================
I. Introduction:
================
Resourceful Protagonist is a mod all about being smart and thinking before acting, you play as a regular citizen in a non-named city under combine control. However things are about to take a turn for the worse and you have to get out of dodge.

================
II. Information:
================
You play as a man that woke up just like any other day but this time it is during a uprising that is going downhill for the rebels as well as the combine.You travel from your humble abode in the sewers to a city suffering from the aftermath that is the failed uprising as well as a desolate forest.

=========================
III. Trivial information:
=========================
The mod is based on that the player should analyze the situation before doing anything, this way of playing is the most optimal way and is the foundation for the mod. Exploration is rewarded at around 75% of the time, most of the time it will pay off to go out of your way to look in a segregated areas however in other times you will face a challenge that is not worth it.

============
IV. Progress:
============

  • Part 1: 100% Finished!
  • Part 2: 100% Finished!
  • Part 3: 100% Finished!
  • Part 4: 100% Finished!

============
V. The Team:
============

  • Max John Folke Forsberg - Level designer and scripter.
  • Kasper Ahlstedt - Concept artist.
  • Carl Åkeson - Playtester
  • Patrick "Zeox" Gumela Enz - Playtester
  • Marcus "Holix" Alexander Nilsson - Playtester
  • Nicolina "Pico" Åkerfelt - Playtester

=================
VI. The Changelog:
=================

  • 16 Januari 2014:

    Work was discontinued during Christmas but now we are back to keep at it yet again and since we are soon finished the wait should not be long however a date will not be announced yet!

  • 2nd of October 2013:

Today (technically yesterday) was the first mayor change in plans for the mod "Resourceful Protagonist". I had decided that the third part of the mod needed to be split up in two parts to make the transition effect get improved as well as making sure that the idea behind the exit of the un-named city would be as cool as possible without having to worry about optimization issues and such with a massive landscape.


Image RSS Feed Latest Screens
Today is the day the mod gets released Today is the day the mod gets released Today is the day the mod gets released
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Resourceful Protagonist PATCH 1.2.1 (Need 1.2)

Resourceful Protagonist PATCH 1.2.1 (Need 1.2)

Apr 3, 2014 Patch 2 comments

This fixes a wall that will get in your way. Needed if you want to use 1.2

Resourceful Protagonist PATCH 1.2

Resourceful Protagonist PATCH 1.2

Mar 28, 2014 Patch 0 comments

Download the base mod first and then patch with this! If you have an old patch you don´t need to worry this patch will work with your 1.1 version as well...

Resourceful Protagonist Public Release 1

Resourceful Protagonist Public Release 1

Feb 17, 2014 Full Version 9 comments

The files required to play the mod! Installation Instructions: X://Program Files//Steam//Steamapps//Sourcemods(If not there make the folder yourself)//Put...

Post comment Comments  (0 - 10 of 30)
Guest
Guest May 12 2014, 6:29pm says:

This comment is currently awaiting admin approval, join now to view.

medve
medve Apr 2 2014, 2:54am says:

not bad
Youtube.com

+3 votes     reply to comment
eatbeavers
eatbeavers Apr 3 2014, 5:10pm replied:

Thank you so much for playing the latest version! If it would not have been for you I would never have fixed that wall glitch! Thanks a ton :)

+1 vote     reply to comment
Norwaydude-
Norwaydude- Mar 14 2014, 9:09pm says:

This mod is great, it was probably too easy to figure things out, but the atmosphere is very well made. I like the custom sounds and other extra details.

You're truly talented

Bugs and silly stuff:

When the pistol is out of ammo it keeps firing without sound or any damage.

I climbed a combine APC in the city and could see trough the map while standing on it.

The last cabin in the end got a missing texture on one side(Totally black).

The last map before entering the forest should be open to go back, I was exploring and missed a big part of the map.

The Combines sure know where to guard in case a citizen pops out of nowhere. xD

The text that comes up sort of glitch out.

+2 votes     reply to comment
Zlandael
Zlandael Mar 6 2014, 10:18pm says:

The level design was fantastic. However, you should try to add some puzzles here and there to make the mod longer. I sped through without doing much, but because I sped through it means the linear path is well coordinated. I might play it over again and see what secrets lie in each map.

+3 votes     reply to comment
eatbeavers
eatbeavers Mar 7 2014, 3:10am replied:

Thanks man :) You wanting to replay the mod is a very nice thing to hear! Puzzles that I would implement are likely to be simplistic and won´t be satisfying to solve however when I get more time I might be able to make something interesting to solve!

+2 votes     reply to comment
ChromeAngel
ChromeAngel Mar 3 2014, 4:42pm says:

By convention HL2 uses heat shimmers to indicate flammable gas, the ones coming out of the vents on the streets don't follow this convention.

+2 votes     reply to comment
geoffegg
geoffegg Mar 1 2014, 4:11pm says:

I've tried the patch release and I like that you've extended the 3rd map. I still find the mod to be a bit too easy though. Maybe you could decrease the number of ammo and supply caches you find so the player has to think about conservation of health and ammo? That would put more emphasis on exploration. And that in turn would put more emphasis on whether a player would want to risk encountering a hazard.

+3 votes     reply to comment
eatbeavers
eatbeavers Mar 1 2014, 5:10pm replied:

Did you play on hard? I found that is a nice equalizer for now, however I am in the works of decreasing the amount of ammunition and health :)

+2 votes     reply to comment
eatbeavers
eatbeavers Mar 1 2014, 12:05pm replied:

I am very happy that you enjoyed the mod :) I do agree that the messages re redundant but for some players I think it will convey the travel you make from city to the forest a bit better! I will keep your comment about friendly NPCs in mind for when I make more stuff for the mod!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2: Episode Two Icon
Platforms
Windows, Mac, Linux
Developed By
eatbeavers
Contact
Send Message
Official Page
Moddb.com
Release Date
Released Feb 16, 2014
Mod Watch
Track this mod
Share
Community Rating

Average

6.7

18 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Adventure
Theme
Horror
Players
Single Player
Embed Buttons

Promote Resourceful Protagonist on your homepage or blog by selecting a button and using the HTML code provided (more).

Resourceful Protagonist Resourceful Protagonist
Resourceful Protagonist
Statistics
Rank
2,670 of 21,950
Last Update
3 months ago
Watchers
141 members
Files
3
Reviews
10