Red Alert 3 - Unleashed is set 26 years after Uprising. A total conversion of Red Alert 3, it will include 3 totally new factions with all new units, buildings and powers.

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Cjslayer16 Jun 16 2011, 4:14pm says:

Still being processed? I guess I was waaaaay too fast. :P

+5 votes     reply to comment
Protroid Jun 16 2011, 4:30pm says:

My only complaint is that some animations seem stiff and unatural, but it still is a great job.

+12 votes     reply to comment
█Black/Brunez█ Jun 16 2011, 5:41pm says:

He is a bit too static an there is some not natural movements, like when he starts Jump Jacking.

Also try adding some differences between the indle and "when selected"... forms. And some quotes when changing the terrain (water-land, land-water)

It´s a nice work, but imo it needs some improvements. And I recognize that it´s really a bitch to animate infantry

+3 votes     reply to comment
Railgunner2160 Jun 16 2011, 6:11pm says:

what no hover bike? I expected some sort of water vehicle for it.... Hell even a hoverboard would do.... Good work though and agree on the jumping jack animation, needs a little work!!

+1 vote     reply to comment
open_sketchbook Jun 16 2011, 8:29pm says:

You really need to work on those animations. The most important advice I can give is to shift the model's center of gravity and torso whenever an action happens to give a sense of weight. Try moving the hips and adjusting along the spine with each action, and turning the torso in time with any extensions of the arms. And keep practicing!

I love the model itself though, and congrats on actually making infantry, something most mods never bother with.

+6 votes     reply to comment
Lazy6pyro Jun 17 2011, 11:20pm replied:

I'm going to mirror Sketch.

Human motion is one of the hardest things to perfect in animation. It's not easy, nor is it easy to really figure out how we move beyond how we think we move. The engineer in its current state is a perfect example of how we think we move instead of how we actually move.

Human motion is never in lines: always arcs or circles
Human motion is full of overlapping actions and actions that have to happen to maintain our balance (the positioning of the belt/shoulder line when we walk like Sketch mentioned)
Human motion always has some causation because we have to get power for each action. An example would be before we jump, we crouch and lean in the opposite direction (anticipating action)
These are just a few of a collection called the Principles of Animation, and there are plenty of examples out on the web to help you understand and integrate each principle.

The essence of human life is that it's a pattern and randomness all together. There's distinct timing, but it varies. Best thing I can suggest is video take yourself, and really dissect the motion. I would also look up drawn out walk cycles and breakdowns of 2D animation, especially Disney..they are the masters at creating lifelike motion.

+5 votes     reply to comment
vader333 Jun 17 2011, 2:07am says:

I love the secondary you gave it. I was thinking about it my self, and wondering why no other mod picked it up. It's like the most logical and useful ability a field engineer could have!

But, a Corporate engineer should have something that transports it around in water. Corporate workers are supposed to be whiny and fastidious, and all about pay raise*.

+2 votes     reply to comment
K05T4R Jun 17 2011, 3:14am says:

Not a bad lookin engineer :D
I'm not as confident about the speech, maybe things like "I can fix anything", "thats not a problem", "an engineer's work is never done", "I can repair that easy", maybe more stuff like that.

+2 votes     reply to comment
tekkenboy Jun 27 2011, 5:48pm says:

u could maybe use the quotes from team fortress 2 engineer i think they could fit

+1 vote     reply to comment
DragonNOR Jul 4 2011, 11:08am replied:

"I wish I had a teleporter...hmmm.."
-Not directly TF2 in any way, but its a nod in that direction :)

+1 vote     reply to comment
@dy Jul 2 2011, 11:42am says:


+1 vote     reply to comment
Overwatch17 Sep 23 2011, 8:04am says:

'ETA... when it's done.' LOL XD

+1 vote     reply to comment
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Low paid and hard working, the Corporate Engineer can capture enemy buildings. He can also build a vehicle repair station that can repair nearby friendly vehicles.

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Jun 16th, 2011
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