I. Introduction:
Resourceful Protagonist is a mod all about being smart and thinking before acting, you play as a regular citizen in a non-named city under combine control. However things are about to take a turn for the worse and you have to get out of dodge.

II. Information:
You play as a man that woke up just like any other day but this time it is during a uprising that is going downhill for the rebels as well as the combine.You travel from your humble abode in the sewers to a city suffering from the aftermath that is the failed uprising as well as a desolate forest.

III. Trivial information:
The mod is based on that the player should analyze the situation before doing anything, this way of playing is the most optimal way and is the foundation for the mod. Exploration is rewarded at around 75% of the time, most of the time it will pay off to go out of your way to look in a segregated areas however in other times you will face a challenge that is not worth it.

IV. Progress:

  • Part 1: 100% Finished!
  • Part 2: 100% Finished!
  • Part 3: 100% Finished!
  • Part 4: 100% Finished!

V. The Team:

  • Max John Folke Forsberg - Level designer and scripter.
  • Kasper Ahlstedt - Concept artist.
  • Carl Åkeson - Playtester
  • Patrick "Zeox" Gumela Enz - Playtester
  • Marcus "Holix" Alexander Nilsson - Playtester
  • Nicolina "Pico" Åkerfelt - Playtester

VI. The Changelog:

  • 16 Januari 2014:

    Work was discontinued during Christmas but now we are back to keep at it yet again and since we are soon finished the wait should not be long however a date will not be announced yet!

  • 2nd of October 2013:

Today (technically yesterday) was the first mayor change in plans for the mod "Resourceful Protagonist". I had decided that the third part of the mod needed to be split up in two parts to make the transition effect get improved as well as making sure that the idea behind the exit of the un-named city would be as cool as possible without having to worry about optimization issues and such with a massive landscape.

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Resourceful Protagonist PATCH 1.2.1 (Need 1.2)

Resourceful Protagonist PATCH 1.2.1 (Need 1.2)

1 year ago Patch 2 comments

This fixes a wall that will get in your way. Needed if you want to use 1.2

Resourceful Protagonist PATCH 1.2

Resourceful Protagonist PATCH 1.2

1 year ago Patch 0 comments

Download the base mod first and then patch with this! If you have an old patch you don´t need to worry this patch will work with your 1.1 version as...

Resourceful Protagonist Public Release 1

Resourceful Protagonist Public Release 1

1 year ago Full Version 9 comments

The files required to play the mod! Installation Instructions: X://Program Files//Steam//Steamapps//Sourcemods(If not there make the folder yourself)//Put...

Post comment Comments  (0 - 10 of 31)
marotteclaude Aug 8 2014 says:

With "f" the torche do not fonction. It the same with other Mods but not all. Thanks for solution.

+1 vote     reply to comment
Guest May 12 2014 says:

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medve Apr 2 2014 says:

not bad

+3 votes     reply to comment
eatbeavers Creator
eatbeavers Apr 3 2014 replied:

Thank you so much for playing the latest version! If it would not have been for you I would never have fixed that wall glitch! Thanks a ton :)

+2 votes   reply to comment
Norwaydude- Mar 14 2014 says:

This mod is great, it was probably too easy to figure things out, but the atmosphere is very well made. I like the custom sounds and other extra details.

You're truly talented

Bugs and silly stuff:

When the pistol is out of ammo it keeps firing without sound or any damage.

I climbed a combine APC in the city and could see trough the map while standing on it.

The last cabin in the end got a missing texture on one side(Totally black).

The last map before entering the forest should be open to go back, I was exploring and missed a big part of the map.

The Combines sure know where to guard in case a citizen pops out of nowhere. xD

The text that comes up sort of glitch out.

+3 votes     reply to comment
Zlandael Mar 6 2014 says:

The level design was fantastic. However, you should try to add some puzzles here and there to make the mod longer. I sped through without doing much, but because I sped through it means the linear path is well coordinated. I might play it over again and see what secrets lie in each map.

+4 votes     reply to comment
eatbeavers Creator
eatbeavers Mar 7 2014 replied:

Thanks man :) You wanting to replay the mod is a very nice thing to hear! Puzzles that I would implement are likely to be simplistic and won´t be satisfying to solve however when I get more time I might be able to make something interesting to solve!

+3 votes   reply to comment
ChromeAngel Mar 3 2014 says:

By convention HL2 uses heat shimmers to indicate flammable gas, the ones coming out of the vents on the streets don't follow this convention.

+2 votes     reply to comment
geoffegg Mar 1 2014 says:

I've tried the patch release and I like that you've extended the 3rd map. I still find the mod to be a bit too easy though. Maybe you could decrease the number of ammo and supply caches you find so the player has to think about conservation of health and ammo? That would put more emphasis on exploration. And that in turn would put more emphasis on whether a player would want to risk encountering a hazard.

+4 votes     reply to comment
eatbeavers Creator
eatbeavers Mar 1 2014 replied:

Did you play on hard? I found that is a nice equalizer for now, however I am in the works of decreasing the amount of ammunition and health :)

+3 votes   reply to comment
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Half-Life 2: Episode Two
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Released Feb 16, 2014
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Resourceful Protagonist
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