The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.
ATTTTEEEEEENNNN HUT! Listen up you dirt bags! Cause I am only going to say this once! For all you civilian types living under a rock someplace I wanted to let you know that the Beta Testing is under way. So far we are having great success with all the testing. We are finding and fixing bugs all over the place. We are even finding some time for new development. New stuff is going to be added to the game soon. Are you listening to me Private Pyle? I said we are going to add more infantry Roles.
ATTTTEEEEEENNNN HUT! Listen up you dirt bags! Cause I am only going to say this once! For all you civilian types living under a rock someplace I wanted to let you know that the Beta Testing is under way. So far we are having great success with all the testing. We are finding and fixing bugs all over the place. We are even finding some time for new development. New stuff is going to be added to the game soon. Are you listening to me Private Pyle? I said we are going to add more infantry Roles and maybe a wounding system. But you didn’t hear that from me!
With good news comes bad news. Joe, the Animation Guy, left the Dev team not too long ago. The bright side is that he left us with the work he did so we could finish it up. Hell, get this one, we have a replacement already, please help me welcome Ryan “Hell’s High” Cameron to the team. We are so excited to show you what Ryan can do we went ahead and did something we never do. We are going to share with you a Work in Progress of the Carbine Animation. Also, to make ourselves feel better we are going to include a small animation clip from another weapon! This is the 2nd installment of Inside Surveillance:
Well that is all I have for you turd balls today, it should be enough. Make sure you are here for the 15th ROAD TO THE FUTURE. It should be a dandy with all the work that is going on behind the scenes.
Why are you still here? You should head over to the forums and check out all the updates to RNL.
wow the two guns i told my friend that they needed to put in but what are you're plans for the germans, because it kind of under powered 4 them at the moment, so you need to find some thing else to balance, like the gewehr or something.
great mod, to bad not more ppl play it
but plz fix the bugs
like the atic in the cross road map
FINALYY! yess the BAR!!! and the carbine animation looked awesome!! but the stock/butt of the gun looked wierd. but nice animations all around, just wish i could hear that BAR fire!
Looking great, however, the BAR reload animation needs to be corrected, to quote from the 1969 edition of "Small Arms of The World", page 666, paragraph 4, the reload procedure is as follows;
"To remove the magazine, push magazine release located on the interior front surface of the trigger guard. **** weapon by pulling operating handle ... to the rear. Push the handle back to its forward position. ... Insert magazine, rear end cocked up slightly, and slap smartly in with heel of hand."
The krauts need weps to, the mp40 does its job pretty damn good, maybe atleast do a kar98 sniper version, should be too much job, the model itself is done, only the scope is left!
Awesome!
:D I really cant wait for a open beta... and also try to find bugs you didnt noticed xD
Great, everything looks awesome!
Nice :D.
wow the two guns i told my friend that they needed to put in but what are you're plans for the germans, because it kind of under powered 4 them at the moment, so you need to find some thing else to balance, like the gewehr or something.
great mod, to bad not more ppl play it
but plz fix the bugs
like the atic in the cross road map
You can't fix bugs when you are re-writing the code from scratch. Old bugs will vanish and new ones will appear.
SAAAAAAAAAAAAAWEEEEET!
But more German weapons? and maybe a sniper? xD
Was the white model the BAR?
Slow reloading = REALSIM!!` OMG!
FINALYY! yess the BAR!!! and the carbine animation looked awesome!! but the stock/butt of the gun looked wierd. but nice animations all around, just wish i could hear that BAR fire!
Looks cool....but on the B.A.R. you have the empty shells coming out the wrong side....just btw.
It's called Eye Candy ;D Whatever looks better in the first person view is often used over what is actually correct ;D
FoF and PVK2 both have done that before.
It doesn't look better, it looks retarded.
Having a face full of hot brass isn't that great.
Add some smoke effects and u got a winner....
Nice looking gun animations, good work.
Looking great, however, the BAR reload animation needs to be corrected, to quote from the 1969 edition of "Small Arms of The World", page 666, paragraph 4, the reload procedure is as follows;
"To remove the magazine, push magazine release located on the interior front surface of the trigger guard. **** weapon by pulling operating handle ... to the rear. Push the handle back to its forward position. ... Insert magazine, rear end cocked up slightly, and slap smartly in with heel of hand."
Awesome!
Looking good!
strong recoil = awesome.
Screw the video part ... best thing about this clip is it's audio ... Ghost Love Score FTW ! The best song ever
Awesome crap, man.
I wish there were servers and people playing.
The krauts need weps to, the mp40 does its job pretty damn good, maybe atleast do a kar98 sniper version, should be too much job, the model itself is done, only the scope is left!