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ALBINOsnowball
ALBINOsnowball

Happy to help. Keep in mind, though, that modding questions go in the mod help forum. I got scolded because I didn't do that....

All you really need program-wise to port new units is Winrar v4.01 (newer versions won't handle some files correctly) and an image editing program. I use gimp, but photoshop is what RVE uses. If you want to design new units, then you would want a modelling program. I believe you can either use Autodesk 3dsMax (recommended, but expensive) or blender. (For either one of these, you'll need to go to the GPG forums and get a importer/exporter). And, of course, you need supcom2.

Feel free to ask if you need any help....finding assistance is really the hardest part of porting units for supcom2.

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jwnater
jwnater

Thanks man! :) this helps a lot :D

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mrcool69
mrcool69

none of the mirrors work and nethier will the mane download

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OverRated Author
OverRated

They work fine for me Moddb.com

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mrcool69
mrcool69

its working for me now
p.s this is a amazing mod u guys have put together thanks for working so hard on it is so much fun to play the mod

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Guest
Guest

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stanolaser
stanolaser

And where are the units that are in the pictures?
I only classic and plus something extra but none of those in the photos.
Thank you for your RSVP.

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OverRated Author
OverRated

What units and what pictures i can't see any.

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Guest
Guest

I've downloaded this mod and it worked fine, but it keeps crashing after about 20 minutes, i have downloaded every up to date patch but it doesn't change anything.

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OverRated Author
OverRated

What are you running what mods?

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Guest
Guest

The mods i used are:
-Revamp Expansion Mod v1.1b2c
-Mod Support Minimod v7
and i have also tried
-Revamp Balance Mod v1.1b2 (DLC ONLY.)

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OverRated Author
OverRated

What game version and do u have the dlc?

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Guest
Guest

my game version is 1.260 and yes i do have the DLC.

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OverRated Author
OverRated

Well the mod has no problems working on the latest version of the game with the DLC so the problem is related to some think your end sorry to say.

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Guest
Guest

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Guest
Guest

is it possible to use this mod in a multiplayer match? and how..

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OverRated Author
OverRated

Yes but both players need the mod you can not use this online in random matches.

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Guest
Guest

every time i try to play multiplayer i get a Mod_detection_error or something that wont ever let me go into the lobby... any solutions?

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ALBINOsnowball
ALBINOsnowball

This is normal. When you click multiplayer, it gives you the mod detection window, which you press okay to, and then click host or join game, depending on which one you want. Do keep in mind that in over a year of playing revamp, I have only seen one game (that wasn't mine) in the lobby, so it may look like it doesn't work, but it does.

If it's something besides that....well...I don't know. Never had that happen before...

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OverRated Author
OverRated

Its not an error :P

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PhantomWraith
PhantomWraith

Cybran Boomerang is still broke just FYI for any cybran players out there.

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Guest
Guest

Русские есть?

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OverRated Author
OverRated

ewujhriuewnty346542u fo ewavfoi3wrtpiuh 23th93th O_o

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1109545194
1109545194

Hi I am from China .This mod is very good . The Experimental level weapons are very powerful ,I think it's the best Supreme Commander 2 mod . It reminds me of the Supreme Commander 1 . Thank you !

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Guest
Guest

To get Nuke Redirector working I added these lines to UCB0205D1_script.lua
in the OnFire function:

local target = self:GetCurrentTarget()
+ local targetlauncher = target:GetLauncher()
+ target.cachedLaunchPos = targetlauncher:GetPosition()

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OverRated Author
OverRated

I never had time to retest it but its odd this bug in the normal SC2 unit files if you look.

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PhantomWraith
PhantomWraith

Thank You Sir! this made the mod all but unplayable as I like to use it as my nuke defense weapon!

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OverRated Author
OverRated

A update for 1.1 will be out this week and will also bring a few new units into the game :).

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ALBINOsnowball
ALBINOsnowball

I thought you weren't going to be updating 1.1 anymore ...(and there were no huge bugs either)... Which units? I hope you haven't stolen any of mine! Well, at least you can't steal my explosion effects...well, now that I think about it, you could...

