Red Alert 3 - Unleashed is set 26 years after Uprising. A total conversion of Red Alert 3, it will include 3 totally new factions with all new units, buildings and powers.

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RSS Report FutureTech: Corporate Engineer
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Cjslayer16
Cjslayer16

Still being processed? I guess I was waaaaay too fast. :P

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Protroid
Protroid

My only complaint is that some animations seem stiff and unatural, but it still is a great job.

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█Brunez█
█Brunez█

He is a bit too static an there is some not natural movements, like when he starts Jump Jacking.

Also try adding some differences between the indle and "when selected"... forms. And some quotes when changing the terrain (water-land, land-water)

It´s a nice work, but imo it needs some improvements. And I recognize that it´s really a bitch to animate infantry

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Railgunner2160
Railgunner2160

what no hover bike? I expected some sort of water vehicle for it.... Hell even a hoverboard would do.... Good work though and agree on the jumping jack animation, needs a little work!!

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open_sketchbook
open_sketchbook

You really need to work on those animations. The most important advice I can give is to shift the model's center of gravity and torso whenever an action happens to give a sense of weight. Try moving the hips and adjusting along the spine with each action, and turning the torso in time with any extensions of the arms. And keep practicing!

I love the model itself though, and congrats on actually making infantry, something most mods never bother with.

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Lazy6pyro
Lazy6pyro

I'm going to mirror Sketch.

Human motion is one of the hardest things to perfect in animation. It's not easy, nor is it easy to really figure out how we move beyond how we think we move. The engineer in its current state is a perfect example of how we think we move instead of how we actually move.

Human motion is never in lines: always arcs or circles
Human motion is full of overlapping actions and actions that have to happen to maintain our balance (the positioning of the belt/shoulder line when we walk like Sketch mentioned)
Human motion always has some causation because we have to get power for each action. An example would be before we jump, we crouch and lean in the opposite direction (anticipating action)
These are just a few of a collection called the Principles of Animation, and there are plenty of examples out on the web to help you understand and integrate each principle.

The essence of human life is that it's a pattern and randomness all together. There's distinct timing, but it varies. Best thing I can suggest is video take yourself, and really dissect the motion. I would also look up drawn out walk cycles and breakdowns of 2D animation, especially Disney..they are the masters at creating lifelike motion.

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vader333
vader333

I love the secondary you gave it. I was thinking about it my self, and wondering why no other mod picked it up. It's like the most logical and useful ability a field engineer could have!

But, a Corporate engineer should have something that transports it around in water. Corporate workers are supposed to be whiny and fastidious, and all about pay raise*.

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K05T4R
K05T4R

Not a bad lookin engineer :D
I'm not as confident about the speech, maybe things like "I can fix anything", "thats not a problem", "an engineer's work is never done", "I can repair that easy", maybe more stuff like that.

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tekkenboy
tekkenboy

u could maybe use the quotes from team fortress 2 engineer i think they could fit

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DragonNOR
DragonNOR

"I wish I had a teleporter...hmmm.."
-Not directly TF2 in any way, but its a nod in that direction :)

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@dy
@dy

AWESOME

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Overwatch17
Overwatch17

'ETA... when it's done.' LOL XD

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Description

Low paid and hard working, the Corporate Engineer can capture enemy buildings. He can also build a vehicle repair station that can repair nearby friendly vehicles.

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