Red Alert 3 - Unleashed is set 26 years after Uprising. A total conversion of Red Alert 3, it will include 3 totally new factions with all new units, buildings and powers.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media United Coalition : Shark
Post comment Comments
liberty_wings Jun 4 2011, 5:51am says:

As is said on the picture in images section:
"You're going to need a bigger boat"

+4 votes     reply to comment
_w_ Jun 4 2011, 5:51am says:

aesome, model, animation and particles.
i just tracked this and i'm not dissapointed:D

+1 vote     reply to comment
vader333 Jun 4 2011, 6:37am says:

The movement is too fast in my opinion, and when they turn, its kind of mechanical. Why not give them an acceleration and a maximum velocity. And the 'gauss gun' is just weak looking, especially on a shark. Perhaps an anti personnel laser with a continuous beam and cool focusing lenses and stuff.

What Tier is it?

+1 vote     reply to comment
RA3Unleashed Author
RA3Unleashed Jun 4 2011, 8:04am replied:

Tier 1, it's only a scout.

Will try and implement the changes to the turning. The speed will be looked at in the beta.

+1 vote   reply to comment
KingBlooper Jun 29 2011, 7:23pm replied:

Scouts are supposed to be fast, :/

+1 vote     reply to comment
Acid-Cr@sh Jun 4 2011, 6:45am says:

Freakin' unbeliavable \tf2: scout\

+2 votes     reply to comment
Sgt_Shidner Jun 4 2011, 9:07am says:

You got me freakin' sharks with freakin' lasers on their freakin' heads??? You're the best mod team an evil gamer could ever have! :D

+3 votes     reply to comment
Magmafusion Jun 4 2011, 9:54am says:

sharks are constantly on the move naturally... maybe make them go around in a circle or randomly like the vindi!

+2 votes     reply to comment
MrTaxikiller Jun 4 2011, 10:45am replied:

by the looks of the animation it looks like the use the dolphin skeleton, I'm sure they will change it later in process time

+1 vote     reply to comment
RA3Unleashed Author
RA3Unleashed Jun 4 2011, 11:04am replied:

It uses a completely new skeleton and animations, but I'll look into the vindi code to see what can be done. Unlike the air, sea can be limited by coastline, so I'm not sure how that would work.

+2 votes   reply to comment
Magmafusion Jun 4 2011, 11:38am replied:

i see whjat you mean i hope you work it out :D

+1 vote     reply to comment
ConscriptDavid Jun 4 2011, 2:39pm replied:

it can be a simple standing still animation.

0 votes     reply to comment
RA3Unleashed Author
RA3Unleashed Jun 4 2011, 3:20pm replied:

Funny enough, that's how I did it. Will be posting a new video to show this off in a bit.

+2 votes   reply to comment
K05T4R Jun 4 2011, 11:45pm says:

KILLER! literally :D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


The United Coalition has tamed the great white shark to use in its war against its enemies, armed with a mini gauss gun this unit can scout the sea's for the enemy, it can also ram enemy ships for maximum damage.

The secondary ability (ram) has been overpowered for demostration purposes only. Coding is still ongoing to damage the unit when it strikes its target.

Trouble viewing? Watch it on our channel.

Video Details
Jun 4th, 2011
Report Abuse
Report media
Add Media
Members only