Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

Report abuse OBSOLETE - Revamp Expansion Mod v1.1b2c
Filename
Revamp_Expansion_Mod_1.1b2c.zip
Type
Full Version
Uploader
OverRated
Date
Apr 17th, 2013
Size
140.88mb (147,719,059 bytes)
Downloads
5,612 (1 today)
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Description

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly one reason to support version 1.26 of SC2


Reuploaded on 20/04/13
• Fixed hit box bug on Illuminate structures

★★★ RVE Version 1.1b2 ★★★
18/04/13
PERFORMANCE IMPROVEMENTS/BUG FIXES
• Half Bake now works on ported units
• Illuminate Sooprizer radar stealth fixed
• Illuminate Quantum Floating Fixed
• Illuminate CZAR damage bug fixed
• Cybran SCU + FACU Projectiles fixed

Dev Notes
Thanks for all the feedback guys i can't wait to start beta testing for 2.0, All the reported bugs have been fixed.

Useful Info
1.1 is the last version before we started fresh on 2.0 this version has been released for mainly one reason to support version 1.26 of SC2.

Regards OverRated

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OBSOLETE - Revamp Expansion Mod v1.1b2c
Post comment Comments  (0 - 50 of 59)
OverRated
OverRated Apr 17 2013, 9:02am says:

This release is only a bug fix release as I'm spending all my time working on v1.2 and dont plan on doing any think more than support for this version of RVE.

+3 votes     reply to comment
Guest
Guest Apr 17 2013, 12:39pm says:

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ALBINOsnowball
ALBINOsnowball Apr 17 2013, 2:58pm says:

Hooray! Now I get to tinker with all the new files...and, of course, add my own stuff. If I find any bugs, I suppose I should just fix them myself instead of reporting them?

Funny...I look at the changelog, and I fixed almost everything by myself! Modding self-esteem boost...

+1 vote     reply to comment
Markth
Markth Apr 17 2013, 4:41pm replied:

What 'stuff' did you add Albino? i'm curious.

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Apr 17 2013, 5:03pm replied:

This makes me even happier: publicity for my mod! First, I fix all revamp bugs that I can. (See last comment...)

Second, I port new units. At the moment, I've got approx. units for UEF and Illuminate, and 3 for Cybran (I don't play as them often...). I mostly take units from Total Mayhem, since the mod's got some pretty cool models. I also am making a "return of the torpedo pds". Of course, my texturing is off (but not THAT bad), icons are bad, and all units aren't terribly complex...

If you want to see a big of what I've done, click on my name and take a look at a illuminate XP artillery ship that I ported...

+1 vote     reply to comment
jwnater
jwnater Apr 18 2013, 11:33am replied:

Albino,could you tell me which programs you used?

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Apr 18 2013, 3:48pm replied:

Happy to help. Keep in mind, though, that modding questions go in the mod help forum. I got scolded because I didn't do that....

All you really need program-wise to port new units is Winrar v4.01 (newer versions won't handle some files correctly) and an image editing program. I use gimp, but photoshop is what RVE uses. If you want to design new units, then you would want a modelling program. I believe you can either use Autodesk 3dsMax (recommended, but expensive) or blender. (For either one of these, you'll need to go to the GPG forums and get a importer/exporter). And, of course, you need supcom2.

Feel free to ask if you need any help....finding assistance is really the hardest part of porting units for supcom2.

+2 votes     reply to comment
jwnater
jwnater Apr 18 2013, 6:24pm replied:

Thanks man! :) this helps a lot :D

+1 vote     reply to comment
mrcool69
mrcool69 Apr 20 2013, 4:48pm says:

none of the mirrors work and nethier will the mane download

+1 vote     reply to comment
OverRated
OverRated Apr 20 2013, 11:09pm replied:

They work fine for me Moddb.com

+1 vote     reply to comment
mrcool69
mrcool69 Apr 22 2013, 5:55pm replied:

its working for me now
p.s this is a amazing mod u guys have put together thanks for working so hard on it is so much fun to play the mod

+1 vote     reply to comment
Guest
Guest Apr 22 2013, 4:14pm says:

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stanolaser
stanolaser Apr 23 2013, 10:48am says:

And where are the units that are in the pictures?
I only classic and plus something extra but none of those in the photos.
Thank you for your RSVP.

-1 votes     reply to comment
OverRated
OverRated Apr 24 2013, 5:01am replied:

What units and what pictures i can't see any.

0 votes     reply to comment
Guest
Guest Apr 30 2013, 12:17pm says:

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OverRated
OverRated Apr 30 2013, 10:56pm replied:

What are you running what mods?

0 votes     reply to comment
Guest
Guest May 1 2013, 11:29am replied:

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OverRated
OverRated May 1 2013, 8:54pm replied:

What game version and do u have the dlc?

+1 vote     reply to comment
Guest
Guest May 2 2013, 10:49am replied:

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OverRated
OverRated May 4 2013, 10:40am replied:

Well the mod has no problems working on the latest version of the game with the DLC so the problem is related to some think your end sorry to say.

+1 vote     reply to comment
Guest
Guest May 4 2013, 12:20pm replied:

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Guest
Guest May 4 2013, 2:59am says:

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OverRated
OverRated May 4 2013, 10:39am replied:

Yes but both players need the mod you can not use this online in random matches.

+1 vote     reply to comment
Guest
Guest May 5 2013, 7:46am replied:

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ALBINOsnowball
ALBINOsnowball May 5 2013, 10:17am replied:

This is normal. When you click multiplayer, it gives you the mod detection window, which you press okay to, and then click host or join game, depending on which one you want. Do keep in mind that in over a year of playing revamp, I have only seen one game (that wasn't mine) in the lobby, so it may look like it doesn't work, but it does.

