Red Alert 3 - Unleashed is set 26 years after Uprising. A total conversion of Red Alert 3, it will include 3 totally new factions with all new units, buildings and powers.

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Report RSS United Coalition : Shark (new locomotor)
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GriffinZ
GriffinZ - - 4,719 comments

the transmission between circling and moving is a bit clunky

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Westonbirt
Westonbirt - - 369 comments

Circle movement makes him go a bit far away.

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RA3Unleashed Author
RA3Unleashed - - 231 comments

Unfortunately if I reduce the turn rate any lower, he just spins around on the spot. I'll try to increase the speed of the circling animation so the transition isn't as clunky. Is this an improvement on the stationary locomotor though? If not, I'll just revert.

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GriffinZ
GriffinZ - - 4,719 comments

I suggest you have him "stationary" but hovering, floating around a meter up and down and to the sides. Then whipping with his tail would also make the shark look much more alive.

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Commander_RealWar Creator
Commander_RealWar - - 923 comments

Yeah, if it's possible to make the locomotor does an acceleration into a curve/decelerate upon coming out of that would make it look smooth.

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PsychoticLoner
PsychoticLoner - - 1,011 comments

Well, I for one like it. It's quite evocative of a shark circling it's prey.

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crj400
crj400 - - 64 comments

I agree. Add to the fact that sharks can't breathe while staying still, and it makes far more sense to have it not stay idle.

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QPsychosis
QPsychosis - - 218 comments

If I may also offer some criticism, most sharks don't just move their tails back and forth whilst swimming, their entire body glides in a...snake-like pattern. That's a poor analogy, but the only one I can think up offhand. Otherwise, I do like the circling whilst idle. Keep up the good work!

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K05T4R
K05T4R - - 503 comments

Yep, I like it circling too, very fitting for a shark!

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GearsGoAwryMan
GearsGoAwryMan - - 492 comments

very fitting! the ammount of work you put into this mod is unbelievable!

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vader333
vader333 - - 619 comments

I like!

But max speed could be faster.

And while it's moving, the body should move more, I think.

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Null-Entity
Null-Entity - - 367 comments

I have to agree with the circling on the grounds they cannot breath and it looks cooler :D, and the transition isnt to bad, just needs tweaking!.

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master_oli-p
master_oli-p - - 1,462 comments

looks good, better than the previous version

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BerryBomber
BerryBomber - - 337 comments

I agree that it should have snake-like movement. Perhaps something like the AOM Leviathan or Jourmund Elver: (for example, skip to 1:08)

but besides that the circling looks great!

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Magmafusion
Magmafusion - - 392 comments

i like, i can't refuse it, i like, stfu and amuse it ;)

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Zarconium
Zarconium - - 49 comments

Is it possible to make the tail act as a rudder? It may help to ease the transition between circling and moving.

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Description

Revised Shark locomotor based on community feedback. The new motion circles on idle, and during movement turns in larger circles.

Please note: the Shark will still remain still when firing it primary weapon.

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