Red Alert 3 - Unleashed is set 26 years after Uprising. A total conversion of Red Alert 3, it will include 3 totally new factions with all new units, buildings and powers.

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Media RSS Feed Report media FutureTech: Chrono Transport
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maksikk
maksikk Apr 25 2011, 4:55pm says:

woah this one is sick.

+2 votes     reply to comment
Westonbirt
Westonbirt Apr 25 2011, 5:12pm says:

A very nice chrono-counterpart of bullfrog

+1 vote     reply to comment
K05T4R
K05T4R Apr 25 2011, 6:05pm says:

lol beam me over Scotty! That is really cool guys! :D
The vehicle moves awfully close to where they were being deployed. If it has to move so close to the deployment zone then the bullfrog has a very significant range advantage over this vehicle.

+2 votes     reply to comment
RA3Unleashed Author
RA3Unleashed Apr 25 2011, 7:11pm replied:

The bullfrog won't be in this mod.

The bullfrog leaves men open to anti-air attacks whie parachuting. The trade off for instant unit deloyment is reduced range. If you could teleport units as far as the bullfrog without having to worry about men being shot down before they can attack, you could end up with a really op unit (image teleporting a commando direct into an enemy base from the comfort of miles away!).

+1 vote   reply to comment
K05T4R
K05T4R Apr 25 2011, 10:05pm replied:

sorry I didnt mean to suggest the bullfrog would be in the mod. I was speaking in reference to Westonbirts comment about it being a nice counter part to bullfrog.
I take your point well that infantry are exposed floating down from above when ejected from the bullfrog, however I just thought if it has to get so close then it wouldnt seem to make as much difference using its teleport function (apart from upper/lower level deployment -incase this was its sole intent) over simply having them deploy normally from the vehicle since the proximity of vehicle to deployment zone is so close.
As for transporting a commando into an enemy base, the chronosphere already allows you to transport units anywhere on the map that is visible :) The obvious difference is that this vehicle is capable of teleporting infantry from w/in whereas the chronosphere would kill individual infantry. That fact was a plus when it came to opposing commandos!

+1 vote     reply to comment
RA3Unleashed Author
RA3Unleashed Apr 26 2011, 2:38pm replied:

The distance for the Chrono deploy will be one of the things that we'll test in the beta.

+1 vote   reply to comment
horny97
horny97 Apr 26 2011, 3:54pm replied:

You could always have a side affect like when usibg the chrono-swap, where the units stay frozen for a small period of time. Effect looks cool though.

+3 votes     reply to comment
Magmafusion
Magmafusion Jun 7 2012, 12:39pm replied:

so like, the longer they are transported the longer they stay idle( kinda like the ra 2 chrono legionaire ha?)

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Apr 25 2011, 6:10pm says:

Awesome effect!

5 cookies for the team

+3 votes     reply to comment
GooberTrooper
GooberTrooper Apr 25 2011, 8:31pm says:

It should transport them a bit farther away...

+3 votes     reply to comment
GearsGoAwryMan
GearsGoAwryMan Apr 26 2011, 1:56am says:

very sick code and effects!

+1 vote     reply to comment
Kukicha
Kukicha Apr 27 2011, 12:00am says:

UC Logo in the corner... err.... fail...

+1 vote     reply to comment
RA3Unleashed Author
RA3Unleashed Apr 27 2011, 2:22pm replied:

Haha, well spotted!

+2 votes   reply to comment
Magmafusion
Magmafusion Jun 8 2011, 3:10am says:

you didn't show the aa ability, i want to see it so badddd

+1 vote     reply to comment
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Description

A demonstration of the Chrono Transports deploying mechanism. Thanks to all those over at C&C forums for helping me work this one out.

Video Details
Type
Demonstration
Date
Apr 25th, 2011
Length
00:45
Filename
ChronoTrans.avi
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