Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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Media RSS Feed Report media New Grinder Crane Idle Animation/Sound
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TX1138
TX1138 Oct 1 2009, 6:31am says:

The 'grinding' noise you here is the new ambient sound for the crane. However you can only here it while zoomed in, so simply managing your base from the default zoom height wont drive you insane.

One other thing to note is that this took a ridiculous amount of effort to get working. Given that EA didn't release the source art for the Crane structure, and extracting models fully rigged from the game is technically impossible, all of the animations and rigging had to be done by myself from scratch. It was bloody difficult for a relative novice at 3D like myself, I'll tell you that.

For those who have noticed, yes the structure is now known as the 'Grinder' Crane. The specific reason for which I won't divulge just yet, but let's just say that it involves the implementation of a certain Soviet unit from Uprising ;)

+5 votes     reply to comment
open_sketchbook
open_sketchbook Oct 1 2009, 9:24am says:

I'm officially impressed as hell, and am now going to have to try and do this for Paradox. DAMN YOU REVOLUTION.

Damn you. :P

+7 votes     reply to comment
VladimirStalin
VladimirStalin Jun 29 2012, 9:53am replied:

THIS MOD DEV,PLUS THE DEV OF PARADOX.
BRICKS HAVE BEEN SHAT.

+1 vote     reply to comment
DarkyPwnz
DarkyPwnz Oct 1 2009, 9:29am says:

give TX a cookie and he may join you after he is done with revolution :P

+4 votes     reply to comment
feillyne
feillyne Oct 1 2009, 10:15am says:

Yes, yes, give him a cookie, accept him to the team, and we'll have Revolutionary Paradox!!! He can join to Resurrection team, too. x-D (Revolutionary Resurrection? :-D)

+3 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ Oct 1 2009, 7:15pm says:

I like it =)

+1 vote     reply to comment
Hijacker
Hijacker Oct 1 2009, 9:09pm says:

Now it looks like it really constructing something. :p

+1 vote     reply to comment
TheWorms
TheWorms Oct 2 2009, 8:54pm says:

I wish I can still mod. I'm still out of effective equipment.
Player acting bad, though I expect the crane arm itself now moves yes?

+1 vote     reply to comment
TX1138
TX1138 Oct 2 2009, 9:52pm replied:

Indeed it does ;) It also picks up and moves the barrels.

+1 vote     reply to comment
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Description

Here we have a new idle animation/sound for the Grinder Crane. I always felt it was a bit weird how the arm just sat there doing nothing, so I got up and did something about it. Red Alert 3 is now a little closer towards being as polished as C&C3 in terms of structure animations.

Video Details
Type
Promotional
Date
Oct 1st, 2009
By
TX1138
Length
00:48
Filename
Grinder_Crane_Pass2.wmv
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