I've put together this Test Pack of the first 3 levels in chapter 1 of Trapped - Descent Into Darkness. The first map being almost complete in its functionality...
So without further ado, i now present to you the Maze Ball 2.0
The new Maze Ball is faster, smoother, sleeker more streamlined and most of all it doesn't get stuck :).
Now the serious bit.
So iv'e been learning the very basics of Softimage XSI how to create a model and export it into the correct places to be recognized and work correctly within the source engine. This goes straight into my newly working 2013 SDK. The old ball i created within the hammer editor and used around 68 triangles, this new version which iv'e so carefully modeled myself contains just over 1000 triangles and is amazingly smooth. Now that i have the basics of this process down i may add a few more bits and bobs including a pickaxe to replace the crowbar.
In the meantime be sure to checkout the current download and as always, enjoy :).
Latest tweets from @trapped_mod
All ye who enter the red. Beware!!! T.co
Feb 15 2014, 10:24pm
Feb 14 2014, 12:09am
Some late "cough" early morning pre alpha 3 testing :). See anything new? T.co
Feb 11 2014, 11:52pm
May 29 2013, 5:56pm
May 19 2013, 8:28pm
@ModDB Finally as promised 10 new screenshots from pre-alpha 3 have just been uploaded, enjoy :).
Mar 26 2013, 8:32pm
Aplologies for no screenshots released today as promised will try and get them out tommorrow a.s.a.p.
Mar 25 2013, 9:56pm
Look out for a few screenshots of the new puzzle gauntlet coming in pre-alpha 3. Tommorow on @ModDB
Mar 24 2013, 7:25pm
Mar 21 2013, 6:42pm
@Totalbiscuit dont bite the hand that feeds you mr biscuit
Mar 21 2013, 6:39pm