The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

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Doommarine23
Doommarine23 May 31 2009, 7:20pm says:

Cool new improvements, will make gameplay alot more fluid

+2 votes     reply to comment
Armageddon104
Armageddon104 May 31 2009, 7:51pm says:

Much easier :D

+1 vote     reply to comment
GamingForChange
GamingForChange May 31 2009, 8:13pm says:

can u still cook grenades and suicide bobm?

+2 votes     reply to comment
Reluctant_Redcoat
Reluctant_Redcoat Aug 7 2009, 3:49pm replied:

I don't think you can, in the view model for the grenade you hold the lever down after you pull the pin out - since the fuse won't be affected until that lever is released, there probably won't be any cooking. I'm not part of the team making this mod, however, so it may be changed in future.

+1 vote     reply to comment
Snuffeldjuret
Snuffeldjuret Jan 20 2010, 2:26am replied:

Would be cool if the "special attack" key would cook the nade, and the regualr attack to decide the throw time and distance =).

+1 vote     reply to comment
HellsHigh
HellsHigh Apr 5 2010, 2:29am replied:

The new systems we are currently developing will allow you to cook grenades if you wish. The system is brand new and is not in place at time of this video's making.

+1 vote     reply to comment
OctaneHugo
OctaneHugo May 31 2009, 8:46pm says:

Really digging it so far. Hopefully you make some more of these. :D

+1 vote     reply to comment
chris_sloany
chris_sloany May 31 2009, 8:56pm says:

well wat if u hold the fire button for like 20 seconds will it fly? or like after 10 seconds it will explode?

+1 vote     reply to comment
FriedchikenCamo
FriedchikenCamo May 31 2009, 11:14pm replied:

From what can be seen in the video, I think the grenade throwing implementation assumes that the avatar only pulls the safety pin and has not released the striker lever:
Science.howstuffworks.com

As I understand it, you only start cooking a grenade after the striker level is released and the chemical ignition has been activated.

With this in mind, what happens when you get shot after you pull the pin? Do you drop down dead and the grenade explodes after being let go? If so, does this count as friendly fire if your buddies are crowding around your dead body?

+1 vote     reply to comment
RocKRebel
RocKRebel May 31 2009, 9:45pm says:

Granades take 5 seconds to explode I think...

+1 vote     reply to comment
leon.ladisic
leon.ladisic Jun 14 2009, 5:40pm replied:

3 actualy

+1 vote     reply to comment
sCobra07
sCobra07 Jun 16 2009, 2:08pm replied:

3-5, its a chemical reaction, so its never precise.

+1 vote     reply to comment
HellsHigh
HellsHigh Jul 19 2009, 5:38pm replied:

Uhh, I'm not sure how well you payed attention in science class but controlled chemical reactions are VERY precise. Hand grenades would not be practical if soldiers couldn't accurately predict the fuse time...

0 votes     reply to comment
Rabid_Elmo
Rabid_Elmo Jan 6 2011, 3:45pm replied:

Eh I don't know if you payed attention in history class but they were mass producing these things I doubt they made them to any accurate specification with the tools they were using.

+2 votes     reply to comment
Wilhelm_III
Wilhelm_III May 31 2009, 10:22pm says:

Oh man, I can't wait!

+1 vote     reply to comment
Suffocate6420
Suffocate6420 Jun 1 2009, 4:24am says:

I really like the new iron sight ;)

+1 vote     reply to comment
Nocis
Nocis Jun 1 2009, 5:12am says:

Hmm... I think you guys should include the old way of aiming, or at least a toggle version of the most zoomed in ironsight as well. Holding down a mousebutton when sniping gets old real quick.

+1 vote     reply to comment
MastaGunZ
MastaGunZ Jun 1 2009, 6:59am replied:

I agree, but maybe they could implement both ways, this new one, but make the zoomed iron sight toggle also, as in when you hold it to zoom in, it will stay zoomed unless you press right mouse again, without having to hold it for more then a second. Best of both worlds!

+1 vote     reply to comment
HellsHigh
HellsHigh Apr 5 2010, 2:31am replied:

Thats because the second stage iron sighting is suppost to simulate "concentrating". The old system didn't really give you this feel, since you could just scroll it, sit back, and have super human vision. This way, you strain to see further and closer down range.

+1 vote     reply to comment
stewball
stewball Jun 1 2009, 6:52am says:

"Machanics"?

+1 vote     reply to comment
Tottel
Tottel Jun 1 2009, 8:09am says:

Nop.. the grenade will explode in your hand if you hold it longer then 5 seconds

+1 vote     reply to comment
mikaelqz
mikaelqz Nov 5 2009, 11:59am replied:

aw?

+1 vote     reply to comment
killerbanjo
killerbanjo Jun 1 2009, 11:05am says:

Nice

+1 vote     reply to comment
Raden
Raden Jun 16 2009, 2:59am says:

Yes yes! You nailed the iron aiming controls. Nicely done.

+1 vote     reply to comment
ConfusedMaster
ConfusedMaster Jul 16 2009, 9:50am says:

good grenade-controlling! like in vietcong :)

+1 vote     reply to comment
half-life
half-life Oct 24 2009, 7:43am says:

reminds me of bad company.

+1 vote     reply to comment
killerbanjo
killerbanjo Jan 1 2010, 8:34pm says:

I think grenades shouldnt cook unless you press alt attack which pops the lever off the nade then you could cook

+1 vote     reply to comment
ubersalmon42
ubersalmon42 Jan 24 2010, 10:25am says:

why doesnt anyone play this

+1 vote     reply to comment
Dr.Goupyl
Dr.Goupyl Feb 12 2010, 1:20pm says:

Hey dudes! if you need someone for the city's names: im from lower normandy and i know many place on the littoral. =)

+1 vote     reply to comment
pyronious
pyronious Feb 16 2010, 10:02am says:

lol, 2:31 "Sieg Heil!"

+1 vote     reply to comment
moomind1
moomind1 Jul 27 2010, 11:03pm says:

some say this mod is like insurgency, though it was statisticly proven that resistance and liberation kicks 78.4% more *** then insurgency :D

+1 vote     reply to comment
ThatOGDon
ThatOGDon Nov 30 2010, 5:24pm says:

cool it's like the aiming system in the ARMA games

+1 vote     reply to comment
Gunns
Gunns Jan 12 2011, 2:31pm says:

I LOVE THE ANIMATIONS AND THE CAMERA OF THE GUN WHEN HES WALKING, REALLY GREAT IMPROVEMENT

+1 vote     reply to comment
Shykary
Shykary Aug 2 2011, 8:52pm says:

ARMA weapon movement. I don't like it very much, tho. ;/

+1 vote     reply to comment
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Description

A short video made by our new PR guys Eric Murphy. Enjoy!

Video Details
Type
Demonstration
Date
May 31st, 2009
Length
03:06
Filename
Mechanics4_2.avi
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