Actually, the only reason I said something about my effects was to oh-so-conveniently lead you to my all new mod-help forum :D ! This one shouldn't be so bad, but then again, that's what I say about them all....

Moddb.com

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OverRated Author
OverRated

New units not ported :p I have to fix the last of the bugs.

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ALBINOsnowball
ALBINOsnowball

Not ported! GASP! If you ever need a free hand, I can always port the simple units for you :). besides, I should really get away from the explosion effects for a bit. With all the work I've been doing on them, I think I'm gradually becoming a pyromaniac...

Small bug that I fixed myself, the Skystalker's build material doesn't work. I just turned the build material off, but you could probably edit the model to make it usable. Just in case you didnt' know...

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OverRated Author
OverRated

HAHA :D i dont plan on porting any other units when we can just make new and better ones, But i will be porting projectiles and effects as FA has some cool effect :).

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Karchedon
Karchedon

is that normal that experimental units with balance mod are now almost unbeatable? monkeylord with above 1 million hp (and 40 percival cannot kill him),defence building suck a little too, experimentals costs 30000 energy to build...jesus almost lost because of that "balance". ai spawns experimentals and with turned artillery and nukes off i played 3 hours to destroy 2 enemy bases...i needed 312 percivals and 8 fatboys to move closer to enemy base, even more to destroy it (with 200 broadswords and 5 flying fortresses). ffs i knew that game was supposed to be epic but experimentals are too far powerfull. anyway, great mod, i keep tracking it!

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ALBINOsnowball
ALBINOsnowball

The idea with the experimentals was to make them like supcom one...so that when you see a fatboy, you don't say "A fatboy...how cute..." you say "CRAP! A FATBOY! EVAACUUAAATE!"

This way, the goal of the game is not only to win, but to not let the enemy get an experimental. And if they do get an experimental, you at least get to see some pretty nice explosions.

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OverRated Author
OverRated

Experimentals were made to be game ending units, the ai's have been bumped up so you don't need a whole map full of them when playing with friends, less Ai the less the game will slow down on high unit cap limits.

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Guest
Guest

I have the files: Revamp Expansion Mod 1.1b2, Revamp Balance Mod v1.1b2, and _modsupport_v7. I still can't figure out how to install this mod and get it to work and I would like someone to help me out. I've tried putting them in "C:\Program Files (x86)\Supreme Commander 2\gamedata" (I have Windows 7 operating system) and the mod still won't work. I've put them in one at a time and in different combinations and launched the game but nothing changes. Anyone have any idea on what I should do?

Note: I am using a free version of the game I got online. I did have a retail version of the game I bought but lost it and didn't want to buy another. When I played before I lost my disc I used revamp mod (probably about 2 years ago now) and it worked fine. I believe I put the mod files in the same folder as above but now it won't seem to work. If you know anything I can do please let me know.

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OverRated Author
OverRated

Its hard to loss some think thats linked to an account you would have to also lose your account details to which i find hard to believe.

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Guest
Guest

i need some help please. when i check the box for the Revamp Expansion Mod v1.1b2 and the mod support mininmod v7 and launch the game from my desktop but it doesnt run .for some reason the game only runs with the Revamp Expansion mod v1.05. please help.

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ALBINOsnowball
ALBINOsnowball

First, try validating the game files. This is also known as re-installing the game. After that's done, run it, at make sure you have the right version (of SC2), which is 1.260 (bottom left corner). Then you should be good. However, if it doesn't work, I would suggest re-installing the game (again) and installing the mod manually.

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Guest
Guest

i have the 1.25 version of SC2 i have done a reinstalled but nothing still. btw do you install Manually?

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ALBINOsnowball
ALBINOsnowball

Aha! You are going to want to update to version 1.260, I believe RVE is incompatible with other versions of sc2.

Now that I'm actually working on a mod myself, I do always install manually. Doing that makes thing a lot easier to manage when I'm messing around with files.

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OverRated Author
OverRated

You need to buy the game!

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Norblen
Norblen

Where i can download version 1.260 ?

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OverRated Author
OverRated

STEAMMMMMMMMMMMMMMMM

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