This mod for Raven Software's 2009 Wolfenstein game is intended to enhance Wolfenstein single-player and improve gameplay balance, making it feel more like a true sequel to the 2001 game Return to Castle Wolfenstein.

Retrostein combines the powerful weapons, paranormal abilities and regenerating health of Wolfenstein 2009 with the tough enemies of RtCW, ensuring that the game maintains a fair level of challenge throughout. Now Heavy Troopers and Elite Guards will be enemies to be feared, and you will want to buy ammo for special weapons like the Panzershreck and Tesla Gun.

Retrostein also includes some (but not all) of the HUD/movement features from Neurological's "NeuroWolf" mod, designed to make the game feel less "consolized".

Balance features

- Reduced reaction times of all enemies
- Increased health of most enemies, new values based on equivalent RtCW enemies
- Adjusted weapons & upgrades to compensate for altered enemy health, exotic/heavy weapons are still powerful (Enemy and Weapon Details)
- MP40 and MP43 pickups now give less ammo
- Petrifying shockwave from Mire "Shearing Crystal" will not insta-kill enemies with Veil powers (originally only Scribes had this immunity)
- Slightly reduced damage multipliers for Empower upgrades
- Final Panzerschreck and Flammenwerfer upgrades unlocked by Castle mission rather than Airfield (so you can actually get some use from them)

Movement features (from NeuroWolf v0.4 by Neurological)

- Increased sprint time
- No delay on sprint start
- Decreased head bobbing for sprinting, weapon recoil and melee attacks

(Other NeuroWolf features have not been included as they were changes for personal taste rather than essential improvements)

Visual features (from NeuroWolf v0.4 by Neurological)

- Increased number of corpses on screen from 5 to 10
- Removed glowing highlight effect on ammo and weapon pickups
- Removed waypoint compass
- Removed health warning message from HUD
- Removed directional indicator for planted dynamite
- Shortened transition time for in-game Main Menu
- Removed Button Tips on HUD (like "Press F to Pick Up" or "Press R to Reload")
- Increased FOV from 80 to 85 (NeuroWolf's FOV of 90 made some weapons look slightly odd)

(Other NeuroWolf features have not been included as they were changes for personal taste rather than essential improvements)

Image RSS Feed Latest Screens
Flammenwerfer "Pump Overdrive" available earlier Panzershreck "Seeker Crystal" available earlier Tesla Gun stunning Sniffers
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Retrostein v1.0b

Retrostein v1.0b

Apr 17, 2012 Full Version 0 comments

Recommended for Wolfenstein newcomers - an alternative version that does not remove Button Tips like "Press F to Travel to Midtown East". Level transitions...

Retrostein v1.0

Retrostein v1.0

Apr 16, 2012 Full Version 0 comments

First official release. Works with both Retail and Steam versions of Wolfenstein. Check the readme for installation instructions.

Post comment Comments  (0 - 10 of 17)
Guest
Guest May 21 2014, 12:04am says:

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AidenDemon
AidenDemon Mar 26 2014, 2:16pm says:

Without movement features it shall be great mod.

+1 vote     reply to comment
Ellliot
Ellliot Dec 13 2013, 10:17am says:

Hi, i have czech version of this game (Wolfenstein 2009 with 1.11 patch) and if i use your balance mod, i have all text back in english. Is here any way to compatible this mod with another language version? Thank for your answer.

+1 vote     reply to comment
harvey2670
harvey2670 Nov 13 2013, 4:20am says:

without map how do i know where to go

+1 vote     reply to comment
your_evil_twin Creator
your_evil_twin Nov 18 2013, 5:26pm replied:

I've removed the compass arrow at the top of the screen, not the map. You do still have a map when you are in the town of Isenstadt. You have to press a button to bring up your map, then you can see where you are, and where you need to go is marked on your map with a star. And if you are a mission, well they are mostly linear, there's not much choice where to go anyway.

+1 vote   reply to comment
ThePlagueDoctor
ThePlagueDoctor Jun 19 2013, 10:49am says:

Great mod. I am curious though, similar to how you increased the amount of corpses - can you find a way to make blood more frequent or last longer? It's just a minor tweak but it'd be nice :3

+1 vote     reply to comment
SamVision
SamVision May 7 2013, 7:28pm says:

Is it possible to make the crosshair static? Or at least expand less?

+1 vote     reply to comment
your_evil_twin Creator
your_evil_twin Jun 3 2013, 6:36pm replied:

The expansion of the crosshair is supposed to be representative of the spread of the weapon, I don't think there is a way to reduce crosshair expansion without reducing weapon spread. (Personally I usually play on the hardest "uber" difficulty setting, where there is no crosshair at all.)

+1 vote   reply to comment
AidenDemon
AidenDemon Apr 26 2013, 4:05pm says:

Do you know how to remove medallion from hud??

+1 vote     reply to comment
SamVision
SamVision May 7 2013, 7:26pm replied:

That needs to be there, same with grenade indicator.

+1 vote     reply to comment
your_evil_twin Creator
your_evil_twin Jun 3 2013, 6:27pm replied:

I'm afraid that I was not able to find a way to remove the grenade indicator or the medallion.

That said, enemies like to throw grenades pretty frequently on the high difficulty settings, without the indicator I'm sure it would lead to lots of unexpected deaths, so I do not think it is too big a problem. Similarly, the Thule Medallion is a bit obtrusive on the HUD, but without it you would be unable to see how much energy you had (it would be nice if it was something smaller and less elaborate). Doesn't seem to be any way to change it though.

+1 vote   reply to comment
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Platform
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your_evil_twin
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Release Date
Released Apr 16, 2012
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First Person Shooter
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Sci-Fi
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