Setting - Russia, 2038 (or some other ridiculously close date) Character Background - "You are proud Russian inventor, Viktor Egorov..." We currently need several people added onto the team. To join, send in an application telling me what position you want, along with a demo of your work.
-An Animator (would loosen the weight on my chest)
-A coder who works in C++ (would make this go along a little faster)
- Male and female voice actors (who are Russian, or can sound Russian)
We currently need several people added onto the team.
To join, send in an application telling me what position you want, along with a demo of your work.
Several elements set this apart from the normal everyday mod, the most prominent one being the ability to choose between at least two paths per level, each choice affecting the ultimate outcome and ending. Some endings will be hilarious, others will make you cry, some will make you feel satisfied with your decisions, others will make you regret ever going that way. For instance, say you decide that going through a door is a smarter decision than making your way through vents. If you make this decision, the entire story progresses differently from that point.
We wont be revealing assets, plot choices or cool new scripting
We'll be talking about why there was a lack of a news update and why we haven't shown off any levels
For the past few months I've been raising the money for a new computer.
The reason I want one? Simple. I'd like to make the assets a little higher poly than they currently are, but the computer I'm using right now won't let me go over 20k tris. Now I'm not saying this is how big all models are going to be, this is just how big they are before optimization. Regardless it allows for crisper models and more realistic environments. I'm getting close to my goal but I'm still missing a few parts.
My not having a steady job, and already kind of hectic schedule has contributed to the lack of any level design/content releases in the past month, for this I apologize.
However we do have a little bit of exciting news, source engine 2013 was released and we nearly fainted when we saw it. Also I've picked up a "For dummies" book on C++ and we should have some actual things done here in a couple weeks.