If it's something besides that....well...I don't know. Never had that happen before...

0 votes     reply to comment
OverRated
OverRated May 5 2013, 11:38am replied:

Its not an error :P

+1 vote     reply to comment
PhantomWraith
PhantomWraith May 5 2013, 6:55pm says:

Cybran Boomerang is still broke just FYI for any cybran players out there.

0 votes     reply to comment
Guest
Guest May 6 2013, 2:11am says:

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OverRated
OverRated May 6 2013, 9:21am replied:

ewujhriuewnty346542u fo ewavfoi3wrtpiuh 23th93th O_o

+1 vote     reply to comment
1109545194
1109545194 May 9 2013, 9:25am says:

Hi I am from China .This mod is very good . The Experimental level weapons are very powerful ,I think it's the best Supreme Commander 2 mod . It reminds me of the Supreme Commander 1 . Thank you !

+1 vote     reply to comment
Guest
Guest May 11 2013, 9:58pm says:

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OverRated
OverRated May 11 2013, 10:29pm replied:

I never had time to retest it but its odd this bug in the normal SC2 unit files if you look.

-1 votes     reply to comment
PhantomWraith
PhantomWraith May 12 2013, 12:56am replied:

Thank You Sir! this made the mod all but unplayable as I like to use it as my nuke defense weapon!

0 votes     reply to comment
OverRated
OverRated May 13 2013, 10:19am replied:

A update for 1.1 will be out this week and will also bring a few new units into the game :).

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball May 13 2013, 7:16pm replied:

I thought you weren't going to be updating 1.1 anymore ...(and there were no huge bugs either)... Which units? I hope you haven't stolen any of mine! Well, at least you can't steal my explosion effects...well, now that I think about it, you could...

Actually, the only reason I said something about my effects was to oh-so-conveniently lead you to my all new mod-help forum :D ! This one shouldn't be so bad, but then again, that's what I say about them all....

Moddb.com

0 votes     reply to comment
OverRated
OverRated May 13 2013, 7:49pm replied:

New units not ported :p I have to fix the last of the bugs.

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball May 13 2013, 8:41pm replied:

Not ported! GASP! If you ever need a free hand, I can always port the simple units for you :). besides, I should really get away from the explosion effects for a bit. With all the work I've been doing on them, I think I'm gradually becoming a pyromaniac...

Small bug that I fixed myself, the Skystalker's build material doesn't work. I just turned the build material off, but you could probably edit the model to make it usable. Just in case you didnt' know...

+1 vote     reply to comment
OverRated
OverRated May 14 2013, 5:15am replied:

HAHA :D i dont plan on porting any other units when we can just make new and better ones, But i will be porting projectiles and effects as FA has some cool effect :).

0 votes     reply to comment
Karchedon
Karchedon May 13 2013, 5:20pm says:

is that normal that experimental units with balance mod are now almost unbeatable? monkeylord with above 1 million hp (and 40 percival cannot kill him),defence building suck a little too, experimentals costs 30000 energy to build...jesus almost lost because of that "balance". ai spawns experimentals and with turned artillery and nukes off i played 3 hours to destroy 2 enemy bases...i needed 312 percivals and 8 fatboys to move closer to enemy base, even more to destroy it (with 200 broadswords and 5 flying fortresses). ffs i knew that game was supposed to be epic but experimentals are too far powerfull. anyway, great mod, i keep tracking it!

0 votes     reply to comment
ALBINOsnowball
ALBINOsnowball May 13 2013, 7:20pm replied:

The idea with the experimentals was to make them like supcom one...so that when you see a fatboy, you don't say "A fatboy...how cute..." you say "CRAP! A FATBOY! EVAACUUAAATE!"

This way, the goal of the game is not only to win, but to not let the enemy get an experimental. And if they do get an experimental, you at least get to see some pretty nice explosions.

+1 vote     reply to comment
OverRated
OverRated May 13 2013, 7:46pm replied:

Experimentals were made to be game ending units, the ai's have been bumped up so you don't need a whole map full of them when playing with friends, less Ai the less the game will slow down on high unit cap limits.

+1 vote     reply to comment
Guest
Guest May 19 2013, 3:21pm says:

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OverRated
OverRated May 20 2013, 6:16am replied:

Its hard to loss some think thats linked to an account you would have to also lose your account details to which i find hard to believe.

+1 vote     reply to comment
Guest
Guest May 21 2013, 9:02pm says:

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ALBINOsnowball
ALBINOsnowball May 21 2013, 9:36pm replied:

First, try validating the game files. This is also known as re-installing the game. After that's done, run it, at make sure you have the right version (of SC2), which is 1.260 (bottom left corner). Then you should be good. However, if it doesn't work, I would suggest re-installing the game (again) and installing the mod manually.

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Guest
Guest May 21 2013, 9:38pm replied:

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ALBINOsnowball
ALBINOsnowball May 22 2013, 6:53am replied:

Aha! You are going to want to update to version 1.260, I believe RVE is incompatible with other versions of sc2.

Now that I'm actually working on a mod myself, I do always install manually. Doing that makes thing a lot easier to manage when I'm messing around with files.

0 votes     reply to comment
OverRated
OverRated May 22 2013, 7:01am replied:

You need to buy the game!

0 votes     reply to comment
Norblen
Norblen May 27 2013, 10:50am says:

Where i can download version 1.260 ?

+1 vote     reply to comment
OverRated
OverRated May 28 2013, 10:39am replied:

STEAMMMMMMMMMMMMMMMM

+1 vote     reply to comment
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Release Date
Released Sep 4, 2010
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